using Server.Items; using System; namespace Server.Engines.Quests { public class TheAncientWorldQuest : BaseQuest { public TheAncientWorldQuest() : base() { AddObjective(new ObtainObjective(typeof(MapFragment), "fragment of a map", 1)); AddReward(new BaseReward(1074876)); // Knowledge of the legendary minotaur. } public override QuestChain ChainID => QuestChain.AncientWorld; public override Type NextQuest => typeof(TheGoldenHornQuest); /* The Ancient World */ public override object Title => 1074534; /* The lore of my people mentions Mondain many times. In one tale, it is revealed that he created and enslaved a race -- a sort of man bull, known as a 'minotaur'. The tales speak of mighty warriors who charged with blood-soaked horns into the heat of battle. But, alas, the fate of the bull-men is unknown after the rupture. Will you seek information about their civilization? */ public override object Description => 1074535; /* I am disappointed, but I respect your decision. */ public override object Refuse => 1074538; /* A traveler has told me that worshippers of Mondain still exist and wander the land. Perhaps their lore speaks of whether the bull-men survived. I do not think they share their secrets gladly. You may need to be 'persuasive'. */ public override object Uncomplete => 1074539; /* What have you found? */ public override object Complete => 1074542; public override bool CanOffer() { return MondainsLegacy.Labyrinth; } public override void OnCompleted() { Owner.SendLocalizedMessage(1074541, null, 0x23); // You have discovered an important clue! Owner.PlaySound(CompleteSound); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TheGoldenHornQuest : BaseQuest { public TheGoldenHornQuest() : base() { AddObjective(new DeliverObjective(typeof(MapFragment), "fragment of a map", 1, typeof(Braen), "Braen (The Heartwood)")); AddReward(new BaseReward(1074876)); // Knowledge of the legendary minotaur. } public override QuestChain ChainID => QuestChain.AncientWorld; public override Type NextQuest => typeof(BullishQuest); /* The Golden Horn */ public override object Title => 1074543; /* Ah ha! You see here ... and over here ... The map fragment places the city of the bull-men, Labyrinth, on that piece of Sosaria that was thrown into the sky. Hmmm, I would have you go there and find any artifacts that remain that help tell the story. But, legend speaks of a mighty barrier to prevent invasion of the city. Take this map to Braen and explain the problem. Perhaps he can devise a solution. */ public override object Description => 1074545; /* I am disappointed, but I respect your decision. */ public override object Refuse => 1074538; /* Braen is nearby, run and speak with him. */ public override object Uncomplete => 1074547; /* Yes? What do you want? I'm very busy. */ public override object Complete => 1074549; public override bool CanOffer() { return MondainsLegacy.Labyrinth; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class BullishQuest : BaseQuest { public BullishQuest() : base() { AddObjective(new ObtainObjective(typeof(GamanHorns), "gaman horns", 20, 0x1084)); AddReward(new BaseReward(1074876)); // Knowledge of the legendary minotaur. } public override QuestChain ChainID => QuestChain.AncientWorld; public override Type NextQuest => typeof(LostCivilizationQuest); /* Bullish */ public override object Title => 1074550; /* Oh, I see. I will need some materials to infuse you with the essence of a bull-man, so you can fool their defenses. The most similar beast to the original Baratarian bull that the minotaur were bred from is undoubtedly the mighty Gaman, native to the Lands of the Feudal Lords. I need horns, in great quantity to undertake this magic. */ public override object Description => 1074552; /* Oh come now, don't be afraid. The magic won't harm you. */ public override object Refuse => 1074554; /* I cannot grant you the ability to pass through the bull-men's defenses without the gaman horns. */ public override object Uncomplete => 1074555; /* You've returned at last! Give me just a moment to examine what you've brought and I can perform the magic that will allow you enter the Labyrinth. */ public override object Complete => 1074556; public override bool CanOffer() { return MondainsLegacy.Labyrinth; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LostCivilizationQuest : BaseQuest { public LostCivilizationQuest() : base() { AddObjective(new ObtainObjective(typeof(MinotaurArtifact), "minotaur artifacts", 3)); AddReward(new BaseReward(typeof(RewardBox), 1072584)); // A strongbox. } public override QuestChain ChainID => QuestChain.AncientWorld; /* Lost Civilization */ public override object Title => 1074823; /* *whew* It is done! The fierce essence of the bull has been infused into your aura. You are able now to breach the ancient defenses of the city. Go forth and seek the minotaur -- and then return with wonderous tales and evidence of your visit to the Labyrinth. */ public override object Description => 1074825; /* As you wish. I can't understand why you'd pass up such a remarkable opportunity. Think of the adventures you would have. */ public override object Refuse => 1074827; /* You won't reach the minotaur city by loitering around here! What are you waiting for? You need to get to Malas and find the access point for the island. You'll be renowned for your discovery! */ public override object Uncomplete => 1074828; /* Oh! You've returned at last! I can't wait to hear the tales ... but first, let me see those artifacts. You've certainly earned this reward. */ public override object Complete => 1074829; public override bool CanOffer() { return MondainsLegacy.Labyrinth; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }