namespace Server.Items { public class UndeadGargoyleMedallions : Item { [Constructable] public UndeadGargoyleMedallions() : base(0x1088) { Name = "Undead Gargoyle Medallions"; LootType = LootType.Blessed; Weight = 1.0; Hue = 0x47F; // TODO check } public UndeadGargoyleMedallions(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }