using System.Xml; namespace Server.Regions { public class Jail : BaseRegion { public Jail(XmlElement xml, Map map, Region parent) : base(xml, map, parent) { } public override bool AllowAutoClaim(Mobile from) { return false; } public override bool AllowBeneficial(Mobile from, Mobile target) { if (from.IsPlayer()) from.SendLocalizedMessage(1115999); // You may not do that in this area. return (from.IsStaff()); } public override bool AllowHarmful(Mobile from, IDamageable target) { if (from.Player) from.SendLocalizedMessage(1115999); // You may not do that in this area. return (from.IsStaff()); } public override bool AllowHousing(Mobile from, Point3D p) { return false; } public override void AlterLightLevel(Mobile m, ref int global, ref int personal) { global = LightCycle.JailLevel; } public override bool OnBeginSpellCast(Mobile from, ISpell s) { if (from.IsPlayer()) { from.SendLocalizedMessage(502629); // You cannot cast spells here. return false; } return base.OnBeginSpellCast(from, s); } public override bool OnSkillUse(Mobile from, int Skill) { if (from.IsPlayer()) from.SendLocalizedMessage(1116000); // You may not use that skill in this area. return (from.IsStaff()); } public override bool OnCombatantChange(Mobile from, IDamageable Old, IDamageable New) { return (from.IsStaff()); } } }