using Server.Commands; using Server.ContextMenus; using Server.Mobiles; using System; using System.Collections; using System.Collections.Generic; namespace Server.Regions { public class SpawnEntry : ISpawner { public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0); public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0); public static readonly Direction InvalidDirection = Direction.Running; private static readonly Hashtable m_Table = new Hashtable(); private static List m_RemoveList; private readonly int m_ID; private readonly BaseRegion m_Region; private readonly Point3D m_Home; private readonly int m_Range; private readonly Direction m_Direction; private readonly SpawnDefinition m_Definition; private readonly List m_SpawnedObjects; private readonly TimeSpan m_MinSpawnTime; private readonly TimeSpan m_MaxSpawnTime; private int m_Max; private bool m_Running; private DateTime m_NextSpawn; private Timer m_SpawnTimer; public SpawnEntry(int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime) { m_ID = id; m_Region = region; m_Home = home; m_Range = range; m_Direction = direction; m_Definition = definition; m_SpawnedObjects = new List(); m_Max = max; m_MinSpawnTime = minSpawnTime; m_MaxSpawnTime = maxSpawnTime; m_Running = false; if (m_Table.Contains(id)) Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id); else m_Table[id] = this; } public static Hashtable Table => m_Table; // When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home? public bool ReturnOnDeactivate => true; // Are creatures unlinked on taming (true) or should they also go out of the region (false)? public bool UnlinkOnTaming => false; // Are unlinked and untamed creatures removed after 20 hours? public bool RemoveIfUntamed => true; public int ID => m_ID; public BaseRegion Region => m_Region; public Point3D HomeLocation => m_Home; public int HomeRange => m_Range; public Direction Direction => m_Direction; public SpawnDefinition Definition => m_Definition; public List SpawnedObjects => m_SpawnedObjects; public int Max => m_Max; public TimeSpan MinSpawnTime => m_MinSpawnTime; public TimeSpan MaxSpawnTime => m_MaxSpawnTime; public bool Running => m_Running; public bool Complete => m_SpawnedObjects.Count >= m_Max; public bool Spawning => m_Running && !Complete; public virtual void GetSpawnProperties(ISpawnable spawn, ObjectPropertyList list) { } public virtual void GetSpawnContextEntries(ISpawnable spawn, Mobile m, List list) { } public static void Remove(GenericReader reader, int version) { int count = reader.ReadInt(); for (int i = 0; i < count; i++) { int serial = reader.ReadInt(); IEntity entity = World.FindEntity(serial); if (entity != null) { if (m_RemoveList == null) m_RemoveList = new List(); m_RemoveList.Add(entity); } } reader.ReadBool(); // m_Running if (reader.ReadBool()) reader.ReadDeltaTime(); // m_NextSpawn } public static void Initialize() { if (m_RemoveList != null) { foreach (IEntity ent in m_RemoveList) { ent.Delete(); } m_RemoveList = null; } SpawnPersistence.EnsureExistence(); CommandSystem.Register("RespawnAllRegions", AccessLevel.Administrator, RespawnAllRegions_OnCommand); CommandSystem.Register("RespawnRegion", AccessLevel.GameMaster, RespawnRegion_OnCommand); CommandSystem.Register("DelAllRegionSpawns", AccessLevel.Administrator, DelAllRegionSpawns_OnCommand); CommandSystem.Register("DelRegionSpawns", AccessLevel.GameMaster, DelRegionSpawns_OnCommand); CommandSystem.Register("StartAllRegionSpawns", AccessLevel.Administrator, StartAllRegionSpawns_OnCommand); CommandSystem.Register("StartRegionSpawns", AccessLevel.GameMaster, StartRegionSpawns_OnCommand); CommandSystem.Register("StopAllRegionSpawns", AccessLevel.Administrator, StopAllRegionSpawns_OnCommand); CommandSystem.Register("StopRegionSpawns", AccessLevel.GameMaster, StopRegionSpawns_OnCommand); } public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water) { return m_Region.RandomSpawnLocation(spawnHeight, land, water, m_Home, m_Range); } public void Start() { if (m_Running) return; m_Running = true; CheckTimer(); } public void Stop() { if (!m_Running) return; m_Running = false; CheckTimer(); } public void DeleteSpawnedObjects() { InternalDeleteSpawnedObjects(); m_Running = false; CheckTimer(); } public void Respawn() { InternalDeleteSpawnedObjects(); for (int i = 0; !Complete && i < m_Max; i++) Spawn(); m_Running = true; CheckTimer(); } public void Delete() { m_Max = 0; InternalDeleteSpawnedObjects(); if (m_SpawnTimer != null) { m_SpawnTimer.Stop(); m_SpawnTimer = null; } if (m_Table[m_ID] == this) m_Table.Remove(m_ID); } public void Serialize(GenericWriter writer) { writer.Write(m_SpawnedObjects.Count); for (int i = 0; i < m_SpawnedObjects.Count; i++) { ISpawnable spawn = m_SpawnedObjects[i]; int serial = spawn.Serial; writer.Write(serial); } writer.Write(m_Running); if (m_SpawnTimer != null) { writer.Write(true); writer.WriteDeltaTime(m_NextSpawn); } else { writer.Write(false); } } public void Deserialize(GenericReader reader, int version) { int count = reader.ReadInt(); for (int i = 0; i < count; i++) { int serial = reader.ReadInt(); ISpawnable spawnableEntity = World.FindEntity(serial) as ISpawnable; if (spawnableEntity != null) Add(spawnableEntity); } m_Running = reader.ReadBool(); if (reader.ReadBool()) { m_NextSpawn = reader.ReadDeltaTime(); if (Spawning) { if (m_SpawnTimer != null) m_SpawnTimer.Stop(); TimeSpan delay = m_NextSpawn - DateTime.UtcNow; m_SpawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, TimerCallback); } } CheckTimer(); } private static BaseRegion GetCommandData(CommandEventArgs args) { Mobile from = args.Mobile; Region reg; if (args.Length == 0) { reg = from.Region; } else { string name = args.GetString(0); //reg = (Region) from.Map.Regions[name]; if (!from.Map.Regions.TryGetValue(name, out reg)) { from.SendMessage("Could not find region '{0}'.", name); return null; } } BaseRegion br = reg as BaseRegion; if (br == null || br.Spawns == null) { from.SendMessage("There are no spawners in region '{0}'.", reg); return null; } return br; } [Usage("RespawnAllRegions")] [Description("Respawns all regions and sets the spawners as running.")] private static void RespawnAllRegions_OnCommand(CommandEventArgs args) { foreach (SpawnEntry entry in m_Table.Values) { entry.Respawn(); } args.Mobile.SendMessage("All regions have respawned."); } [Usage("RespawnRegion []")] [Description("Respawns the region in which you are (or that you provided) and sets the spawners as running.")] private static void RespawnRegion_OnCommand(CommandEventArgs args) { BaseRegion region = GetCommandData(args); if (region == null) return; for (int i = 0; i < region.Spawns.Length; i++) region.Spawns[i].Respawn(); args.Mobile.SendMessage("Region '{0}' has respawned.", region); } [Usage("DelAllRegionSpawns")] [Description("Deletes all spawned objects of every regions and sets the spawners as not running.")] private static void DelAllRegionSpawns_OnCommand(CommandEventArgs args) { foreach (SpawnEntry entry in m_Table.Values) { entry.DeleteSpawnedObjects(); } args.Mobile.SendMessage("All region spawned objects have been deleted."); } [Usage("DelRegionSpawns []")] [Description("Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.")] private static void DelRegionSpawns_OnCommand(CommandEventArgs args) { BaseRegion region = GetCommandData(args); if (region == null) return; for (int i = 0; i < region.Spawns.Length; i++) region.Spawns[i].DeleteSpawnedObjects(); args.Mobile.SendMessage("Spawned objects of region '{0}' have been deleted.", region); } [Usage("StartAllRegionSpawns")] [Description("Sets the region spawners of all regions as running.")] private static void StartAllRegionSpawns_OnCommand(CommandEventArgs args) { foreach (SpawnEntry entry in m_Table.Values) { entry.Start(); } args.Mobile.SendMessage("All region spawners have started."); } [Usage("StartRegionSpawns []")] [Description("Sets the region spawners of the region in which you are (or that you provided) as running.")] private static void StartRegionSpawns_OnCommand(CommandEventArgs args) { BaseRegion region = GetCommandData(args); if (region == null) return; for (int i = 0; i < region.Spawns.Length; i++) region.Spawns[i].Start(); args.Mobile.SendMessage("Spawners of region '{0}' have started.", region); } [Usage("StopAllRegionSpawns")] [Description("Sets the region spawners of all regions as not running.")] private static void StopAllRegionSpawns_OnCommand(CommandEventArgs args) { foreach (SpawnEntry entry in m_Table.Values) { entry.Stop(); } args.Mobile.SendMessage("All region spawners have stopped."); } [Usage("StopRegionSpawns []")] [Description("Sets the region spawners of the region in which you are (or that you provided) as not running.")] private static void StopRegionSpawns_OnCommand(CommandEventArgs args) { BaseRegion region = GetCommandData(args); if (region == null) return; for (int i = 0; i < region.Spawns.Length; i++) region.Spawns[i].Stop(); args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region); } private void Spawn() { ISpawnable spawn = m_Definition.Spawn(this); if (spawn != null) Add(spawn); } private void Add(ISpawnable spawn) { m_SpawnedObjects.Add(spawn); spawn.Spawner = this; if (spawn is BaseCreature) ((BaseCreature)spawn).RemoveIfUntamed = RemoveIfUntamed; } void ISpawner.Remove(ISpawnable spawn) { m_SpawnedObjects.Remove(spawn); CheckTimer(); } private TimeSpan RandomTime() { int min = (int)m_MinSpawnTime.TotalSeconds; int max = (int)m_MaxSpawnTime.TotalSeconds; int rand = Utility.RandomMinMax(min, max); return TimeSpan.FromSeconds(rand); } private void CheckTimer() { if (Spawning) { if (m_SpawnTimer == null) { TimeSpan time = RandomTime(); m_SpawnTimer = Timer.DelayCall(time, TimerCallback); m_NextSpawn = DateTime.UtcNow + time; } } else if (m_SpawnTimer != null) { m_SpawnTimer.Stop(); m_SpawnTimer = null; } } private void TimerCallback() { int amount = Math.Max((m_Max - m_SpawnedObjects.Count) / 3, 1); for (int i = 0; i < amount; i++) Spawn(); m_SpawnTimer = null; CheckTimer(); } private void InternalDeleteSpawnedObjects() { foreach (ISpawnable spawnable in m_SpawnedObjects) { spawnable.Spawner = null; bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled; if (uncontrolled) spawnable.Delete(); } m_SpawnedObjects.Clear(); } } }