using Server.Mobiles; namespace Server.Items { public class BasketWeavingBook : Item { public override int LabelNumber => 1153529; // Making valuables with Basket Weaving [Constructable] public BasketWeavingBook() : base(0xFBE) { Weight = 1.0; } public BasketWeavingBook(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } if (!IsChildOf(pm.Backpack)) { pm.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (pm.Skills[SkillName.Tinkering].Base < 100.0) { pm.SendLocalizedMessage(1112255); // Only a Grandmaster Tinker can learn from this book. } else if (pm.BasketWeaving) { pm.SendLocalizedMessage(1080066); // You have already learned this information. } else { pm.BasketWeaving = true; pm.SendLocalizedMessage(1112254); // You have learned to make baskets. You will need gardeners to make reeds out of plants for you to make these items. Delete(); } } } }