using Server.Mobiles;
namespace Server.Gumps
{
public class ConfirmTransferPetGump : Gump
{
private readonly IComunityCollection m_Collection;
private readonly Point3D m_Location;
private readonly BaseCreature m_Pet;
public ConfirmTransferPetGump(IComunityCollection collection, Point3D location, BaseCreature pet)
: base(50, 50)
{
m_Collection = collection;
m_Location = location;
m_Pet = pet;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 270, 120, 0x13BE);
AddHtmlLocalized(10, 10, 250, 75, 1073105, 0x0, true, false); //
Are you sure you wish to transfer this pet away, with no possibility of recovery?
AddHtmlLocalized(55, 90, 75, 20, 1011011, 0x0, false, false); // CONTINUE
AddHtmlLocalized(170, 90, 75, 20, 1011012, 0x0, false, false); // CANCEL
AddButton(20, 90, 0xFA5, 0xFA7, (int)Buttons.Continue, GumpButtonType.Reply, 0);
AddButton(135, 90, 0xFA5, 0xFA7, (int)Buttons.Cancel, GumpButtonType.Reply, 0);
}
private enum Buttons
{
Cancel,
Continue,
}
public override void OnResponse(Network.NetState state, RelayInfo info)
{
if (m_Collection == null || m_Pet == null || m_Pet.Deleted || m_Pet.ControlMaster != state.Mobile || !state.Mobile.InRange(m_Location, 2))
return;
if (info.ButtonID == (int)Buttons.Continue && state.Mobile is PlayerMobile)
m_Collection.DonatePet((PlayerMobile)state.Mobile, m_Pet);
}
}
}