using Server.Items; using Server.Mobiles; using System; namespace Server.Engines.Craft { public class DefGlassblowing : CraftSystem { private static CraftSystem m_CraftSystem; private DefGlassblowing() : base(1, 1, 1.25)// base( 1, 2, 1.7 ) { } public static CraftSystem CraftSystem { get { if (m_CraftSystem == null) m_CraftSystem = new DefGlassblowing(); return m_CraftSystem; } } public override SkillName MainSkill => SkillName.Alchemy; public override int GumpTitleNumber => 1044622; public override double GetChanceAtMin(CraftItem item) { if (item.ItemType == typeof(HollowPrism)) return 0.5; // 50% if (item.ItemType == typeof(EtherealSoulbinder)) return 0.1; // 10% return 0.0; // 0% } public override int CanCraft(Mobile from, ITool tool, Type itemType) { int num = 0; if (tool == null || tool.Deleted || tool.UsesRemaining <= 0) return 1044038; // You have worn out your tool! else if (tool is Item && !BaseTool.CheckTool((Item)tool, from)) return 1048146; // If you have a tool equipped, you must use that tool. else if (!(from is PlayerMobile && ((PlayerMobile)from).Glassblowing && from.Skills[SkillName.Alchemy].Base >= 100.0)) return 1044634; // You havent learned glassblowing. else if (!tool.CheckAccessible(from, ref num)) return num; // The tool must be on your person to use. bool anvil, forge; DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge); if (forge) return 0; return 1044628; // You must be near a forge to blow glass. } public override void PlayCraftEffect(Mobile from) { from.PlaySound(0x2B); // bellows //if ( from.Body.Type == BodyType.Human && !from.Mounted ) // from.Animate( 9, 5, 1, true, false, 0 ); //new InternalTimer( from ).Start(); } public override int PlayEndingEffect(Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item) { if (toolBroken) from.SendLocalizedMessage(1044038); // You have worn out your tool if (failed) { if (lostMaterial) return 1044043; // You failed to create the item, and some of your materials are lost. else return 1044157; // You failed to create the item, but no materials were lost. } else { from.PlaySound(0x41); // glass breaking if (quality == 0) return 502785; // You were barely able to make this item. It's quality is below average. else if (makersMark && quality == 2) return 1044156; // You create an exceptional quality item and affix your maker's mark. else if (quality == 2) return 1044155; // You create an exceptional quality item. else return 1044154; // You create the item. } } public override void InitCraftList() { int index = AddCraft(typeof(Bottle), 1044050, 1023854, 52.5, 102.5, typeof(Sand), 1044625, 1, 1044627); SetUseAllRes(index, true); AddCraft(typeof(SmallFlask), 1044050, 1044610, 52.5, 102.5, typeof(Sand), 1044625, 2, 1044627); AddCraft(typeof(MediumFlask), 1044050, 1044611, 52.5, 102.5, typeof(Sand), 1044625, 3, 1044627); AddCraft(typeof(CurvedFlask), 1044050, 1044612, 55.0, 105.0, typeof(Sand), 1044625, 2, 1044627); AddCraft(typeof(LongFlask), 1044050, 1044613, 57.5, 107.5, typeof(Sand), 1044625, 4, 1044627); AddCraft(typeof(LargeFlask), 1044050, 1044623, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627); AddCraft(typeof(AniSmallBlueFlask), 1044050, 1044614, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627); AddCraft(typeof(AniLargeVioletFlask), 1044050, 1044615, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627); AddCraft(typeof(AniRedRibbedFlask), 1044050, 1044624, 60.0, 110.0, typeof(Sand), 1044625, 7, 1044627); AddCraft(typeof(EmptyVialsWRack), 1044050, 1044616, 65.0, 115.0, typeof(Sand), 1044625, 8, 1044627); AddCraft(typeof(FullVialsWRack), 1044050, 1044617, 65.0, 115.0, typeof(Sand), 1044625, 9, 1044627); AddCraft(typeof(SpinningHourglass), 1044050, 1044618, 75.0, 125.0, typeof(Sand), 1044625, 10, 1044627); AddCraft(typeof(HollowPrism), 1044050, 1072895, 100.0, 150.0, typeof(Sand), 1044625, 8, 1044627); AddCraft(typeof(GargoyleFloorMirror), 1044050, 1095314, 75.0, 125.0, typeof(Sand), 1044625, 20, 1044627); AddCraft(typeof(GargoyleWallMirror), 1044050, 1095324, 70.0, 120.0, typeof(Sand), 1044625, 10, 1044627); index = AddCraft(typeof(SoulstoneFragment), 1044050, 1071000, 70.0, 120.0, typeof(CrystalGranules), 1112329, 2, 1044253); AddRes(index, typeof(VoidEssence), 1112327, 2, 1044253); SetItemHue(index, 1150); AddCraft(typeof(EmptyVenomVial), 1044050, 1112215, 52.5, 102.5, typeof(Sand), 1044625, 1, 1044627); AddCraft(typeof(EmptyOilFlask), 1044050, 1150866, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627); AddCraft(typeof(WorkableGlass), 1044050, 1154170, 55.0, 105.0, typeof(Sand), 1044625, 10, 1044627); index = AddCraft(typeof(EtherealSoulbinder), 1044050, 1159167, 100.0, 190.0, typeof(Sand), 1044625, 20, 1044627); AddRes(index, typeof(EtherealSand), 1125984, 5, 1159169); //Glass Weapons AddCraft(typeof(GlassSword), 1111745, 1022316, 55.0, 105.0, typeof(Sand), 1044625, 14, 1044627); AddCraft(typeof(GlassStaff), 1111745, 1095368, 53.6, 103.6, typeof(Sand), 1044625, 10, 1044627); Repair = true; MarkOption = true; } // Delay to synchronize the sound with the hit on the anvil private class InternalTimer : Timer { private readonly Mobile m_From; public InternalTimer(Mobile from) : base(TimeSpan.FromSeconds(0.7)) { m_From = from; } protected override void OnTick() { m_From.PlaySound(0x2A); } } } }