#region References using Server.Commands; using Server.Commands.Generic; using Server.Gumps; using Server.Mobiles; using Server.Network; using Server.Targeting; using System; using System.Collections.Generic; using System.Linq; #endregion namespace Server.Guilds { #region Ranks [Flags] public enum RankFlags { None = 0x00000000, CanInvitePlayer = 0x00000001, AccessGuildItems = 0x00000002, RemoveLowestRank = 0x00000004, RemovePlayers = 0x00000008, CanPromoteDemote = 0x00000010, ControlWarStatus = 0x00000020, AllianceControl = 0x00000040, CanSetGuildTitle = 0x00000080, CanVote = 0x00000100, All = Member | CanInvitePlayer | RemovePlayers | CanPromoteDemote | ControlWarStatus | AllianceControl | CanSetGuildTitle, Member = RemoveLowestRank | AccessGuildItems | CanVote } public class RankDefinition { public static RankDefinition[] Ranks = { new RankDefinition(1062963, 0, RankFlags.None), //Ronin new RankDefinition(1062962, 1, RankFlags.Member), //Member new RankDefinition( 1062961, 2, RankFlags.Member | RankFlags.RemovePlayers | RankFlags.CanInvitePlayer | RankFlags.CanSetGuildTitle | RankFlags.CanPromoteDemote), //Emmissary new RankDefinition(1062960, 3, RankFlags.Member | RankFlags.ControlWarStatus), //Warlord new RankDefinition(1062959, 4, RankFlags.All) //Leader }; public static RankDefinition Leader => Ranks[4]; public static RankDefinition Member => Ranks[1]; public static RankDefinition Lowest => Ranks[0]; public TextDefinition Name { get; } public int Rank { get; } public RankFlags Flags { get; private set; } public RankDefinition(TextDefinition name, int rank, RankFlags flags) { Name = name; Rank = rank; Flags = flags; } public bool GetFlag(RankFlags flag) { return ((Flags & flag) != 0); } public void SetFlag(RankFlags flag, bool value) { if (value) { Flags |= flag; } else { Flags &= ~flag; } } } #endregion #region Alliances public class AllianceInfo { public static Dictionary Alliances { get; } = new Dictionary(); private Guild m_Leader; private readonly List m_PendingMembers; public string Name { get; } public void CalculateAllianceLeader() { m_Leader = ((Members.Count >= 2) ? Members[Utility.Random(Members.Count)] : null); } public void CheckLeader() { if (m_Leader == null || m_Leader.Disbanded) { CalculateAllianceLeader(); if (m_Leader == null) { Disband(); } } } public Guild Leader { get { CheckLeader(); return m_Leader; } set { if (m_Leader != value && value != null) { AllianceMessage(1070765, value.Name); // Your Alliance is now led by ~1_GUILDNAME~ } m_Leader = value; if (m_Leader == null) { CalculateAllianceLeader(); } } } public List Members { get; } public bool IsPendingMember(Guild g) { if (g.Alliance != this) { return false; } return m_PendingMembers.Contains(g); } public bool IsMember(Guild g) { if (g.Alliance != this) { return false; } return Members.Contains(g); } public AllianceInfo(Guild leader, string name, Guild partner) { m_Leader = leader; Name = name; Members = new List(); m_PendingMembers = new List(); leader.Alliance = this; partner.Alliance = this; if (!Alliances.ContainsKey(Name.ToLower())) { Alliances.Add(Name.ToLower(), this); } } public void Serialize(GenericWriter writer) { writer.Write(0); //Version writer.Write(Name); writer.Write(m_Leader); writer.WriteGuildList(Members, true); writer.WriteGuildList(m_PendingMembers, true); if (!Alliances.ContainsKey(Name.ToLower())) { Alliances.Add(Name.ToLower(), this); } } public AllianceInfo(GenericReader reader) { int version = reader.ReadInt(); switch (version) { case 0: { Name = reader.ReadString(); m_Leader = reader.ReadGuild() as Guild; Members = reader.ReadStrongGuildList(); m_PendingMembers = reader.ReadStrongGuildList(); break; } } } public void AddPendingGuild(Guild g) { if (g.Alliance != this || m_PendingMembers.Contains(g) || Members.Contains(g)) { return; } m_PendingMembers.Add(g); } public void TurnToMember(Guild g) { if (g.Alliance != this || !m_PendingMembers.Contains(g) || Members.Contains(g)) { return; } g.GuildMessage(1070760, Name); // Your Guild has joined the ~1_ALLIANCENAME~ Alliance. AllianceMessage(1070761, g.Name); // A new Guild has joined your Alliance: ~1_GUILDNAME~ m_PendingMembers.Remove(g); Members.Add(g); g.Alliance.InvalidateMemberProperties(); } public void RemoveGuild(Guild g) { if (m_PendingMembers.Contains(g)) { m_PendingMembers.Remove(g); } if (Members.Contains(g)) //Sanity, just incase someone with a custom script adds a character to BOTH arrays { Members.Remove(g); g.InvalidateMemberProperties(); g.GuildMessage(1070763, Name); // Your Guild has been removed from the ~1_ALLIANCENAME~ Alliance. AllianceMessage(1070764, g.Name); // A Guild has left your Alliance: ~1_GUILDNAME~ } //g.Alliance = null; //NO G.Alliance call here. Set the Guild's Alliance to null, if you JUST use RemoveGuild, it removes it from the alliance, but doesn't remove the link from the guild to the alliance. setting g.Alliance will call this method. //to check on OSI: have 3 guilds, make 2 of them a member, one pending. remove one of the memebers. alliance still exist? //ANSWER: NO if (g == m_Leader) { CalculateAllianceLeader(); /* if( m_Leader == null ) //only when m_members.count < 2 Disband(); else AllianceMessage( 1070765, m_Leader.Name ); // Your Alliance is now led by ~1_GUILDNAME~ */ } if (Members.Count < 2) { Disband(); } } public void Disband() { AllianceMessage(1070762); // Your Alliance has dissolved. for (int i = 0; i < m_PendingMembers.Count; i++) { m_PendingMembers[i].Alliance = null; } for (int i = 0; i < Members.Count; i++) { Members[i].Alliance = null; } AllianceInfo aInfo; Alliances.TryGetValue(Name.ToLower(), out aInfo); if (aInfo == this) { Alliances.Remove(Name.ToLower()); } } public void InvalidateMemberProperties() { InvalidateMemberProperties(false); } public void InvalidateMemberProperties(bool onlyOPL) { for (int i = 0; i < Members.Count; i++) { Guild g = Members[i]; g.InvalidateMemberProperties(onlyOPL); } } public void InvalidateMemberNotoriety() { for (int i = 0; i < Members.Count; i++) { Members[i].InvalidateMemberNotoriety(); } } #region Alliance[Text]Message(...) public void AllianceMessage(int number) { for (int i = 0; i < Members.Count; ++i) { Members[i].GuildMessage(number); } } public void AllianceMessage(int number, string args) { AllianceMessage(number, args, 0x3B2); } public void AllianceMessage(int number, string args, int hue) { for (int i = 0; i < Members.Count; ++i) { Members[i].GuildMessage(number, args, hue); } } public void AllianceChat(Mobile from, int hue, string text) { Packet p = null; for (int i = 0; i < Members.Count; i++) { Guild g = Members[i]; for (int j = 0; j < g.Members.Count; j++) { Mobile m = g.Members[j]; NetState state = m.NetState; if (state != null) { if (p == null) { p = Packet.Acquire( new UnicodeMessage(from.Serial, from.Body, MessageType.Alliance, hue, 3, from.Language, from.Name, text)); } state.Send(p); } } } Packet.Release(p); } public void AllianceChat(Mobile from, string text) { PlayerMobile pm = from as PlayerMobile; AllianceChat(from, pm?.AllianceMessageHue ?? 0x3B2, text); } #endregion public class AllianceRosterGump : GuildDiplomacyGump { protected override bool AllowAdvancedSearch => false; private readonly AllianceInfo m_Alliance; public AllianceRosterGump(PlayerMobile pm, Guild g, AllianceInfo alliance) : base(pm, g, true, "", 0, alliance.Members, alliance.Name) { m_Alliance = alliance; } public AllianceRosterGump( PlayerMobile pm, Guild g, AllianceInfo alliance, IComparer currentComparer, bool ascending, string filter, int startNumber) : base(pm, g, currentComparer, ascending, filter, startNumber, alliance.Members, alliance.Name) { m_Alliance = alliance; } public override Gump GetResentGump( PlayerMobile pm, Guild g, IComparer comparer, bool ascending, string filter, int startNumber) { return new AllianceRosterGump(pm, g, m_Alliance, comparer, ascending, filter, startNumber); } public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID != 8) //So that they can't get to the AdvancedSearch button { base.OnResponse(sender, info); } } } } #endregion #region Wars public enum WarStatus { InProgress = -1, Win, Lose, Draw, Pending } public class WarDeclaration { public int Kills { get; set; } public int MaxKills { get; set; } public TimeSpan WarLength { get; set; } public Guild Opponent { get; } public Guild Guild { get; } public DateTime WarBeginning { get; set; } public bool WarRequester { get; set; } public WarDeclaration(Guild g, Guild opponent, int maxKills, TimeSpan warLength, bool warRequester) { Guild = g; MaxKills = maxKills; Opponent = opponent; WarLength = warLength; WarRequester = warRequester; } public WarDeclaration(GenericReader reader) { int version = reader.ReadInt(); switch (version) { case 0: { Kills = reader.ReadInt(); MaxKills = reader.ReadInt(); WarLength = reader.ReadTimeSpan(); WarBeginning = reader.ReadDateTime(); Guild = reader.ReadGuild() as Guild; Opponent = reader.ReadGuild() as Guild; WarRequester = reader.ReadBool(); break; } } } public void Serialize(GenericWriter writer) { writer.Write(0); //version writer.Write(Kills); writer.Write(MaxKills); writer.Write(WarLength); writer.Write(WarBeginning); writer.Write(Guild); writer.Write(Opponent); writer.Write(WarRequester); } public WarStatus Status { get { if (Opponent == null || Opponent.Disbanded) { return WarStatus.Win; } if (Guild == null || Guild.Disbanded) { return WarStatus.Lose; } WarDeclaration w = Opponent.FindActiveWar(Guild); if (Opponent.FindPendingWar(Guild) != null && Guild.FindPendingWar(Opponent) != null) { return WarStatus.Pending; } if (w == null) { return WarStatus.Win; } if (WarLength != TimeSpan.Zero && (WarBeginning + WarLength) < DateTime.UtcNow) { if (Kills > w.Kills) { return WarStatus.Win; } if (Kills < w.Kills) { return WarStatus.Lose; } return WarStatus.Draw; } if (MaxKills > 0) { if (Kills >= MaxKills) { return WarStatus.Win; } if (w.Kills >= w.MaxKills) { return WarStatus.Lose; } } return WarStatus.InProgress; } } } public class WarTimer : Timer { private static readonly TimeSpan InternalDelay = TimeSpan.FromMinutes(1.0); public static void Initialize() { new WarTimer().Start(); } public WarTimer() : base(InternalDelay, InternalDelay) { Priority = TimerPriority.FiveSeconds; } protected override void OnTick() { foreach (Guild g in BaseGuild.List.Values) { g.CheckExpiredWars(); } } } #endregion public class Guild : BaseGuild { public static void Configure() { EventSink.CreateGuild += EventSink_CreateGuild; EventSink.GuildGumpRequest += EventSink_GuildGumpRequest; CommandSystem.Register("GuildProps", AccessLevel.Counselor, GuildProps_OnCommand); } #region GuildProps [Usage("GuildProps")] [Description( "Opens a menu where you can view and edit guild properties of a targeted player or guild stone. If the new Guild system is active, also brings up the guild gump." )] private static void GuildProps_OnCommand(CommandEventArgs e) { string arg = e.ArgString.Trim(); Mobile from = e.Mobile; if (arg.Length == 0) { e.Mobile.Target = new GuildPropsTarget(); } else { Guild g = null; int id; if (int.TryParse(arg, out id)) { g = Find(id) as Guild; } if (g == null) { g = FindByAbbrev(arg) as Guild ?? FindByName(arg) as Guild; } if (g != null) { from.SendGump(new PropertiesGump(from, g)); if (from.AccessLevel >= AccessLevel.GameMaster && from is PlayerMobile) { from.SendGump(new GuildInfoGump((PlayerMobile)from, g)); } } } } private class GuildPropsTarget : Target { public GuildPropsTarget() : base(-1, true, TargetFlags.None) { } protected override void OnTarget(Mobile from, object o) { if (!BaseCommand.IsAccessible(from, o)) { from.SendMessage("That is not accessible."); return; } Guild g = null; if (o is Mobile) { g = ((Mobile)o).Guild as Guild; } if (g != null) { from.SendGump(new PropertiesGump(from, g)); if (from.AccessLevel >= AccessLevel.GameMaster && from is PlayerMobile) { from.SendGump(new GuildInfoGump((PlayerMobile)from, g)); } } else { from.SendMessage("That is not in a guild!"); } } } #endregion #region EventSinks public static void EventSink_GuildGumpRequest(GuildGumpRequestArgs args) { PlayerMobile pm = args.Mobile as PlayerMobile; if (pm == null) { return; } if (pm.Guild == null) { pm.SendGump(new CreateGuildGump(pm)); } else { pm.SendGump(new GuildInfoGump(pm, pm.Guild as Guild)); } } public static void EventSink_CreateGuild(CreateGuildEventArgs args) { args.Guild = new Guild(args.Id); } #endregion public static readonly int RegistrationFee = 25000; public static readonly int AbbrevLimit = 4; public static readonly int NameLimit = 40; public static readonly int MajorityPercentage = 66; public static readonly TimeSpan InactiveTime = TimeSpan.FromDays(30); #region New Alliances public AllianceInfo Alliance { get { if (m_AllianceInfo != null) { return m_AllianceInfo; } if (m_AllianceLeader != null) { return m_AllianceLeader.m_AllianceInfo; } return null; } set { AllianceInfo current = Alliance; if (value == current) { return; } if (current != null) { current.RemoveGuild(this); } if (value != null) { if (value.Leader == this) { m_AllianceInfo = value; } else { m_AllianceLeader = value.Leader; } value.AddPendingGuild(this); } else { m_AllianceInfo = null; m_AllianceLeader = null; } } } [CommandProperty(AccessLevel.Counselor)] public string AllianceName { get { AllianceInfo al = Alliance; if (al != null) { return al.Name; } return null; } } [CommandProperty(AccessLevel.Counselor)] public Guild AllianceLeader { get { AllianceInfo al = Alliance; if (al != null) { return al.Leader; } return null; } } [CommandProperty(AccessLevel.Counselor)] public bool IsAllianceMember { get { AllianceInfo al = Alliance; if (al != null) { return al.IsMember(this); } return false; } } [CommandProperty(AccessLevel.Counselor)] public bool IsAlliancePendingMember { get { AllianceInfo al = Alliance; if (al != null) { return al.IsPendingMember(this); } return false; } } public static Guild GetAllianceLeader(Guild g) { AllianceInfo alliance = g.Alliance; if (alliance?.Leader != null && alliance.IsMember(g)) { return alliance.Leader; } return g; } #endregion #region New Wars public List PendingWars { get; private set; } public List AcceptedWars { get; private set; } public WarDeclaration FindPendingWar(Guild g) { for (int i = 0; i < PendingWars.Count; i++) { WarDeclaration w = PendingWars[i]; if (w.Opponent == g) { return w; } } return null; } public WarDeclaration FindActiveWar(Guild g) { for (int i = 0; i < AcceptedWars.Count; i++) { WarDeclaration w = AcceptedWars[i]; if (w.Opponent == g) { return w; } } return null; } public void CheckExpiredWars() { for (int i = 0; i < AcceptedWars.Count; i++) { WarDeclaration w = AcceptedWars[i]; Guild g = w.Opponent; WarStatus status = w.Status; if (status != WarStatus.InProgress) { AllianceInfo myAlliance = Alliance; bool inAlliance = (myAlliance != null && myAlliance.IsMember(this)); AllianceInfo otherAlliance = g?.Alliance; bool otherInAlliance = (otherAlliance != null && otherAlliance.IsMember(this)); if (inAlliance) { myAlliance.AllianceMessage( 1070739 + (int)status, (g == null) ? "a deleted opponent" : (otherInAlliance ? otherAlliance.Name : g.Name)); myAlliance.InvalidateMemberProperties(); } else { GuildMessage( 1070739 + (int)status, (g == null) ? "a deleted opponent" : (otherInAlliance ? otherAlliance.Name : g.Name)); InvalidateMemberProperties(); } AcceptedWars.Remove(w); if (g != null) { if (status != WarStatus.Draw) { status = (WarStatus)((int)status + 1 % 2); } if (otherInAlliance) { otherAlliance.AllianceMessage(1070739 + (int)status, (inAlliance ? Alliance.Name : Name)); otherAlliance.InvalidateMemberProperties(); } else { g.GuildMessage(1070739 + (int)status, (inAlliance ? Alliance.Name : Name)); g.InvalidateMemberProperties(); } g.AcceptedWars.Remove(g.FindActiveWar(this)); } } } for (int i = 0; i < PendingWars.Count; i++) { WarDeclaration w = PendingWars[i]; Guild g = w.Opponent; if (w.Status != WarStatus.Pending) { //All sanity in here PendingWars.Remove(w); if (g != null) { g.PendingWars.Remove(g.FindPendingWar(this)); } } } } public static void HandleDeath(Mobile victim) { HandleDeath(victim, null); } public static void HandleDeath(Mobile victim, Mobile killer) { if (killer == null) { killer = victim.FindMostRecentDamager(false); } if (killer == null || victim.Guild == null || killer.Guild == null) { return; } Guild victimGuild = GetAllianceLeader(victim.Guild as Guild); Guild killerGuild = GetAllianceLeader(killer.Guild as Guild); WarDeclaration war = killerGuild.FindActiveWar(victimGuild); if (war == null) { return; } war.Kills++; if (war.Opponent == victimGuild) { killerGuild.CheckExpiredWars(); } else { victimGuild.CheckExpiredWars(); } } #endregion #region Var declarations private Mobile m_Leader; private string m_Name; private string m_Abbreviation; private DateTime m_TypeLastChange; private AllianceInfo m_AllianceInfo; private Guild m_AllianceLeader; #endregion public Guild(Mobile leader, string name, string abbreviation) { #region Ctor mumbo-jumbo m_Leader = leader; Members = new List(); Allies = new List(); Enemies = new List(); WarDeclarations = new List(); WarInvitations = new List(); AllyDeclarations = new List(); AllyInvitations = new List(); Candidates = new List(); Accepted = new List(); LastFealty = DateTime.UtcNow; m_Name = name; m_Abbreviation = abbreviation; m_TypeLastChange = DateTime.MinValue; AddMember(m_Leader); if (m_Leader is PlayerMobile) { ((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader; } AcceptedWars = new List(); PendingWars = new List(); #endregion } public Guild(int id) : base(id) //serialization ctor { } public void InvalidateMemberProperties() { InvalidateMemberProperties(false); } public void InvalidateMemberProperties(bool onlyOPL) { if (Members != null) { for (int i = 0; i < Members.Count; i++) { Mobile m = Members[i]; m.InvalidateProperties(); if (!onlyOPL) { m.Delta(MobileDelta.Noto); } } } } public void InvalidateMemberNotoriety() { if (Members != null) { for (int i = 0; i < Members.Count; i++) { Members[i].Delta(MobileDelta.Noto); } } } public void InvalidateWarNotoriety() { Guild g = GetAllianceLeader(this); if (g.Alliance != null) { g.Alliance.InvalidateMemberNotoriety(); } else { g.InvalidateMemberNotoriety(); } if (g.AcceptedWars == null) { return; } foreach (WarDeclaration warDec in g.AcceptedWars) { Guild opponent = warDec.Opponent; if (opponent.Alliance != null) { opponent.Alliance.InvalidateMemberNotoriety(); } else { opponent.InvalidateMemberNotoriety(); } } } [CommandProperty(AccessLevel.GameMaster)] public Mobile Leader { get { if (m_Leader == null || m_Leader.Deleted || m_Leader.Guild != this) { CalculateGuildmaster(); } return m_Leader; } set { if (value != null) { AddMember(value); //Also removes from old guild. } if (m_Leader is PlayerMobile && m_Leader.Guild == this) { ((PlayerMobile)m_Leader).GuildRank = RankDefinition.Member; } m_Leader = value; if (m_Leader is PlayerMobile) { ((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader; } } } public override bool Disbanded => (m_Leader == null || m_Leader.Deleted); public override void OnDelete(Mobile mob) { RemoveMember(mob); } public void Disband() { m_Leader = null; List.Remove(Id); foreach (Mobile m in Members) { m.SendLocalizedMessage(502131); // Your guild has disbanded. if (m is PlayerMobile) { ((PlayerMobile)m).GuildRank = RankDefinition.Lowest; } m.Guild = null; Engines.Points.PointsSystem.ViceVsVirtue.OnResign(m, true); } Members.Clear(); for (int i = Allies.Count - 1; i >= 0; --i) { if (i < Allies.Count) { RemoveAlly(Allies[i]); } } for (int i = Enemies.Count - 1; i >= 0; --i) { if (i < Enemies.Count) { RemoveEnemy(Enemies[i]); } } CheckExpiredWars(); Alliance = null; } #region Is(...) public bool IsMember(Mobile m) { return Members.Contains(m); } public bool IsAlly(Guild g) { if (g == null) { return false; } return (Alliance != null && Alliance.IsMember(this) && Alliance.IsMember(g)); } public bool IsEnemy(Guild g) { if (g == null) { return false; } return IsWar(g); } public bool IsWar(Guild g) { if (g == null) { return false; } Guild guild = GetAllianceLeader(this); Guild otherGuild = GetAllianceLeader(g); if (guild.FindActiveWar(otherGuild) != null) { return true; } return Enemies.Contains(g); } #endregion #region Serialization public override void Serialize(GenericWriter writer) { if (LastFealty + TimeSpan.FromDays(1.0) < DateTime.UtcNow) { CalculateGuildmaster(); } CheckExpiredWars(); if (Alliance != null) { Alliance.CheckLeader(); } writer.Write(7); //version #region War Serialization writer.Write(PendingWars.Count); for (int i = 0; i < PendingWars.Count; i++) { PendingWars[i].Serialize(writer); } writer.Write(AcceptedWars.Count); for (int i = 0; i < AcceptedWars.Count; i++) { AcceptedWars[i].Serialize(writer); } #endregion #region Alliances bool isAllianceLeader = (m_AllianceLeader == null && m_AllianceInfo != null); writer.Write(isAllianceLeader); if (isAllianceLeader) { m_AllianceInfo.Serialize(writer); } else { writer.Write(m_AllianceLeader); } #endregion // writer.WriteGuildList(AllyDeclarations, true); writer.WriteGuildList(AllyInvitations, true); writer.Write(m_TypeLastChange); writer.Write(LastFealty); writer.Write(m_Leader); writer.Write(m_Name); writer.Write(m_Abbreviation); writer.WriteGuildList(Allies, true); writer.WriteGuildList(Enemies, true); writer.WriteGuildList(WarDeclarations, true); writer.WriteGuildList(WarInvitations, true); writer.Write(Members, true); writer.Write(Candidates, true); writer.Write(Accepted, true); writer.Write(Charter); writer.Write(Website); } public override void Deserialize(GenericReader reader) { int version = reader.ReadInt(); switch (version) { case 7: case 6: case 5: { int count = reader.ReadInt(); PendingWars = new List(); for (int i = 0; i < count; i++) { PendingWars.Add(new WarDeclaration(reader)); } count = reader.ReadInt(); AcceptedWars = new List(); for (int i = 0; i < count; i++) { AcceptedWars.Add(new WarDeclaration(reader)); } bool isAllianceLeader = reader.ReadBool(); if (isAllianceLeader) { m_AllianceInfo = new AllianceInfo(reader); } else { m_AllianceLeader = reader.ReadGuild() as Guild; } goto case 4; } case 4: { AllyDeclarations = reader.ReadStrongGuildList(); AllyInvitations = reader.ReadStrongGuildList(); goto case 3; } case 3: { m_TypeLastChange = reader.ReadDateTime(); goto case 2; } case 2: { if (version < 6) { reader.ReadInt(); } goto case 1; } case 1: { LastFealty = reader.ReadDateTime(); goto case 0; } case 0: { m_Leader = reader.ReadMobile(); if (m_Leader is PlayerMobile) { ((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader; } m_Name = reader.ReadString(); m_Abbreviation = reader.ReadString(); Allies = reader.ReadStrongGuildList(); Enemies = reader.ReadStrongGuildList(); WarDeclarations = reader.ReadStrongGuildList(); WarInvitations = reader.ReadStrongGuildList(); Members = reader.ReadStrongMobileList(); Candidates = reader.ReadStrongMobileList(); Accepted = reader.ReadStrongMobileList(); if (version < 7) { reader.ReadItem(); reader.ReadItem(); } Charter = reader.ReadString(); Website = reader.ReadString(); break; } } if (AllyDeclarations == null) { AllyDeclarations = new List(); } if (AllyInvitations == null) { AllyInvitations = new List(); } if (AcceptedWars == null) { AcceptedWars = new List(); } if (PendingWars == null) { PendingWars = new List(); } Timer.DelayCall(TimeSpan.Zero, VerifyGuild_Callback); } private void VerifyGuild_Callback() { if (Members.Count == 0) { Disband(); } CheckExpiredWars(); AllianceInfo alliance = Alliance; if (alliance != null) { alliance.CheckLeader(); } alliance = Alliance; //CheckLeader could possibly change the value of this.Alliance if (alliance != null && !alliance.IsMember(this) && !alliance.IsPendingMember(this)) //This block is there to fix a bug in the code in an older version. { Alliance = null; //Will call Alliance.RemoveGuild which will set it null & perform all the pertient checks as far as alliacne disbanding } } #endregion #region Add/Remove Member/Old Ally/Old Enemy public void AddMember(Mobile m) { if (!Members.Contains(m)) { if (m.Guild != null && m.Guild != this) { ((Guild)m.Guild).RemoveMember(m); } Members.Add(m); m.Guild = this; EventSink.InvokeJoinGuild(new JoinGuildEventArgs(m, this)); m.GuildFealty = null; if (m is PlayerMobile) { ((PlayerMobile)m).GuildRank = RankDefinition.Lowest; } Guild guild = m.Guild as Guild; if (guild != null) { guild.InvalidateWarNotoriety(); } } } public void RemoveMember(Mobile m) { RemoveMember(m, 1018028); // You have been dismissed from your guild. } public void RemoveMember(Mobile m, int message) { if (Members.Contains(m)) { Members.Remove(m); Guild guild = m.Guild as Guild; m.Guild = null; if (m is PlayerMobile) { ((PlayerMobile)m).GuildRank = RankDefinition.Lowest; } if (message > 0) { m.SendLocalizedMessage(message); } if (m == m_Leader) { CalculateGuildmaster(); if (m_Leader == null) { Disband(); } } if (Members.Count == 0) { Disband(); } if (guild != null) { guild.InvalidateWarNotoriety(); } Engines.Points.PointsSystem.ViceVsVirtue.OnResign(m, message == 1063411); m.Delta(MobileDelta.Noto); } } public void AddAlly(Guild g) { if (!Allies.Contains(g)) { Allies.Add(g); g.AddAlly(this); } } public void RemoveAlly(Guild g) { if (Allies.Contains(g)) { Allies.Remove(g); g.RemoveAlly(this); } } public void AddEnemy(Guild g) { if (!Enemies.Contains(g)) { Enemies.Add(g); g.AddEnemy(this); } } public void RemoveEnemy(Guild g) { if (Enemies != null && Enemies.Contains(g)) { Enemies.Remove(g); g.RemoveEnemy(this); } } #endregion #region Guild[Text]Message(...) public void GuildMessage(int number) { foreach (Mobile m in OnlineMembers) { m.SendLocalizedMessage(number); } } public void GuildMessage(int number, string args) { GuildMessage(number, args, 0x3B2); } public void GuildMessage(int number, string args, int hue) { foreach (Mobile m in OnlineMembers) { m.SendLocalizedMessage(number, args, hue); } } public void GuildMessage(int number, bool append, string affix) { GuildMessage(number, append, affix, "", 0x3B2); } public void GuildMessage(int number, bool append, string affix, string args, int hue) { foreach (Mobile m in OnlineMembers) { m.SendLocalizedMessage(number, append, affix, args, hue); } } public void GuildChat(Mobile from, int hue, string text) { Packet p = null; foreach (Mobile m in OnlineMembers) { NetState state = m.NetState; if (state != null) { if (p == null) { p = Packet.Acquire( new UnicodeMessage(from.Serial, from.Body, MessageType.Guild, hue, 3, from.Language, from.Name, text)); } state.Send(p); } } Packet.Release(p); } public void GuildChat(Mobile from, string text) { PlayerMobile pm = from as PlayerMobile; GuildChat(from, pm?.GuildMessageHue ?? 0x3B2, text); } #endregion #region Voting public bool CanVote(Mobile m) { PlayerMobile pm = m as PlayerMobile; if (pm == null || !pm.GuildRank.GetFlag(RankFlags.CanVote)) { return false; } return !m.Deleted && m.Guild == this; } public bool CanBeVotedFor(Mobile m) { PlayerMobile pm = m as PlayerMobile; if (pm == null || pm.LastOnline + InactiveTime < DateTime.UtcNow) { return false; } return !m.Deleted && m.Guild == this; } public void CalculateGuildmaster() { Dictionary votes = new Dictionary(); int votingMembers = 0; for (int i = 0; Members != null && i < Members.Count; ++i) { Mobile memb = Members[i]; if (!CanVote(memb)) { continue; } Mobile m = memb.GuildFealty; if (!CanBeVotedFor(m)) { if (m_Leader != null && !m_Leader.Deleted && m_Leader.Guild == this) { m = m_Leader; } else { m = memb; } } if (m == null) { continue; } int v; if (!votes.TryGetValue(m, out v)) { votes[m] = 1; } else { votes[m] = v + 1; } votingMembers++; } Mobile winner = null; int highVotes = 0; foreach (KeyValuePair kvp in votes) { Mobile m = kvp.Key; int val = kvp.Value; if (winner == null || val > highVotes) { winner = m; highVotes = val; } } if ((highVotes * 100) / Math.Max(votingMembers, 1) < MajorityPercentage && m_Leader != null && winner != m_Leader && !m_Leader.Deleted && m_Leader.Guild == this) { winner = m_Leader; } if (m_Leader != winner && winner != null) { GuildMessage(1018015, true, winner.Name); // Guild Message: Guildmaster changed to: } Leader = winner; LastFealty = DateTime.UtcNow; } #endregion #region Getters & Setters [CommandProperty(AccessLevel.GameMaster)] public override string Name { get { return m_Name; } set { m_Name = value; InvalidateMemberProperties(true); } } [CommandProperty(AccessLevel.GameMaster)] public string Website { get; set; } [CommandProperty(AccessLevel.GameMaster)] public override string Abbreviation { get { return m_Abbreviation; } set { m_Abbreviation = value; InvalidateMemberProperties(true); } } [CommandProperty(AccessLevel.GameMaster)] public string Charter { get; set; } [CommandProperty(AccessLevel.GameMaster)] public DateTime LastFealty { get; private set; } public List Allies { get; private set; } public List Enemies { get; private set; } public List AllyDeclarations { get; private set; } public List AllyInvitations { get; private set; } public List WarDeclarations { get; private set; } public List WarInvitations { get; private set; } public List Candidates { get; private set; } public List Accepted { get; private set; } public List Members { get; private set; } public IEnumerable OnlineMembers => Members.Where(o => o.NetState != null && o.NetState.Running); public int OnlineMembersCount => Members.Count(o => o.NetState != null && o.NetState.Running); #endregion } }