using Server.ContextMenus; using Server.Mobiles; namespace Server.Engines.Points { public class LoyaltyRating : ContextMenuEntry { private readonly PlayerMobile m_From; public LoyaltyRating(PlayerMobile from) : base(1049594) { m_From = from; } public override void OnClick() { if (m_From != null) { m_From.CloseGump(typeof(LoyaltyRatingGump)); m_From.SendGump(new LoyaltyRatingGump(m_From)); } } } }