#region References using Server.Items; using Server.Mobiles; using System; using System.Collections.Generic; using System.Linq; #endregion namespace Server.Movement { public class FastMovementImpl : IMovementImpl { public static bool Enabled = true; private const int PersonHeight = 16; private const int StepHeight = 2; private const TileFlag ImpassableSurface = TileFlag.Impassable | TileFlag.Surface; private static IMovementImpl _Successor; public static void Initialize() { _Successor = Movement.Impl; Movement.Impl = new FastMovementImpl(); } private FastMovementImpl() { } private static bool IsOk(StaticTile tile, int ourZ, int ourTop) { ItemData itemData = TileData.ItemTable[tile.ID & TileData.MaxItemValue]; return tile.Z + itemData.CalcHeight <= ourZ || ourTop <= tile.Z || (itemData.Flags & ImpassableSurface) == 0; } private static bool IsOk(Mobile m, Item item, int ourZ, int ourTop, bool ignoreDoors, bool ignoreSpellFields) { int itemID = item.ItemID & TileData.MaxItemValue; ItemData itemData = TileData.ItemTable[itemID]; if ((itemData.Flags & ImpassableSurface) == 0) { return true; } if (((itemData.Flags & TileFlag.Door) != 0 || itemID == 0x692 || itemID == 0x846 || itemID == 0x873 || (itemID >= 0x6F5 && itemID <= 0x6F6)) && ignoreDoors) { return !(item is BaseHouseDoor) || m == null || ((BaseHouseDoor)item).CheckAccess(m); } if ((itemID == 0x82 || itemID == 0x3946 || itemID == 0x3956) && ignoreSpellFields) { return true; } // hidden containers, per EA if ((itemData.Flags & TileFlag.Container) != 0 && !item.Visible) { return true; } return item.Z + itemData.CalcHeight <= ourZ || ourTop <= item.Z; } private static bool IsOk( Mobile m, bool ignoreDoors, bool ignoreSpellFields, int ourZ, int ourTop, IEnumerable tiles, IEnumerable items) { return tiles.All(t => IsOk(t, ourZ, ourTop)) && items.All(i => IsOk(m, i, ourZ, ourTop, ignoreDoors, ignoreSpellFields)); } private static bool Check( Map map, IPoint3D p, List items, int x, int y, int startTop, int startZ, bool canSwim, bool cantWalk, out int newZ) { newZ = 0; StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, true); LandTile landTile = map.Tiles.GetLandTile(x, y); LandData landData = TileData.LandTable[landTile.ID & TileData.MaxLandValue]; bool landBlocks = (landData.Flags & TileFlag.Impassable) != 0; bool considerLand = !landTile.Ignored; if (landBlocks && canSwim && (landData.Flags & TileFlag.Wet) != 0) { //Impassable, Can Swim, and Is water. Don't block it. landBlocks = false; } else if (cantWalk && (landData.Flags & TileFlag.Wet) == 0) { //Can't walk and it's not water landBlocks = true; } int landZ = 0, landCenter = 0, landTop = 0; map.GetAverageZ(x, y, ref landZ, ref landCenter, ref landTop); bool moveIsOk = false; int stepTop = startTop + StepHeight; int checkTop = startZ + PersonHeight; Mobile m = p as Mobile; bool ignoreDoors = MovementImpl.AlwaysIgnoreDoors(p) || m == null || !m.Alive || m.IsDeadBondedPet || m.Body.IsGhost || m.Body.BodyID == 987; bool ignoreSpellFields = m is PlayerMobile && map.MapID != 0; int itemZ, itemTop, ourZ, ourTop, testTop; ItemData itemData; TileFlag flags; #region Tiles foreach (StaticTile tile in tiles) { itemData = TileData.ItemTable[tile.ID & TileData.MaxItemValue]; flags = itemData.Flags; #region SA if (m != null && m.Flying && (Insensitive.Equals(itemData.Name, "hover over") || (flags & TileFlag.HoverOver) != 0)) { newZ = tile.Z; return true; } // Stygian Dragon if (m != null && m.Body == 826 && map != null && map.MapID == 5) { if (x >= 307 && x <= 354 && y >= 126 && y <= 192) { if (tile.Z > newZ) { newZ = tile.Z; } moveIsOk = true; } else if (x >= 42 && x <= 89) { if ((y >= 333 && y <= 399) || (y >= 531 && y <= 597) || (y >= 739 && y <= 805)) { if (tile.Z > newZ) { newZ = tile.Z; } moveIsOk = true; } } } #endregion if ((flags & ImpassableSurface) != TileFlag.Surface && (!canSwim || (flags & TileFlag.Wet) == 0)) { continue; } if (cantWalk && (flags & TileFlag.Wet) == 0) { continue; } itemZ = tile.Z; itemTop = itemZ; ourZ = itemZ + itemData.CalcHeight; ourTop = ourZ + PersonHeight; testTop = checkTop; if (moveIsOk) { int cmp = Math.Abs(ourZ - p.Z) - Math.Abs(newZ - p.Z); if (cmp > 0 || (cmp == 0 && ourZ > newZ)) { continue; } } if (ourTop > testTop) { testTop = ourTop; } if (!itemData.Bridge) { itemTop += itemData.Height; } if (stepTop < itemTop) { continue; } int landCheck = itemZ; if (itemData.Height >= StepHeight) { landCheck += StepHeight; } else { landCheck += itemData.Height; } if (considerLand && landCheck < landCenter && landCenter > ourZ && testTop > landZ) { continue; } if (!IsOk(m, ignoreDoors, ignoreSpellFields, ourZ, testTop, tiles, items)) { continue; } newZ = ourZ; moveIsOk = true; } #endregion #region Items foreach (Item item in items) { itemData = item.ItemData; flags = itemData.Flags; #region SA if (m != null && m.Flying && (Insensitive.Equals(itemData.Name, "hover over") || (flags & TileFlag.HoverOver) != 0)) { newZ = item.Z; return true; } #endregion if (item.Movable) { continue; } if ((flags & ImpassableSurface) != TileFlag.Surface && ((m != null && !m.CanSwim) || (flags & TileFlag.Wet) == 0)) { continue; } if (cantWalk && (flags & TileFlag.Wet) == 0) { continue; } itemZ = item.Z; itemTop = itemZ; ourZ = itemZ + itemData.CalcHeight; ourTop = ourZ + PersonHeight; testTop = checkTop; if (moveIsOk) { int cmp = Math.Abs(ourZ - p.Z) - Math.Abs(newZ - p.Z); if (cmp > 0 || (cmp == 0 && ourZ > newZ)) { continue; } } if (ourTop > testTop) { testTop = ourTop; } if (!itemData.Bridge) { itemTop += itemData.Height; } if (stepTop < itemTop) { continue; } int landCheck = itemZ; if (itemData.Height >= StepHeight) { landCheck += StepHeight; } else { landCheck += itemData.Height; } if (considerLand && landCheck < landCenter && landCenter > ourZ && testTop > landZ) { continue; } if (!IsOk(m, ignoreDoors, ignoreSpellFields, ourZ, testTop, tiles, items)) { continue; } newZ = ourZ; moveIsOk = true; } #endregion if (!considerLand || landBlocks || stepTop < landZ) { return moveIsOk; } ourZ = landCenter; ourTop = ourZ + PersonHeight; testTop = checkTop; if (ourTop > testTop) { testTop = ourTop; } bool shouldCheck = true; if (moveIsOk) { int cmp = Math.Abs(ourZ - p.Z) - Math.Abs(newZ - p.Z); if (cmp > 0 || (cmp == 0 && ourZ > newZ)) { shouldCheck = false; } } if (!shouldCheck || !IsOk(m, ignoreDoors, ignoreSpellFields, ourZ, testTop, tiles, items)) { return moveIsOk; } newZ = ourZ; moveIsOk = true; return moveIsOk; } public bool CheckMovement(IPoint3D p, Map map, Point3D loc, Direction d, out int newZ) { if (!Enabled && _Successor != null) { return _Successor.CheckMovement(p, map, loc, d, out newZ); } if (map == null || map == Map.Internal) { newZ = 0; return false; } int xStart = loc.X; int yStart = loc.Y; int xForward = xStart, yForward = yStart; int xRight = xStart, yRight = yStart; int xLeft = xStart, yLeft = yStart; bool checkDiagonals = ((int)d & 0x1) == 0x1; Offset(d, ref xForward, ref yForward); Offset((Direction)(((int)d - 1) & 0x7), ref xLeft, ref yLeft); Offset((Direction)(((int)d + 1) & 0x7), ref xRight, ref yRight); if (xForward < 0 || yForward < 0 || xForward >= map.Width || yForward >= map.Height) { newZ = 0; return false; } int startZ, startTop; IEnumerable itemsStart, itemsForward, itemsLeft, itemsRight; bool ignoreMovableImpassables = MovementImpl.IgnoresMovableImpassables(p); TileFlag reqFlags = ImpassableSurface; if (p is Mobile && ((Mobile)p).CanSwim) { reqFlags |= TileFlag.Wet; } if (checkDiagonals) { Sector sStart = map.GetSector(xStart, yStart); Sector sForward = map.GetSector(xForward, yForward); Sector sLeft = map.GetSector(xLeft, yLeft); Sector sRight = map.GetSector(xRight, yRight); itemsStart = sStart.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xStart, yStart)); itemsForward = sForward.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xForward, yForward)); itemsLeft = sLeft.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xLeft, yLeft)); itemsRight = sRight.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xRight, yRight)); } else { Sector sStart = map.GetSector(xStart, yStart); Sector sForward = map.GetSector(xForward, yForward); itemsStart = sStart.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xStart, yStart)); itemsForward = sForward.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xForward, yForward)); itemsLeft = Enumerable.Empty(); itemsRight = Enumerable.Empty(); } GetStartZ(p, map, loc, itemsStart, out startZ, out startTop); List list = null; MovementPool.AcquireMoveCache(ref list, itemsForward); Mobile m = p as Mobile; bool moveIsOk = Check(map, p, list, xForward, yForward, startTop, startZ, m != null && m.CanSwim, m != null && m.CantWalk, out newZ); if (m != null && moveIsOk && checkDiagonals) { int hold; if (m.Player && m.AccessLevel < AccessLevel.GameMaster) { MovementPool.AcquireMoveCache(ref list, itemsLeft); if (!Check(map, m, list, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk, out hold)) { moveIsOk = false; } else { MovementPool.AcquireMoveCache(ref list, itemsRight); if (!Check(map, m, list, xRight, yRight, startTop, startZ, m.CanSwim, m.CantWalk, out hold)) { moveIsOk = false; } } } else { MovementPool.AcquireMoveCache(ref list, itemsLeft); if (!Check(map, m, list, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk, out hold)) { MovementPool.AcquireMoveCache(ref list, itemsRight); if (!Check(map, m, list, xRight, yRight, startTop, startZ, m.CanSwim, m.CantWalk, out hold)) { moveIsOk = false; } } } } MovementPool.ClearMoveCache(ref list, true); if (!moveIsOk) { newZ = startZ; } return moveIsOk; } private static bool Verify(Item item, int x, int y) { return item != null && item.AtWorldPoint(x, y); } private static bool Verify(Item item, TileFlag reqFlags, bool ignoreMovableImpassables) { if (item == null) { return false; } if (ignoreMovableImpassables && item.Movable && item.ItemData.Impassable) { return false; } if ((item.ItemData.Flags & reqFlags) == 0) { return false; } if (item is BaseMulti || item.ItemID > TileData.MaxItemValue) { return false; } return true; } private static bool Verify(Item item, TileFlag reqFlags, bool ignoreMovableImpassables, int x, int y) { return Verify(item, reqFlags, ignoreMovableImpassables) && Verify(item, x, y); } private static void GetStartZ(IPoint3D p, Map map, Point3D loc, IEnumerable itemList, out int zLow, out int zTop) { int xCheck = loc.X, yCheck = loc.Y; LandTile landTile = map.Tiles.GetLandTile(xCheck, yCheck); LandData landData = TileData.LandTable[landTile.ID & TileData.MaxLandValue]; bool landBlocks = (landData.Flags & TileFlag.Impassable) != 0; Mobile m = p as Mobile; if (m != null) { if (landBlocks && m.CanSwim && (landData.Flags & TileFlag.Wet) != 0) { landBlocks = false; } else if (m.CantWalk && (landData.Flags & TileFlag.Wet) == 0) { landBlocks = true; } } int landZ = 0, landCenter = 0, landTop = 0; map.GetAverageZ(xCheck, yCheck, ref landZ, ref landCenter, ref landTop); bool considerLand = !landTile.Ignored; int zCenter = zLow = zTop = 0; bool isSet = false; if (considerLand && !landBlocks && loc.Z >= landCenter) { zLow = landZ; zCenter = landCenter; zTop = landTop; isSet = true; } StaticTile[] staticTiles = map.Tiles.GetStaticTiles(xCheck, yCheck, true); foreach (StaticTile tile in staticTiles) { ItemData tileData = TileData.ItemTable[tile.ID & TileData.MaxItemValue]; int calcTop = (tile.Z + tileData.CalcHeight); if (isSet && calcTop < zCenter) { continue; } if ((tileData.Flags & TileFlag.Surface) == 0 && ((m != null && !m.CanSwim) || (tileData.Flags & TileFlag.Wet) == 0)) { continue; } if (loc.Z < calcTop) { continue; } if (m != null && m.CantWalk && (tileData.Flags & TileFlag.Wet) == 0) { continue; } zLow = tile.Z; zCenter = calcTop; int top = tile.Z + tileData.Height; if (!isSet || top > zTop) { zTop = top; } isSet = true; } ItemData itemData; foreach (Item item in itemList) { itemData = item.ItemData; int calcTop = item.Z + itemData.CalcHeight; if (isSet && calcTop < zCenter) { continue; } if ((itemData.Flags & TileFlag.Surface) == 0 && ((m != null && !m.CanSwim) || (itemData.Flags & TileFlag.Wet) == 0)) { continue; } if (loc.Z < calcTop) { continue; } if (m != null && m.CantWalk && (itemData.Flags & TileFlag.Wet) == 0) { continue; } zLow = item.Z; zCenter = calcTop; int top = item.Z + itemData.Height; if (!isSet || top > zTop) { zTop = top; } isSet = true; } if (!isSet) { zLow = zTop = loc.Z; } else if (loc.Z > zTop) { zTop = loc.Z; } } public void Offset(Direction d, ref int x, ref int y) { switch (d & Direction.Mask) { case Direction.North: --y; break; case Direction.South: ++y; break; case Direction.West: --x; break; case Direction.East: ++x; break; case Direction.Right: ++x; --y; break; case Direction.Left: --x; ++y; break; case Direction.Down: ++x; ++y; break; case Direction.Up: --x; --y; break; } } private static class MovementPool { private static readonly object _MovePoolLock = new object(); private static readonly Queue> _MoveCachePool = new Queue>(0x400); public static void AcquireMoveCache(ref List cache, IEnumerable items) { if (cache == null) { lock (_MovePoolLock) { cache = _MoveCachePool.Count > 0 ? _MoveCachePool.Dequeue() : new List(0x10); } } else { cache.Clear(); } cache.AddRange(items); } public static void ClearMoveCache(ref List cache, bool free) { if (cache != null) { cache.Clear(); } if (!free) { return; } lock (_MovePoolLock) { if (_MoveCachePool.Count < 0x400) { _MoveCachePool.Enqueue(cache); } } cache = null; } } } }