using Server.Targeting; namespace Server.Engines.Plants { public class PlantPourTarget : Target { private readonly PlantItem m_Plant; public PlantPourTarget(PlantItem plant) : base(3, true, TargetFlags.None) { m_Plant = plant; } protected override void OnTarget(Mobile from, object targeted) { if (!m_Plant.Deleted && from.InRange(m_Plant.GetWorldLocation(), 3) && targeted is Item) { m_Plant.Pour(from, (Item)targeted); } } protected override void OnTargetFinish(Mobile from) { if (!m_Plant.Deleted && m_Plant.PlantStatus < PlantStatus.DecorativePlant && from.InRange(m_Plant.GetWorldLocation(), 3) && m_Plant.IsUsableBy(from)) { if (from.HasGump(typeof(MainPlantGump))) from.CloseGump(typeof(MainPlantGump)); from.SendGump(new MainPlantGump(m_Plant)); } } } }