using Server.Mobiles; namespace Server.Engines.Points { public class DespiseCrystals : PointsSystem { public override PointsType Loyalty => PointsType.DespiseCrystals; public override TextDefinition Name => m_Name; public override bool AutoAdd => true; public override double MaxPoints => double.MaxValue; private readonly TextDefinition m_Name = new TextDefinition(1151673); public override void SendMessage(PlayerMobile from, double old, double points, bool quest) { from.SendLocalizedMessage(1153423, ((int)points).ToString()); // You have gained ~1_AMT~ Dungeon Crystal Points of Despise. } public override TextDefinition GetTitle(PlayerMobile from) { return new TextDefinition(1123418); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); if (Version >= 2) { int version = reader.ReadInt(); // all deserialize code in here } } } }