using Server.Items; using System; namespace Server.SkillHandlers { class Meditation { public static void Initialize() { SkillInfo.Table[46].Callback = OnUse; } public static bool CheckOkayHolding(Item item) { if (item == null) return true; if (item is Spellbook || item is Runebook) return true; if (item is BaseWeapon && ((BaseWeapon)item).Attributes.SpellChanneling != 0) return true; if (item is BaseArmor && ((BaseArmor)item).Attributes.SpellChanneling != 0) return true; return false; } public static TimeSpan OnUse(Mobile m) { m.RevealingAction(); if (m.Target != null) { m.SendLocalizedMessage(501845); // You are busy doing something else and cannot focus. return TimeSpan.FromSeconds(5.0); } if (m.Mana >= m.ManaMax) { m.SendLocalizedMessage(501846); // You are at peace. return TimeSpan.FromSeconds(10.0); } if (Misc.RegenRates.GetArmorOffset(m) > 0) { m.SendLocalizedMessage(500135); // Regenative forces cannot penetrate your armor! return TimeSpan.FromSeconds(10.0); } Item oneHanded = m.FindItemOnLayer(Layer.OneHanded); Item twoHanded = m.FindItemOnLayer(Layer.TwoHanded); if (m.Player) { if (!CheckOkayHolding(oneHanded)) m.AddToBackpack(oneHanded); if (!CheckOkayHolding(twoHanded)) m.AddToBackpack(twoHanded); } else if (!CheckOkayHolding(oneHanded) || !CheckOkayHolding(twoHanded)) { m.SendLocalizedMessage(502626); // Your hands must be free to cast spells or meditate. return TimeSpan.FromSeconds(2.5); } double skillVal = m.Skills[SkillName.Meditation].Value; double chance = (50.0 + ((skillVal - (m.ManaMax - m.Mana)) * 2)) / 100; // must bypass normal checks so passive skill checks aren't triggered CrystalBallOfKnowledge.TellSkillDifficultyActive(m, SkillName.Meditation, chance); if (chance > Utility.RandomDouble()) { m.CheckSkill(SkillName.Meditation, 0.0, 100.0); m.SendLocalizedMessage(501851); // You enter a meditative trance. m.Meditating = true; BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.ActiveMeditation, 1075657)); if (m.Player || m.Body.IsHuman) m.PlaySound(0xF9); m.ResetStatTimers(); } else { m.SendLocalizedMessage(501850); // You cannot focus your concentration. } return TimeSpan.FromSeconds(10.0); } } }