using Server.Items; using System; namespace Server.Spells { public abstract class MagerySpell : Spell { private static readonly int[] m_ManaTable = new int[] { 4, 6, 9, 11, 14, 20, 40, 50 }; private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0; public MagerySpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info) { } public abstract SpellCircle Circle { get; } public override TimeSpan CastDelayBase => TimeSpan.FromMilliseconds(((4 + (int)Circle) * CastDelaySecondsPerTick) * 1000); public override bool ConsumeReagents() { if (base.ConsumeReagents()) return true; if (ArcaneGem.ConsumeCharges(Caster, 1)) return true; return false; } public override void GetCastSkills(out double min, out double max) { int circle = (int)Circle; if (Scroll != null) circle -= 2; double avg = ChanceLength * circle; min = avg - ChanceOffset; max = avg + ChanceOffset; } public override int GetMana() { if (Scroll is BaseWand) return 0; return m_ManaTable[(int)Circle]; } public virtual bool CheckResisted(Mobile target) { double n = GetResistPercent(target); n /= 100.0; if (n <= 0.0) return false; if (n >= 1.0) return true; int maxSkill = (1 + (int)Circle) * 10; maxSkill += (1 + ((int)Circle / 6)) * 25; if (target.Skills[SkillName.MagicResist].Value < maxSkill) target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills[SkillName.MagicResist].Cap); return (n >= Utility.RandomDouble()); } public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle) { double value = GetResistSkill(target); double firstPercent = value / 5.0; double secondPercent = value - (((Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (1 + (int)circle) * 5.0); return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0; // Seems should be about half of what stratics says. } public virtual double GetResistPercent(Mobile target) { return GetResistPercentForCircle(target, Circle); } } }