using Server.Targeting; using System; namespace Server.Spells.Chivalry { public class CleanseByFireSpell : PaladinSpell { private static readonly SpellInfo m_Info = new SpellInfo( "Cleanse By Fire", "Expor Flamus", -1, 9002); public CleanseByFireSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0); public override double RequiredSkill => 5.0; public override int RequiredMana => 10; public override int RequiredTithing => 10; public override int MantraNumber => 1060718;// Expor Flamus public override void OnCast() { Caster.Target = new InternalTarget(this); } public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) { return true; } public void Target(Mobile m) { if (!m.Poisoned) { Caster.SendLocalizedMessage(1060176); // That creature is not poisoned! } else if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); /* Cures the target of poisons, but causes the caster to be burned by fire damage for 13-55 hit points. * The amount of fire damage is lessened if the caster has high Karma. */ Poison p = m.Poison; if (p != null) { // Cleanse by fire is now difficulty based int chanceToCure = 10000 + (int)(Caster.Skills[SkillName.Chivalry].Value * 75) - ((p.RealLevel + 1) * 2000); chanceToCure /= 100; if (chanceToCure > Utility.Random(100)) { if (m.CurePoison(Caster)) { if (Caster != m) Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons! m.SendLocalizedMessage(1010059); // You have been cured of all poisons. } } else { m.SendLocalizedMessage(1010060); // You have failed to cure your target! } } m.PlaySound(0x1E0); m.FixedParticles(0x373A, 1, 15, 5012, 3, 2, EffectLayer.Waist); IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 5), m.Map); IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 45), m.Map); Effects.SendMovingParticles(from, to, 0x374B, 1, 0, false, false, 63, 2, 9501, 1, 0, EffectLayer.Head, 0x100); Caster.PlaySound(0x208); Caster.FixedParticles(0x3709, 1, 30, 9934, 0, 7, EffectLayer.Waist); int damage = 50 - ComputePowerValue(4); // TODO: Should caps be applied? if (damage < 13) damage = 13; else if (damage > 55) damage = 55; AOS.Damage(Caster, Caster, damage, 0, 100, 0, 0, 0, true); } FinishSequence(); } private class InternalTarget : Target { private readonly CleanseByFireSpell m_Owner; public InternalTarget(CleanseByFireSpell owner) : base(10, false, TargetFlags.Beneficial) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }