using Server.Items; using Server.Mobiles; using Server.Spells.Necromancy; using System; using System.Linq; namespace Server.Spells.Chivalry { public class DispelEvilSpell : PaladinSpell { private static readonly SpellInfo m_Info = new SpellInfo( "Dispel Evil", "Dispiro Malas", -1, 9002); public DispelEvilSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25); public override double RequiredSkill => 35.0; public override int RequiredMana => 10; public override int RequiredTithing => 10; public override int MantraNumber => 1060721;// Dispiro Malas public override bool BlocksMovement => false; public override bool DelayedDamage => false; public override void SendCastEffect() { Caster.FixedEffect(0x37C4, 10, 7, 4, 3); // At player } public override void OnCast() { if (CheckSequence()) { Caster.PlaySound(0xF5); Caster.PlaySound(0x299); Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head); int dispelSkill = ComputePowerValue(2); double chiv = Caster.Skills.Chivalry.Value; foreach (Mobile m in AcquireIndirectTargets(Caster.Location, 8).OfType()) { BaseCreature bc = m as BaseCreature; if (bc != null) { bool dispellable = bc.Summoned && !bc.IsAnimatedDead; if (dispellable) { double dispelChance = (50.0 + ((100 * (chiv - bc.GetDispelDifficulty())) / (bc.DispelFocus * 2))) / 100; dispelChance *= dispelSkill / 100.0; if (dispelChance > Utility.RandomDouble()) { Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042); Effects.PlaySound(m, m.Map, 0x201); m.Delete(); continue; } } bool evil = !bc.Controlled && bc.Karma < 0; if (evil) { // TODO: Is this right? double fleeChance = (100 - Math.Sqrt(m.Fame / 2)) * chiv * dispelSkill; fleeChance /= 1000000; if (fleeChance > Utility.RandomDouble()) { // guide says 2 seconds, it's longer bc.ForceFleeUntil = DateTime.UtcNow + TimeSpan.FromSeconds(30.0); } } } TransformContext context = TransformationSpellHelper.GetContext(m); if (context != null && context.Spell is NecromancerSpell) //Trees are not evil! TODO: OSI confirm? { // transformed .. double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1)); if (drainChance > Utility.RandomDouble()) { int drain = (5 * dispelSkill) / 100; m.Stam -= drain; m.Mana -= drain; } } } } FinishSequence(); } } }