using Server.Gumps; using Server.Targeting; namespace Server.Spells.Eighth { public class ResurrectionSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Resurrection", "An Corp", 245, 9062, Reagent.Bloodmoss, Reagent.Garlic, Reagent.Ginseng); public ResurrectionSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Eighth; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (m == Caster) { Caster.SendLocalizedMessage(501039); // Thou can not resurrect thyself. } else if (!Caster.Alive) { Caster.SendLocalizedMessage(501040); // The resurrecter must be alive. } else if (m.Alive) { Caster.SendLocalizedMessage(501041); // Target is not dead. } else if (!Caster.InRange(m, 1)) { Caster.SendLocalizedMessage(501042); // Target is not close enough. } else if (!m.Player) { Caster.SendLocalizedMessage(501043); // Target is not a being. } else if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false)) { Caster.SendLocalizedMessage(501042); // Target can not be resurrected at that location. m.SendLocalizedMessage(502391); // Thou can not be resurrected there! } else if (m.Region != null && m.Region.IsPartOf("Khaldun")) { Caster.SendLocalizedMessage(1010395); // The veil of death in this area is too strong and resists thy efforts to restore life. } else if (CheckBSequence(m, true)) { SpellHelper.Turn(Caster, m); m.PlaySound(0x214); m.FixedEffect(0x376A, 10, 16); m.CloseGump(typeof(ResurrectGump)); m.SendGump(new ResurrectGump(m, Caster)); } FinishSequence(); } private class InternalTarget : Target { private readonly ResurrectionSpell m_Owner; public InternalTarget(ResurrectionSpell owner) : base(1, false, TargetFlags.Beneficial) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) { m_Owner.Target((Mobile)o); } } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }