using Server.Mobiles; using Server.Targeting; using System; using System.Collections.Generic; namespace Server.Spells.Fourth { public class ArchCureSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Arch Cure", "Vas An Nox", 215, 9061, Reagent.Garlic, Reagent.Ginseng, Reagent.MandrakeRoot); public ArchCureSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Fourth; // Arch cure is now 1/4th of a second faster public override TimeSpan CastDelayBase => base.CastDelayBase - TimeSpan.FromSeconds(0.25); public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); List targets = new List(); Map map = Caster.Map; Mobile directTarget = p as Mobile; if (map != null) { bool feluccaRules = (map.Rules == MapRules.FeluccaRules); // You can target any living mobile directly, beneficial checks apply if (directTarget != null && Caster.CanBeBeneficial(directTarget, false)) targets.Add(directTarget); IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 2); foreach (Mobile m in eable) { if (m == directTarget) continue; if (AreaCanTarget(m, feluccaRules)) targets.Add(m); } eable.Free(); } Effects.PlaySound(p, Caster.Map, 0x299); if (targets.Count > 0) { int cured = 0; for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; Caster.DoBeneficial(m); Poison poison = m.Poison; if (poison != null) { int chanceToCure = 10000 + (int)(Caster.Skills[SkillName.Magery].Value * 75) - ((poison.RealLevel + 1) * 1750); chanceToCure /= 100; chanceToCure -= 1; if (chanceToCure > Utility.Random(100) && m.CurePoison(Caster)) ++cured; } m.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist); m.PlaySound(0x1E0); } if (cured > 0) Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons! } } FinishSequence(); } private static bool IsInnocentTo(Mobile from, Mobile to) { return (Notoriety.Compute(from, to) == Notoriety.Innocent); } private static bool IsAllyTo(Mobile from, Mobile to) { return (Notoriety.Compute(from, to) == Notoriety.Ally); } private bool AreaCanTarget(Mobile target, bool feluccaRules) { /* Arch cure area effect won't cure aggressors, victims, murderers, criminals or monsters. * In Felucca, it will also not cure summons and pets. * For red players it will only cure themselves and guild members. */ if (!Caster.CanBeBeneficial(target, false)) return false; if (target != Caster) { if (IsAggressor(target) || IsAggressed(target)) return false; if ((!IsInnocentTo(Caster, target) || !IsInnocentTo(target, Caster)) && !IsAllyTo(Caster, target)) return false; if (feluccaRules && !(target is PlayerMobile)) return false; } return true; } private bool IsAggressor(Mobile m) { foreach (AggressorInfo info in Caster.Aggressors) { if (m == info.Attacker && !info.Expired) return true; } return false; } private bool IsAggressed(Mobile m) { foreach (AggressorInfo info in Caster.Aggressed) { if (m == info.Defender && !info.Expired) return true; } return false; } public class InternalTarget : Target { private readonly ArchCureSpell m_Owner; public InternalTarget(ArchCureSpell owner) : base(10, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { IPoint3D p = o as IPoint3D; if (p != null) m_Owner.Target(p); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }