using Server.Spells.SkillMasteries; using Server.Targeting; using System; using System.Collections; namespace Server.Spells.Necromancy { public class BloodOathSpell : NecromancerSpell { private static readonly SpellInfo m_Info = new SpellInfo( "Blood Oath", "In Jux Mani Xen", 203, 9031, Reagent.DaemonBlood); private static readonly Hashtable m_OathTable = new Hashtable(); private static readonly Hashtable m_Table = new Hashtable(); public BloodOathSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.75); public override double RequiredSkill => 20.0; public override int RequiredMana => 13; public static bool RemoveCurse(Mobile m) { ExpireTimer t = (ExpireTimer)m_Table[m]; if (t == null) return false; t.DoExpire(); return true; } public static Mobile GetBloodOath(Mobile m) { if (m == null) return null; Mobile oath = (Mobile)m_OathTable[m]; if (oath == m) oath = null; return oath; } public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (Caster == m) { Caster.SendLocalizedMessage(1060508); // You can't curse that. } else if (m_OathTable.Contains(Caster)) { Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath. } else if (m_OathTable.Contains(m)) { if (m.Player) Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath. else Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath. } else if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect(this, Caster, ref m); ApplyEffects(m); ConduitSpell.CheckAffected(Caster, m, ApplyEffects); } FinishSequence(); } public void ApplyEffects(Mobile m, double strength = 1.0) { /* Temporarily creates a dark pact between the caster and the target. * Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage. * The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds. * * NOTE: The above algorithm must be fixed point, it should be: * ((ss-rm)/8)+8 */ ExpireTimer timer = (ExpireTimer)m_Table[m]; if (timer != null) timer.DoExpire(); m_OathTable[Caster] = Caster; m_OathTable[m] = Caster; if (m.Spell != null) m.Spell.OnCasterHurt(); Caster.PlaySound(0x175); Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist); Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255); m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist); m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255); TimeSpan duration = TimeSpan.FromSeconds((((GetDamageSkill(Caster) - GetResistSkill(m)) / 8) + 8) * strength); m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain timer = new ExpireTimer(Caster, m, duration); timer.Start(); BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name.ToString())); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name.ToString())); m_Table[m] = timer; HarmfulSpell(m); } private class ExpireTimer : Timer { private readonly Mobile m_Caster; private readonly Mobile m_Target; private readonly DateTime m_End; public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0)) { m_Caster = caster; m_Target = target; m_End = DateTime.UtcNow + delay; Priority = TimerPriority.TwoFiftyMS; } public void DoExpire() { if (m_OathTable.Contains(m_Caster)) { m_Caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken. m_OathTable.Remove(m_Caster); } if (m_OathTable.Contains(m_Target)) { m_Target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken. m_OathTable.Remove(m_Target); } Stop(); BuffInfo.RemoveBuff(m_Caster, BuffIcon.BloodOathCaster); BuffInfo.RemoveBuff(m_Target, BuffIcon.BloodOathCurse); m_Table.Remove(m_Caster); } protected override void OnTick() { if (m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.UtcNow >= m_End) { DoExpire(); } } } private class InternalTarget : Target { private readonly BloodOathSpell m_Owner; public InternalTarget(BloodOathSpell owner) : base(10, false, TargetFlags.Harmful) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); else from.SendLocalizedMessage(1060508); // You can't curse that. } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }