using Server.Spells.SkillMasteries; using Server.Targeting; using System; using System.Collections.Generic; namespace Server.Spells.Necromancy { public class PainSpikeSpell : NecromancerSpell { private static readonly SpellInfo m_Info = new SpellInfo( "Pain Spike", "In Sar", 203, 9031, Reagent.GraveDust, Reagent.PigIron); private static readonly Dictionary m_Table = new Dictionary(); public PainSpikeSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.25); public override double RequiredSkill => 20.0; public override int RequiredMana => 5; public override bool DelayedDamage => false; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); ApplyEffects(m); ConduitSpell.CheckAffected(Caster, m, ApplyEffects); } FinishSequence(); } public void ApplyEffects(Mobile m, double strength = 1.0) { SpellHelper.CheckReflect(this, Caster, ref m); /* Temporarily causes intense physical pain to the target, dealing direct damage. * After 10 seconds the spell wears off, and if the target is still alive, * some of the Hit Points lost through Pain Spike are restored. */ m.FixedParticles(0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head); m.FixedParticles(0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head); m.PlaySound(0x210); double damage = (((GetDamageSkill(Caster) - GetResistSkill(m)) / 10) + (m.Player ? 18 : 30)) * strength; m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain if (damage < 1) damage = 1; TimeSpan buffTime = TimeSpan.FromSeconds(10.0 * strength); InternalTimer t; if (m_Table.ContainsKey(m)) { damage = Utility.RandomMinMax(3, 7); t = m_Table[m]; if (t != null) { t.Expires += TimeSpan.FromSeconds(2); } } else { t = new InternalTimer(m, damage); t.Start(); } BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, t.Expires - DateTime.UtcNow, m, Convert.ToString((int)damage))); m.DFA = DFAlgorithm.PainSpike; AOS.Damage(m, Caster, (int)damage, 0, 0, 0, 0, 0, 0, 100); AOS.DoLeech((int)damage, Caster, m); m.DFA = DFAlgorithm.Standard; HarmfulSpell(m); } private class InternalTimer : Timer { private readonly Mobile m_Mobile; private readonly int m_ToRestore; public DateTime Expires { get; set; } public InternalTimer(Mobile m, double toRestore) : base(TimeSpan.FromMilliseconds(250), TimeSpan.FromMilliseconds(250)) { Priority = TimerPriority.FiftyMS; m_Mobile = m; m_ToRestore = (int)toRestore; Expires = DateTime.UtcNow + TimeSpan.FromSeconds(10); m_Table[m] = this; } protected override void OnTick() { if (DateTime.UtcNow >= Expires) { if (m_Table.ContainsKey(m_Mobile)) m_Table.Remove(m_Mobile); if (m_Mobile.Alive && !m_Mobile.IsDeadBondedPet) m_Mobile.Hits += m_ToRestore; BuffInfo.RemoveBuff(m_Mobile, BuffIcon.PainSpike); Stop(); } } } private class InternalTarget : Target { private readonly PainSpikeSpell m_Owner; public InternalTarget(PainSpikeSpell owner) : base(10, false, TargetFlags.Harmful) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }