using Server.Items; using Server.Mobiles; using Server.Spells.SkillMasteries; using Server.Targeting; using System; namespace Server.Spells.Necromancy { public class PoisonStrikeSpell : NecromancerSpell { private static readonly SpellInfo m_Info = new SpellInfo( "Poison Strike", "In Vas Nox", 203, 9031, Reagent.NoxCrystal); public PoisonStrikeSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override DamageType SpellDamageType => DamageType.SpellAOE; public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0); public override double RequiredSkill => 50.0; public override int RequiredMana => 17; public override bool DelayedDamage => false; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(IDamageable m) { if (CheckHSequence(m)) { Mobile mob = m as Mobile; SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect(this, Caster, ref m); ApplyEffects(m); ConduitSpell.CheckAffected(Caster, m, ApplyEffects); } FinishSequence(); } public void ApplyEffects(IDamageable m, double strength = 1.0) { /* Creates a blast of poisonous energy centered on the target. * The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect. * One tile from main target receives 50% damage, two tiles from target receives 33% damage. */ Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x36B0, 1, 14, 63, 7, 9915, 0); Effects.PlaySound(m.Location, m.Map, 0x229); double damage = Utility.RandomMinMax(32, 40) * ((300 + (GetDamageSkill(Caster) * 9)) / 1000); damage *= strength; double sdiBonus = (double)SpellHelper.GetSpellDamageBonus(Caster, m, CastSkill, m is PlayerMobile) / 100; double pvmDamage = (damage * (1 + sdiBonus)) * strength; double pvpDamage = damage * (1 + sdiBonus); Map map = m.Map; if (map != null) { foreach (IDamageable id in AcquireIndirectTargets(m.Location, 2)) { int num; if (Utility.InRange(id.Location, m.Location, 0)) num = 1; else if (Utility.InRange(id.Location, m.Location, 1)) num = 2; else num = 3; Caster.DoHarmful(id); SpellHelper.Damage(this, id, ((id is PlayerMobile && Caster.Player) ? pvpDamage : pvmDamage) / num, 0, 0, 0, 100, 0); } } } private class InternalTarget : Target { private readonly PoisonStrikeSpell m_Owner; public InternalTarget(PoisonStrikeSpell owner) : base(10, false, TargetFlags.Harmful) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IDamageable) m_Owner.Target((IDamageable)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }