using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Targeting; using System; namespace Server.Spells.Seventh { public class EnergyFieldSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Energy Field", "In Sanct Grav", 221, 9022, false, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.SpidersSilk, Reagent.SulfurousAsh); public EnergyFieldSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Seventh; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && SpellHelper.CheckWater(new Point3D(p), Caster.Map) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) { eastToWest = false; } else if (rx >= 0) { eastToWest = true; } else if (ry >= 0) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound(p, Caster.Map, 0x20B); TimeSpan duration; duration = TimeSpan.FromSeconds((15 + (Caster.Skills.Magery.Fixed / 5)) / 7); Point3D pnt = new Point3D(p); int itemID = eastToWest ? 0x3946 : 0x3956; if (SpellHelper.CheckField(pnt, Caster.Map)) new InternalItem(itemID, pnt, Caster, Caster.Map, duration); for (int i = 1; i <= 2; ++i) { Timer.DelayCall(TimeSpan.FromMilliseconds(i * 300), index => { Point3D point = new Point3D(eastToWest ? pnt.X + index : pnt.X, eastToWest ? pnt.Y : pnt.Y + index, pnt.Z); SpellHelper.AdjustField(ref point, Caster.Map, 16, false); if (SpellHelper.CheckField(point, Caster.Map)) new InternalItem(itemID, point, Caster, Caster.Map, duration); point = new Point3D(eastToWest ? pnt.X + -index : pnt.X, eastToWest ? pnt.Y : pnt.Y + -index, pnt.Z); SpellHelper.AdjustField(ref point, Caster.Map, 16, false); if (SpellHelper.CheckField(point, Caster.Map)) new InternalItem(itemID, point, Caster, Caster.Map, duration); }, i); } } FinishSequence(); } [DispellableField] private class InternalItem : Item { private readonly Timer m_Timer; private readonly Mobile m_Caster; public InternalItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration) : base(itemID) { Movable = false; Light = LightType.Circle300; MoveToWorld(loc, map); Effects.SendLocationParticles(EffectItem.Create(loc, map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5029); m_Caster = caster; if (Deleted) return; m_Timer = new InternalTimer(this, duration); m_Timer.Start(); } public InternalItem(Serial serial) : base(serial) { m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(5.0)); m_Timer.Start(); } public override bool BlocksFit => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override bool OnMoveOver(Mobile m) { int noto; if (m is PlayerMobile) { noto = Notoriety.Compute(m_Caster, m); if (noto == Notoriety.Enemy || noto == Notoriety.Ally) return false; if (m.Map != null && (m.Map.Rules & MapRules.FreeMovement) == 0) return false; } return base.OnMoveOver(m); } public override void OnAfterDelete() { base.OnAfterDelete(); if (m_Timer != null) m_Timer.Stop(); } private class InternalTimer : Timer { private readonly InternalItem m_Item; public InternalTimer(InternalItem item, TimeSpan duration) : base(duration) { Priority = TimerPriority.OneSecond; m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } public class InternalTarget : Target { private readonly EnergyFieldSpell m_Owner; public InternalTarget(EnergyFieldSpell owner) : base(15, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.Target((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }