using Server.Items; using Server.Targeting; using System; using System.Collections; namespace Server.Spells.Sixth { public class InvisibilitySpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Invisibility", "An Lor Xen", 206, 9002, Reagent.Bloodmoss, Reagent.Nightshade); private static readonly Hashtable m_Table = new Hashtable(); public InvisibilitySpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Sixth; public static bool HasTimer(Mobile m) { return m_Table[m] != null; } public static void RemoveTimer(Mobile m) { Timer t = (Timer)m_Table[m]; if (t != null) { t.Stop(); m_Table.Remove(m); } } public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (m is Mobiles.BaseVendor || m is Mobiles.PlayerVendor || m is Mobiles.PlayerBarkeeper || m.AccessLevel > Caster.AccessLevel) { Caster.SendLocalizedMessage(501857); // This spell won't work on that! } else if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); Effects.SendLocationParticles(EffectItem.Create(new Point3D(m.X, m.Y, m.Z + 16), Caster.Map, EffectItem.DefaultDuration), 0x376A, 10, 15, 5045); m.PlaySound(0x3C4); m.Hidden = true; m.Combatant = null; m.Warmode = false; RemoveTimer(m); TimeSpan duration = TimeSpan.FromSeconds(((1.2 * Caster.Skills.Magery.Fixed) / 10)); Timer t = new InternalTimer(m, duration); BuffInfo.RemoveBuff(m, BuffIcon.HidingAndOrStealth); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Invisibility, 1075825, duration, m)); //Invisibility/Invisible m_Table[m] = t; t.Start(); } FinishSequence(); } public class InternalTarget : Target { private readonly InvisibilitySpell m_Owner; public InternalTarget(InvisibilitySpell owner) : base(10, false, TargetFlags.Beneficial) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) { m_Owner.Target((Mobile)o); } } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } private class InternalTimer : Timer { private readonly Mobile m_Mobile; public InternalTimer(Mobile m, TimeSpan duration) : base(duration) { Priority = TimerPriority.OneSecond; m_Mobile = m; } protected override void OnTick() { m_Mobile.RevealingAction(); RemoveTimer(m_Mobile); } } } }