using Server.Targeting; using System.Collections.Generic; namespace Server.Spells.Sixth { public class RevealSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Reveal", "Wis Quas", 206, 9002, Reagent.Bloodmoss, Reagent.SulfurousAsh); public RevealSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Sixth; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); List targets = new List(); Map map = Caster.Map; if (map != null) { IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 1 + (int)(Caster.Skills[SkillName.Magery].Value / 20.0)); foreach (Mobile m in eable) { if ((m is Mobiles.ShadowKnight && (m.X != p.X || m.Y != p.Y)) || !SkillHandlers.DetectHidden.CanDetect(Caster, m, true)) continue; if (m.Hidden && (m.IsPlayer() || Caster.AccessLevel > m.AccessLevel) && CheckDifficulty(Caster, m)) targets.Add(m); } eable.Free(); } for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; m.RevealingAction(); m.FixedParticles(0x375A, 9, 20, 5049, EffectLayer.Head); m.PlaySound(0x1FD); } ColUtility.Free(targets); } FinishSequence(); } // Reveal uses magery and detect hidden vs. hide and stealth private static bool CheckDifficulty(Mobile from, Mobile m) { // Reveal always reveals vs. invisibility spell if (InvisibilitySpell.HasTimer(m)) return true; int magery = from.Skills[SkillName.Magery].Fixed; int detectHidden = from.Skills[SkillName.DetectHidden].Fixed; int hiding = m.Skills[SkillName.Hiding].Fixed; int stealth = m.Skills[SkillName.Stealth].Fixed; int divisor = hiding + stealth; int chance; if (divisor > 0) chance = 50 * (magery + detectHidden) / divisor; else chance = 100; return chance > Utility.Random(100); } public class InternalTarget : Target { private readonly RevealSpell m_Owner; public InternalTarget(RevealSpell owner) : base(10, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { IPoint3D p = o as IPoint3D; if (p != null) m_Owner.Target(p); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }