using Server.Items; using Server.Network; using Server.Targeting; namespace Server.Spells.Third { public class MagicLockSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Magic Lock", "An Por", 215, 9001, Reagent.Garlic, Reagent.Bloodmoss, Reagent.SulfurousAsh); public MagicLockSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Third; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(LockableContainer targ) { if (Multis.BaseHouse.CheckLockedDownOrSecured(targ)) { // You cannot cast this on a locked down item. Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 501761); } else if (targ.Locked || targ.LockLevel == 0 || targ is ParagonChest) { // Target must be an unlocked chest. Caster.SendLocalizedMessage(501762); } else if (CheckSequence()) { SpellHelper.Turn(Caster, targ); Point3D loc = targ.GetWorldLocation(); Effects.SendLocationParticles( EffectItem.Create(loc, targ.Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5020); Effects.PlaySound(loc, targ.Map, 0x1FA); // The chest is now locked! Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501763); targ.LockLevel = -255; // signal magic lock targ.Locked = true; } FinishSequence(); } private class InternalTarget : Target { private readonly MagicLockSpell m_Owner; public InternalTarget(MagicLockSpell owner) : base(10, false, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is LockableContainer) m_Owner.Target((LockableContainer)o); else from.SendLocalizedMessage(501762); // Target must be an unlocked chest. } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }