using Server.Misc; using Server.Mobiles; using Server.Targeting; using System; namespace Server.Spells.Third { public class WallOfStoneSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Wall of Stone", "In Sanct Ylem", 227, 9011, false, Reagent.Bloodmoss, Reagent.Garlic); public WallOfStoneSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Third; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && SpellHelper.CheckWater(new Point3D(p), Caster.Map) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) { eastToWest = false; } else if (rx >= 0) { eastToWest = true; } else if (ry >= 0) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound(p, Caster.Map, 0x1F6); for (int i = -1; i <= 1; ++i) { Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z); if (SpellHelper.CheckWater(loc, Caster.Map) && SpellHelper.CheckField(loc, Caster.Map)) { Item item = new InternalItem(loc, Caster.Map, Caster); Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025); } } } FinishSequence(); } [DispellableField] private class InternalItem : Item { private readonly Mobile m_Caster; private Timer m_Timer; private DateTime m_End; public InternalItem(Point3D loc, Map map, Mobile caster) : base(0x82) { Movable = false; MoveToWorld(loc, map); m_Caster = caster; if (Deleted) return; m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(10.0)); m_Timer.Start(); m_End = DateTime.UtcNow + TimeSpan.FromSeconds(10.0); } public InternalItem(Serial serial) : base(serial) { } public override bool BlocksFit => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.WriteDeltaTime(m_End); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_End = reader.ReadDeltaTime(); m_Timer = new InternalTimer(this, m_End - DateTime.UtcNow); m_Timer.Start(); break; } case 0: { TimeSpan duration = TimeSpan.FromSeconds(10.0); m_Timer = new InternalTimer(this, duration); m_Timer.Start(); m_End = DateTime.UtcNow + duration; break; } } } public override bool OnMoveOver(Mobile m) { int noto; if (m is PlayerMobile) { noto = Notoriety.Compute(m_Caster, m); if (noto == Notoriety.Enemy || noto == Notoriety.Ally) return false; if (m.Map != null && (m.Map.Rules & MapRules.FreeMovement) == 0) return false; } return base.OnMoveOver(m); } public override void OnAfterDelete() { base.OnAfterDelete(); if (m_Timer != null) m_Timer.Stop(); } private class InternalTimer : Timer { private readonly InternalItem m_Item; public InternalTimer(InternalItem item, TimeSpan duration) : base(duration) { Priority = TimerPriority.OneSecond; m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } public class InternalTarget : Target { private readonly WallOfStoneSpell m_Owner; public InternalTarget(WallOfStoneSpell owner) : base(15, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.Target((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }