using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class SBCarpets : SBInfo { private readonly List m_BuyInfo = new InternalBuyInfo(); private readonly IShopSellInfo m_SellInfo = new InternalSellInfo(); public override IShopSellInfo SellInfo => m_SellInfo; public override List BuyInfo => m_BuyInfo; public class InternalBuyInfo : List { private void AddCarpet(int itemId, int price) { Add(new GenericBuyInfo(typeof(DecorativeCarpet), price, 500, itemId, 0, new object[] { itemId })); } private void AddCarpetGroup(int baseId, int count, int price) { for (int i = 0; i < count; i++) AddCarpet(baseId + i, price); } public InternalBuyInfo() { // Blue carpets AddCarpetGroup(0x56B8, 13, 100); // Red carpets AddCarpetGroup(0x56C5, 11, 100); // Blue/gold carpets AddCarpetGroup(0x56D0, 9, 200); // Brown/gold carpets AddCarpetGroup(0x56D9, 9, 200); // Brown/red carpets AddCarpetGroup(0x56E2, 9, 200); // Fancy carpets AddCarpetGroup(0x56EB, 10, 500); } } public class InternalSellInfo : GenericSellInfo { public InternalSellInfo() { Add(typeof(Scissors), 6); Add(typeof(Dyes), 4); Add(typeof(DyeTub), 4); Add(typeof(BoltOfCloth), 60); Add(typeof(LightYarnUnraveled), 9); Add(typeof(LightYarn), 9); Add(typeof(DarkYarn), 9); } } } }