using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class SBRangedWeapon : SBInfo { private readonly List m_BuyInfo = new InternalBuyInfo(); private readonly IShopSellInfo m_SellInfo = new InternalSellInfo(); public override IShopSellInfo SellInfo => m_SellInfo; public override List BuyInfo => m_BuyInfo; public class InternalBuyInfo : List { public InternalBuyInfo() { Add(new GenericBuyInfo(typeof(Crossbow), 55, 20, 0xF50, 0)); Add(new GenericBuyInfo(typeof(HeavyCrossbow), 55, 20, 0x13FD, 0)); Add(new GenericBuyInfo(typeof(RepeatingCrossbow), 46, 20, 0x26C3, 0)); Add(new GenericBuyInfo(typeof(CompositeBow), 45, 20, 0x26C2, 0)); Add(new GenericBuyInfo(typeof(Bolt), 2, Utility.Random(30, 60), 0x1BFB, 0, true)); Add(new GenericBuyInfo(typeof(Bow), 40, 20, 0x13B2, 0)); Add(new GenericBuyInfo(typeof(Arrow), 2, Utility.Random(30, 60), 0xF3F, 0, true)); Add(new GenericBuyInfo(typeof(Feather), 2, Utility.Random(30, 60), 0x1BD1, 0, true)); Add(new GenericBuyInfo(typeof(Shaft), 3, Utility.Random(30, 60), 0x1BD4, 0, true)); } } public class InternalSellInfo : GenericSellInfo { public InternalSellInfo() { Add(typeof(Bolt), 1); Add(typeof(Arrow), 1); Add(typeof(Shaft), 1); Add(typeof(Feather), 1); Add(typeof(HeavyCrossbow), 27); Add(typeof(Bow), 17); Add(typeof(Crossbow), 25); Add(typeof(CompositeBow), 23); Add(typeof(RepeatingCrossbow), 22); } } } }