#region References using System.Collections.Generic; #endregion namespace Server.Mobiles { public class BuyItemStateComparer : IComparer { public int Compare(BuyItemState l, BuyItemState r) { if (l == null && r == null) { return 0; } if (l == null) { return -1; } if (r == null) { return 1; } return l.MySerial.CompareTo(r.MySerial); } } public class BuyItemResponse { private readonly Serial m_Serial; private readonly int m_Amount; public BuyItemResponse(Serial serial, int amount) { m_Serial = serial; m_Amount = amount; } public Serial Serial => m_Serial; public int Amount => m_Amount; } public class SellItemResponse { private readonly Item m_Item; private readonly int m_Amount; public SellItemResponse(Item i, int amount) { m_Item = i; m_Amount = amount; } public Item Item => m_Item; public int Amount => m_Amount; } public class SellItemState { private readonly Item m_Item; private readonly int m_Price; private readonly string m_Name; public SellItemState(Item item, int price, string name) { m_Item = item; m_Price = price; m_Name = name; } public Item Item => m_Item; public int Price => m_Price; public string Name => m_Name; } public class BuyItemState { private readonly Serial m_ContSer; private readonly Serial m_MySer; private readonly int m_ItemID; private readonly int m_Amount; private readonly int m_Hue; private readonly int m_Price; private readonly string m_Desc; public BuyItemState(string name, Serial cont, Serial serial, int price, int amount, int itemID, int hue) { m_Desc = name; m_ContSer = cont; m_MySer = serial; m_Price = price; m_Amount = amount; m_ItemID = itemID; m_Hue = hue; } public int Price => m_Price; public Serial MySerial => m_MySer; public Serial ContainerSerial => m_ContSer; public int ItemID => m_ItemID; public int Amount => m_Amount; public int Hue => m_Hue; public string Description => m_Desc; } }