#region References using System; using System.IO; #endregion namespace Server { public enum BodyType : byte { Empty, Monster, Sea, Animal, Human, Equipment } public struct Body { private readonly int m_BodyID; private static readonly BodyType[] m_Types; static Body() { if (File.Exists("Data/bodyTable.cfg")) { using (var ip = new StreamReader("Data/bodyTable.cfg")) { m_Types = new BodyType[0x1000]; string line; while ((line = ip.ReadLine()) != null) { if (line.Length == 0 || line.StartsWith("#")) { continue; } var split = line.Split('\t'); if (Int32.TryParse(split[0], out var bodyID) && Enum.TryParse(split[1], true, out BodyType type) && bodyID >= 0 && bodyID < m_Types.Length) { m_Types[bodyID] = type; } else { Console.WriteLine("Warning: Invalid bodyTable entry:"); Console.WriteLine(line); } } } } else { Console.WriteLine("Warning: Data/bodyTable.cfg does not exist"); m_Types = new BodyType[0]; } } public Body(int bodyID) { m_BodyID = bodyID; } public BodyType Type { get { if (m_BodyID >= 0 && m_BodyID < m_Types.Length) { return m_Types[m_BodyID]; } else { return BodyType.Empty; } } } public bool IsHuman => (m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Human && m_BodyID != 402 && m_BodyID != 403 && m_BodyID != 607 && m_BodyID != 608 && m_BodyID != 970) || m_BodyID == 694 || m_BodyID == 695; public bool IsMale => m_BodyID == 183 || m_BodyID == 185 || m_BodyID == 400 || m_BodyID == 402 || m_BodyID == 605 || m_BodyID == 607 || m_BodyID == 750 || m_BodyID == 666 || m_BodyID == 694; public bool IsFemale => m_BodyID == 184 || m_BodyID == 186 || m_BodyID == 401 || m_BodyID == 403 || m_BodyID == 606 || m_BodyID == 608 || m_BodyID == 751 || m_BodyID == 667 || m_BodyID == 695 || m_BodyID == 1253; public bool IsGhost => m_BodyID == 402 || m_BodyID == 403 || m_BodyID == 607 || m_BodyID == 608 || m_BodyID == 970 || m_BodyID == 694 || m_BodyID == 695; public bool IsMonster => m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Monster; public bool IsAnimal => m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Animal; public bool IsEmpty => m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Empty; public bool IsSea => m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Sea; public bool IsEquipment => m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Equipment; public bool IsGargoyle => m_BodyID == 666 || m_BodyID == 667 || m_BodyID == 694 || m_BodyID == 695; public int BodyID => m_BodyID; public static implicit operator int(Body a) { return a.m_BodyID; } public static implicit operator Body(int a) { return new Body(a); } public override string ToString() { return String.Format("0x{0:X}", m_BodyID); } public override int GetHashCode() { return m_BodyID; } public override bool Equals(object o) { if (o == null || !(o is Body)) { return false; } return ((Body)o).m_BodyID == m_BodyID; } public static bool operator ==(Body l, Body r) { return l.m_BodyID == r.m_BodyID; } public static bool operator !=(Body l, Body r) { return l.m_BodyID != r.m_BodyID; } public static bool operator >(Body l, Body r) { return l.m_BodyID > r.m_BodyID; } public static bool operator >=(Body l, Body r) { return l.m_BodyID >= r.m_BodyID; } public static bool operator <(Body l, Body r) { return l.m_BodyID < r.m_BodyID; } public static bool operator <=(Body l, Body r) { return l.m_BodyID <= r.m_BodyID; } } }