/*************************************************************************** * GumpCheck.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using Server.Network; namespace Server.Gumps { public class GumpCheck : GumpEntry { private int m_X, m_Y; private int m_ID1, m_ID2; private bool m_InitialState; private int m_SwitchID; public int X { get => m_X; set => Delta(ref m_X, value); } public int Y { get => m_Y; set => Delta(ref m_Y, value); } public int InactiveID { get => m_ID1; set => Delta(ref m_ID1, value); } public int ActiveID { get => m_ID2; set => Delta(ref m_ID2, value); } public bool InitialState { get => m_InitialState; set => Delta(ref m_InitialState, value); } public int SwitchID { get => m_SwitchID; set => Delta(ref m_SwitchID, value); } public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID) { m_X = x; m_Y = y; m_ID1 = inactiveID; m_ID2 = activeID; m_InitialState = initialState; m_SwitchID = switchID; } public override string Compile() { return System.String.Format("{{ checkbox {0} {1} {2} {3} {4} {5} }}", m_X, m_Y, m_ID1, m_ID2, m_InitialState ? 1 : 0, m_SwitchID); } private static readonly byte[] m_LayoutName = Gump.StringToBuffer("checkbox"); public override void AppendTo(IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(m_X); disp.AppendLayout(m_Y); disp.AppendLayout(m_ID1); disp.AppendLayout(m_ID2); disp.AppendLayout(m_InitialState); disp.AppendLayout(m_SwitchID); disp.Switches++; } } }