#region References
using System;
#endregion
namespace Server.Accounting
{
public static class AccountGold
{
public static bool Enabled = false;
///
/// This amount specifies the value at which point Gold turns to Platinum.
/// By default, when 1,000,000,000 Gold is accumulated, it will transform
/// into 1 Platinum.
/// !!! WARNING !!!
/// The client is designed to perceive the currency threashold at 1,000,000,000
/// if you change this, it may cause unexpected results when using secure trading.
///
public static int CurrencyThreshold = 1000000000;
///
/// Enables or Disables automatic conversion of Gold and Checks to Bank Currency
/// when they are added to a bank box container.
///
public static bool ConvertOnBank = true;
///
/// Enables or Disables automatic conversion of Gold and Checks to Bank Currency
/// when they are added to a secure trade container.
///
public static bool ConvertOnTrade = false;
public static double GetGoldTotal(Mobile m)
{
if (m == null)
{
return 0;
}
return GetGoldTotal(m.Account);
}
public static double GetGoldTotal(IGoldAccount a)
{
if (a == null)
{
return 0;
}
a.GetGoldBalance(out int gold, out var totalGold);
return totalGold;
}
public static double GetPlatTotal(Mobile m)
{
if (m == null)
{
return 0;
}
return GetPlatTotal(m.Account);
}
public static double GetPlatTotal(IGoldAccount a)
{
if (a == null)
{
return 0;
}
a.GetPlatBalance(out int plat, out var totalPlat);
return totalPlat;
}
}
public interface IGoldAccount
{
///
/// This amount represents the total amount of currency owned by the player.
/// It is cumulative of both Gold and Platinum, the absolute total amount of
/// Gold owned by the player can be found by multiplying this value by the
/// CurrencyThreshold value.
///
[CommandProperty(AccessLevel.Administrator)]
double TotalCurrency { get; }
///
/// This amount represents the current amount of Gold owned by the player.
/// The value does not include the value of Platinum and ranges from
/// 0 to 999,999,999 by default.
///
[CommandProperty(AccessLevel.Administrator)]
int TotalGold { get; }
///
/// This amount represents the current amount of Platinum owned by the player.
/// The value does not include the value of Gold and ranges from
/// 0 to 2,147,483,647 by default.
/// One Platinum represents the value of CurrencyThreshold in Gold.
///
[CommandProperty(AccessLevel.Administrator)]
int TotalPlat { get; }
///
/// Attempts to deposit the given amount of Gold and Platinum into this account.
///
/// Amount to deposit.
/// True if successful, false if amount given is less than or equal to zero.
bool DepositCurrency(double amount);
///
/// Attempts to deposit the given amount of Gold into this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be deposited to offset the difference.
///
/// Amount to deposit.
/// True if successful, false if amount given is less than or equal to zero.
bool DepositGold(int amount);
///
/// Attempts to deposit the given amount of Gold into this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be deposited to offset the difference.
///
/// Amount to deposit.
/// True if successful, false if amount given is less than or equal to zero.
bool DepositGold(long amount);
///
/// Attempts to deposit the given amount of Platinum into this account.
///
/// Amount to deposit.
/// True if successful, false if amount given is less than or equal to zero.
bool DepositPlat(int amount);
///
/// Attempts to deposit the given amount of Platinum into this account.
///
/// Amount to deposit.
/// True if successful, false if amount given is less than or equal to zero.
bool DepositPlat(long amount);
///
/// Attempts to withdraw the given amount of Platinum and Gold from this account.
///
/// Amount to withdraw.
/// True if successful, false if balance was too low.
bool WithdrawCurrency(double amount);
///
/// Attempts to withdraw the given amount of Gold from this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be withdrawn to offset the difference.
///
/// Amount to withdraw.
/// True if successful, false if balance was too low.
bool WithdrawGold(int amount);
///
/// Attempts to withdraw the given amount of Gold from this account.
/// If the given amount is greater than the CurrencyThreshold,
/// Platinum will be withdrawn to offset the difference.
///
/// Amount to withdraw.
/// True if successful, false if balance was too low.
bool WithdrawGold(long amount);
///
/// Attempts to withdraw the given amount of Platinum from this account.
///
/// Amount to withdraw.
/// True if successful, false if balance was too low.
bool WithdrawPlat(int amount);
///
/// Attempts to withdraw the given amount of Platinum from this account.
///
/// Amount to withdraw.
/// True if successful, false if balance was too low.
bool WithdrawPlat(long amount);
///
/// Gets the total balance of Gold for this account.
///
/// Gold value, Platinum exclusive
/// Gold value, Platinum inclusive
void GetGoldBalance(out int gold, out double totalGold);
///
/// Gets the total balance of Gold for this account.
///
/// Gold value, Platinum exclusive
/// Gold value, Platinum inclusive
void GetGoldBalance(out long gold, out double totalGold);
///
/// Gets the total balance of Platinum for this account.
///
/// Platinum value, Gold exclusive
/// Platinum value, Gold inclusive
void GetPlatBalance(out int plat, out double totalPlat);
///
/// Gets the total balance of Platinum for this account.
///
/// Platinum value, Gold exclusive
/// Platinum value, Gold inclusive
void GetPlatBalance(out long plat, out double totalPlat);
///
/// Gets the total balance of Gold and Platinum for this account.
///
/// Gold value, Platinum exclusive
/// Gold value, Platinum inclusive
/// Platinum value, Gold exclusive
/// Platinum value, Gold inclusive
void GetBalance(out int gold, out double totalGold, out int plat, out double totalPlat);
///
/// Gets the total balance of Gold and Platinum for this account.
///
/// Gold value, Platinum exclusive
/// Gold value, Platinum inclusive
/// Platinum value, Gold exclusive
/// Platinum value, Gold inclusive
void GetBalance(out long gold, out double totalGold, out long plat, out double totalPlat);
bool HasGoldBalance(double amount);
bool HasPlatBalance(double amount);
}
public interface IAccount : IGoldAccount, IComparable
{
[CommandProperty(AccessLevel.Administrator, true)]
string Username { get; set; }
[CommandProperty(AccessLevel.Administrator, true)]
string Email { get; set; }
[CommandProperty(AccessLevel.Administrator, AccessLevel.Owner)]
AccessLevel AccessLevel { get; set; }
[CommandProperty(AccessLevel.Administrator)]
int Length { get; }
[CommandProperty(AccessLevel.Administrator)]
int Limit { get; }
[CommandProperty(AccessLevel.Administrator)]
int Count { get; }
[CommandProperty(AccessLevel.Administrator, true)]
DateTime Created { get; set; }
[CommandProperty(AccessLevel.Administrator, true)]
DateTime LastLogin { get; set; }
[CommandProperty(AccessLevel.Administrator)]
TimeSpan Age { get; }
[CommandProperty(AccessLevel.Administrator)]
TimeSpan TotalGameTime { get; }
[CommandProperty(AccessLevel.Administrator)]
bool Banned { get; set; }
[CommandProperty(AccessLevel.Administrator)]
bool Young { get; set; }
Mobile this[int index] { get; set; }
void Delete();
void SetPassword(string password);
bool CheckPassword(string password);
}
}