namespace Server.Movement { public static class Movement { private static IMovementImpl m_Impl; public static IMovementImpl Impl { get => m_Impl; set => m_Impl = value; } /*public static bool CheckMovement(IPoint3D p, Direction d, out int newZ) { if (m_Impl != null) { return m_Impl.CheckMovement(p, d, out newZ); } newZ = p.Z; return false; }*/ public static bool CheckMovement(IPoint3D p, Map map, Point3D loc, Direction d, out int newZ) { if (m_Impl != null) { return m_Impl.CheckMovement(p, map, loc, d, out newZ); } newZ = p.Z; return false; } public static void Offset(Direction d, ref int x, ref int y) { switch (d & Direction.Mask) { case Direction.North: --y; break; case Direction.South: ++y; break; case Direction.West: --x; break; case Direction.East: ++x; break; case Direction.Right: ++x; --y; break; case Direction.Left: --x; ++y; break; case Direction.Down: ++x; ++y; break; case Direction.Up: --x; --y; break; } } } public interface IMovementImpl { //bool CheckMovement(IPoint3D p, Direction d, out int newZ); bool CheckMovement(IPoint3D p, Map map, Point3D loc, Direction d, out int newZ); } }