namespace Server.Network { public class EncodedReader { private readonly PacketReader m_Reader; public EncodedReader(PacketReader reader) { m_Reader = reader; } public byte[] Buffer => m_Reader.Buffer; public void Trace(NetState state) { m_Reader.Trace(state); } public int ReadInt32() { if (m_Reader.ReadByte() != 0) { return 0; } return m_Reader.ReadInt32(); } public Point3D ReadPoint3D() { if (m_Reader.ReadByte() != 3) { return Point3D.Zero; } return new Point3D(m_Reader.ReadInt16(), m_Reader.ReadInt16(), m_Reader.ReadByte()); } public string ReadUnicodeStringSafe() { if (m_Reader.ReadByte() != 2) { return ""; } int length = m_Reader.ReadUInt16(); return m_Reader.ReadUnicodeStringSafe(length); } public string ReadUnicodeString() { if (m_Reader.ReadByte() != 2) { return ""; } int length = m_Reader.ReadUInt16(); return m_Reader.ReadUnicodeString(length); } } }