namespace Server.Network { public delegate void OnPacketReceive(NetState state, PacketReader pvSrc); public delegate bool ThrottlePacketCallback(NetState state, out bool drop); public class PacketHandler { private readonly int m_PacketID; private readonly int m_Length; private readonly bool m_Ingame; private readonly OnPacketReceive m_OnReceive; public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive) { m_PacketID = packetID; m_Length = length; m_Ingame = ingame; m_OnReceive = onReceive; } public int PacketID => m_PacketID; public int Length => m_Length; public OnPacketReceive OnReceive => m_OnReceive; public ThrottlePacketCallback ThrottleCallback { get; set; } public bool Ingame => m_Ingame; } }