namespace Server { public class Point3DList { private Point3D[] m_List; private int m_Count; public Point3DList() { m_List = new Point3D[8]; m_Count = 0; } public int Count => m_Count; public void Clear() { m_Count = 0; } public Point3D Last => m_List[m_Count - 1]; public Point3D this[int index] => m_List[index]; public void Add(int x, int y, int z) { if ((m_Count + 1) > m_List.Length) { var old = m_List; m_List = new Point3D[old.Length * 2]; for (var i = 0; i < old.Length; ++i) { m_List[i] = old[i]; } } m_List[m_Count].m_X = x; m_List[m_Count].m_Y = y; m_List[m_Count].m_Z = z; ++m_Count; } public void Add(Point3D p) { if ((m_Count + 1) > m_List.Length) { var old = m_List; m_List = new Point3D[old.Length * 2]; for (var i = 0; i < old.Length; ++i) { m_List[i] = old[i]; } } m_List[m_Count].m_X = p.m_X; m_List[m_Count].m_Y = p.m_Y; m_List[m_Count].m_Z = p.m_Z; ++m_Count; } private static readonly Point3D[] m_EmptyList = new Point3D[0]; public Point3D[] ToArray() { if (m_Count == 0) { return m_EmptyList; } var list = new Point3D[m_Count]; for (var i = 0; i < m_Count; ++i) { list[i] = m_List[i]; } m_Count = 0; return list; } } }