namespace Server.Targeting { public class LandTarget : IPoint3D { private Point3D m_Location; private readonly int m_TileID; public LandTarget(Point3D location, Map map) { m_Location = location; if (map != null) { m_Location.Z = map.GetAverageZ(m_Location.X, m_Location.Y); m_TileID = map.Tiles.GetLandTile(m_Location.X, m_Location.Y).ID & TileData.MaxLandValue; } } [CommandProperty(AccessLevel.Counselor)] public string Name => TileData.LandTable[m_TileID].Name; [CommandProperty(AccessLevel.Counselor)] public TileFlag Flags => TileData.LandTable[m_TileID].Flags; [CommandProperty(AccessLevel.Counselor)] public int TileID => m_TileID; [CommandProperty(AccessLevel.Counselor)] public Point3D Location => m_Location; [CommandProperty(AccessLevel.Counselor)] public int X => m_Location.X; [CommandProperty(AccessLevel.Counselor)] public int Y => m_Location.Y; [CommandProperty(AccessLevel.Counselor)] public int Z => m_Location.Z; } }