%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 serializedVersion: 13 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} m_DeferredReflections: m_Mode: 1 m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} m_ScreenSpaceShadows: m_Mode: 1 m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} m_LegacyDeferred: m_Mode: 1 m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} m_DepthNormals: m_Mode: 1 m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} m_MotionVectors: m_Mode: 1 m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} m_LightHalo: m_Mode: 1 m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} m_LensFlare: m_Mode: 1 m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} m_AlwaysIncludedShaders: - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 4800000, guid: 2a970eca3c9e84f13b5b616e530a7919, type: 3} - {fileID: 4800000, guid: cdf4223aff4114212bb5196565b0abce, type: 3} - {fileID: 4800000, guid: 171e6e515a12e4a298dce708924e98ba, type: 3} - {fileID: 4800000, guid: 1871f0d3e57ff4b9dabfb43c8fc1ed93, type: 3} - {fileID: 4800000, guid: 4cf408482db174fc4b862238d304ef73, type: 3} - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_DefaultRenderingPath: 1 m_DefaultMobileRenderingPath: 1 m_TierSettings: - serializedVersion: 5 m_BuildTarget: 1 m_Tier: 0 m_Settings: standardShaderQuality: 2 renderingPath: 1 hdrMode: 1 realtimeGICPUUsage: 25 useReflectionProbeBoxProjection: 1 useReflectionProbeBlending: 1 useHDR: 1 useDetailNormalMap: 1 useCascadedShadowMaps: 1 prefer32BitShadowMaps: 0 enableLPPV: 1 useDitherMaskForAlphaBlendedShadows: 1 m_Automatic: 1 - serializedVersion: 5 m_BuildTarget: 1 m_Tier: 1 m_Settings: standardShaderQuality: 2 renderingPath: 3 hdrMode: 1 realtimeGICPUUsage: 25 useReflectionProbeBoxProjection: 1 useReflectionProbeBlending: 1 useHDR: 1 useDetailNormalMap: 1 useCascadedShadowMaps: 1 prefer32BitShadowMaps: 0 enableLPPV: 1 useDitherMaskForAlphaBlendedShadows: 1 m_Automatic: 0 - serializedVersion: 5 m_BuildTarget: 1 m_Tier: 2 m_Settings: standardShaderQuality: 2 renderingPath: 3 hdrMode: 1 realtimeGICPUUsage: 50 useReflectionProbeBoxProjection: 1 useReflectionProbeBlending: 1 useHDR: 1 useDetailNormalMap: 1 useCascadedShadowMaps: 1 prefer32BitShadowMaps: 0 enableLPPV: 1 useDitherMaskForAlphaBlendedShadows: 1 m_Automatic: 0 - serializedVersion: 5 m_BuildTarget: 13 m_Tier: 1 m_Settings: standardShaderQuality: 2 renderingPath: 3 hdrMode: 1 realtimeGICPUUsage: 25 useReflectionProbeBoxProjection: 1 useReflectionProbeBlending: 1 useHDR: 1 useDetailNormalMap: 1 useCascadedShadowMaps: 1 prefer32BitShadowMaps: 0 enableLPPV: 1 useDitherMaskForAlphaBlendedShadows: 1 m_Automatic: 0 - serializedVersion: 5 m_BuildTarget: 13 m_Tier: 2 m_Settings: standardShaderQuality: 2 renderingPath: 3 hdrMode: 1 realtimeGICPUUsage: 25 useReflectionProbeBoxProjection: 1 useReflectionProbeBlending: 1 useHDR: 1 useDetailNormalMap: 1 useCascadedShadowMaps: 1 prefer32BitShadowMaps: 0 enableLPPV: 1 useDitherMaskForAlphaBlendedShadows: 1 m_Automatic: 0 - serializedVersion: 5 m_BuildTarget: 13 m_Tier: 0 m_Settings: standardShaderQuality: 2 renderingPath: 3 hdrMode: 1 realtimeGICPUUsage: 25 useReflectionProbeBoxProjection: 1 useReflectionProbeBlending: 1 useHDR: 1 useDetailNormalMap: 1 useCascadedShadowMaps: 1 prefer32BitShadowMaps: 0 enableLPPV: 1 useDitherMaskForAlphaBlendedShadows: 1 m_Automatic: 0 m_LightmapStripping: 0 m_FogStripping: 0 m_InstancingStripping: 0 m_LightmapKeepPlain: 1 m_LightmapKeepDirCombined: 1 m_LightmapKeepDynamicPlain: 1 m_LightmapKeepDynamicDirCombined: 1 m_LightmapKeepShadowMask: 1 m_LightmapKeepSubtractive: 1 m_FogKeepLinear: 1 m_FogKeepExp: 1 m_FogKeepExp2: 1 m_AlbedoSwatchInfos: [] m_LightsUseLinearIntensity: 0 m_LightsUseColorTemperature: 0 m_LogWhenShaderIsCompiled: 0 m_AllowEnlightenSupportForUpgradedProject: 1