Natural Language Performatives

Just a small log of the performatives the game is using and what are the parameters. The document is not complete, since I just fill it up as I need to think about them. I should complete it though... Most of the following performatives could just be defined as perf.q.query, but it is useful to separate them, as the way in which the text to answer would be generated differs in some cases from a regular query. For example, if you translate "where is the red key?" to a perf.q.query, the answer would be "the kitchen", but as a perf.q.wheris, it will be "in the kitchen".