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#3#"$"GIEnumerable`1IEquatable`1List`1collider1layer1Int32collider2layer2Vector2Vector3colliderAm_PointAget_pointAset_pointAget_showColliderAABBset_showColliderAABBcolliderBm_PointBget_pointBset_pointBColliderDistance2DConstantForce2DEffectorForceMode2DSimulationMode2DCollisionDetectionMode2DRigidbodySleepMode2DGetPhysicsScene2DRigidbodyType2DColliderErrorState2DJointLimitState2DPhysicsMaterial2DCollision2DJointSuspension2DRigidbodyInterpolation2DEffectorSelection2DCapsuleDirection2DEdgeCollider2DCircleCollider2DCapsuleCollider2DCompositeCollider2DPolygonCollider2DBoxCollider2DContactFilter2DAreaEffector2DSurfaceEffector2DPlatformEffector2DPointEffector2DBuoyancyEffector2DJointMotor2DPhysicsUpdateBehaviour2DPhysics2DPhysicsSceneExtensions2DPhysicsJobOptions2DJointAngleLimits2DJointTranslationLimits2DRigidbodyConstraints2DRaycastHit2DAnchoredJoint2DFixedJoint2DDistanceJoint2DHingeJoint2DRelativeJoint2DSpringJoint2DWheelJoint2DFrictionJoint2DSliderJoint2DTargetJoint2DContactPoint2Dm_LastDisabledRigidbody2DFindObjectFromInstanceIDFreezePositionXFreezePositionYvalue__OverlapAreaget_inertiaset_inertiamscorlibm_ClearBodyForcesPerJobget_clearBodyForcesPerJobset_clearBodyForcesPerJobm_IslandSolverBodiesPerJobget_islandSolverBodiesPerJobset_islandSolverBodiesPerJobm_SyncDiscreteFixturesPerJobget_syncDiscreteFixturesPerJobset_syncDiscreteFixturesPerJobm_SyncContinuousFixturesPerJobget_syncContinuousFixturesPerJobset_syncContinuousFixturesPerJobm_InterpolationPosesPerJobget_interpolationPosesPerJobset_interpolationPosesPerJobm_ClearFlagsPerJobget_clearFlagsPerJobset_clearFlagsPerJobm_CollideContactsPerJobget_collideContactsPerJobset_collideContactsPerJobm_UpdateTriggerContactsPerJobget_updateTriggerContactsPerJobset_updateTriggerContactsPerJobm_IslandSolverContactsPerJobget_islandSolverContactsPerJobset_islandSolverContactsPerJobm_FindNearestContactsPerJobget_findNearestContactsPerJobset_findNearestContactsPerJobm_NewContactsPerJobget_newContactsPerJobset_newContactsPerJobDynamicSystem.Collections.Genericget_isKinematicset_isKinematicStaticOverlapAreaNonAllocOverlapCircleNonAllocOverlapCapsuleNonAllocGetRayIntersectionNonAllocOverlapPointNonAllocCircleCastNonAllocCapsuleCastNonAllocBoxCastNonAllocLinecastNonAllocRaycastNonAllocOverlapBoxNonAllocget_surfaceArcset_surfaceArcget_sideArcset_sideArcAddget_maxTranslationSpeedset_maxTranslationSpeedget_maxRotationSpeedset_maxRotationSpeedget_jointLinearSpeedm_MotorSpeedget_motorSpeedset_motorSpeedget_jointSpeedget_speedset_speeddraggedm_Enabledget_enabledget_isOverlappedInverseSquaredget_simulatedset_simulatedAddForce_InjectedAddRelativeForce_Injectedget_relativeForce_Injectedset_relativeForce_InjectedGetReactionForce_Injectedget_reactionForce_Injectedget_force_Injectedset_force_InjectedIsFilteringNormalAngleUsingAngle_InjectedIsFilteringNormalAngle_Injectedget_size_Injectedset_size_InjectedIsValid_Internal_InjectedDistance_Internal_InjectedOverlapCircle_Internal_InjectedOverlapCapsule_Internal_InjectedGetPhysicsScene_Internal_InjectedSimulate_Internal_InjectedCreatePrimitive_Internal_InjectedOverlapCircleAll_Internal_InjectedOverlapCapsuleAll_Internal_InjectedGetRayIntersectionAll_Internal_InjectedOverlapPointAll_Internal_InjectedCircleCastAll_Internal_InjectedCapsuleCastAll_Internal_InjectedBoxCastAll_Internal_InjectedLinecastAll_Internal_InjectedRaycastAll_Internal_InjectedOverlapBoxAll_Internal_InjectedGetRayIntersection_Internal_InjectedIsTouching_OtherColliderWithFilter_Internal_InjectedIsTouching_AnyColliderWithFilter_Internal_InjectedOverlapPoint_Internal_InjectedCircleCast_Internal_InjectedCapsuleCast_Internal_InjectedBoxCast_Internal_InjectedLinecast_Internal_InjectedRaycast_Internal_InjectedLinecastNonAllocList_Internal_InjectedCastFilteredList_Internal_InjectedOverlapCircleList_Internal_InjectedOverlapCapsuleList_Internal_InjectedGetRayIntersectionList_Internal_InjectedOverlapColliderList_Internal_InjectedOverlapPointList_Internal_InjectedCircleCastList_Internal_InjectedCapsuleCastList_Internal_InjectedBoxCastList_Internal_InjectedRaycastList_Internal_InjectedOverlapBoxList_Internal_InjectedOverlapBox_Internal_InjectedCastFilteredArray_Internal_InjectedOverlapCircleArray_Internal_InjectedOverlapCapsuleArray_Internal_InjectedGetRayIntersectionArray_Internal_InjectedOverlapColliderArray_Internal_InjectedOverlapPointArray_Internal_InjectedCircleCastArray_Internal_InjectedCapsuleCastArray_Internal_InjectedBoxCastArray_Internal_InjectedLinecastArray_Internal_InjectedRaycastArray_Internal_InjectedOverlapBoxArray_Internal_InjectedIsEmpty_Internal_InjectedMoveRotation_Quaternion_InjectedSetRotation_Quaternion_Injectedget_suspension_Injectedset_suspension_InjectedMovePosition_InjectedAddForceAtPosition_Injectedget_position_Injectedset_position_InjectedClosestPoint_Collider_InjectedIsTouching_SingleColliderWithFilter_InjectedIsTouching_OtherColliderWithFilter_InjectedIsTouching_AnyColliderWithFilter_InjectedIsTouching_TwoCollidersWithFilter_Injectedget_connectedAnchor_Injectedset_connectedAnchor_Injectedget_anchor_Injectedset_anchor_Injectedget_colliderAABBColor_Injectedset_colliderAABBColor_Injectedget_colliderAwakeColor_Injectedset_colliderAwakeColor_Injectedget_colliderAsleepColor_Injectedset_colliderAsleepColor_Injectedget_colliderContactColor_Injectedset_colliderContactColor_InjectedGetRelativeVector_InjectedGetVector_Injectedget_motor_Injectedset_motor_Injectedget_bounds_Injectedget_jobOptions_Injectedset_jobOptions_Injectedget_worldCenterOfMass_Injectedget_centerOfMass_Injectedset_centerOfMass_Injectedget_limits_Injectedset_limits_Injectedget_target_Injectedset_target_Injectedget_linearOffset_Injectedset_linearOffset_Injectedget_offset_Injectedset_offset_Injectedget_adjacentEndPoint_Injectedset_adjacentEndPoint_InjectedGetRelativePoint_InjectedOverlapPoint_InjectedGetPoint_Injectedget_adjacentStartPoint_Injectedset_adjacentStartPoint_InjectedGetColliderColliderContactsList_InjectedGetColliderContactsList_InjectedGetRigidbodyContactsList_InjectedGetColliderContactsCollidersOnlyList_InjectedGetRigidbodyContactsCollidersOnlyList_InjectedGetColliderColliderContactsArray_InjectedGetColliderContactsArray_InjectedGetRigidbodyContactsArray_InjectedGetColliderContactsCollidersOnlyArray_InjectedGetRigidbodyContactsCollidersOnlyArray_InjectedCheckConsistency_InjectedClosestPoint_Rigidbody_InjectedGetRelativePointVelocity_InjectedGetPointVelocity_Injectedget_velocity_Injectedset_velocity_Injectedget_gravity_Injectedset_gravity_Injectedm_IsValidget_isValidset_isValidm_Centroidget_centroidset_centroidm_IslandSolverCostThresholdget_islandSolverCostThresholdset_islandSolverCostThresholdget_velocityThresholdset_velocityThresholdendget_linearSleepToleranceset_linearSleepToleranceget_angularSleepToleranceset_angularSleepTolerancem_Distanceget_autoConfigureDistanceset_autoConfigureDistanceget_offsetDistanceset_offsetDistanceget_vertexDistanceset_vertexDistanceget_distanceset_distanceget_useSideBounceset_useSideBounceget_useBounceset_useBounceAddForceAddRelativeForceget_relativeForceset_relativeForceget_breakForceset_breakForceGetReactionForceget_reactionForceGetMotorForceget_useContactForceset_useContactForceget_maxForceset_maxForceget_forceset_forceget_forceSourceset_forceSourceGetHashCodeget_forceModeset_forceModeget_simulationModeset_simulationModeget_collisionDetectionModeset_collisionDetectionModeget_sleepModeset_sleepModemodeget_forceMagnitudeset_forceMagnitudeget_flowMagnitudeset_flowMagnitudeAddRangeIsAwakeStartAwakeget_baumgarteTOIScaleset_baumgarteTOIScaleget_distanceScaleset_distanceScaleget_forceScaleset_forceScaleget_baumgarteScaleset_baumgarteScaleget_correctionScaleset_correctionScalem_IslandSolverContactCostScaleget_islandSolverContactCostScaleset_islandSolverContactCostScalem_IslandSolverJointCostScaleget_islandSolverJointCostScaleset_islandSolverJointCostScalem_IslandSolverBodyCostScaleget_islandSolverBodyCostScaleset_islandSolverBodyCostScaleget_contactArrowScaleset_contactArrowScaleget_gravityScaleset_gravityScalescaleget_compositeCapableget_callbacksOnDisableset_callbacksOnDisableIDisposableOverlapCirclem_Handlem_AngleMoveRotation_AngleSetRotation_Angleget_fixedAngleset_fixedAngleget_referenceAngleget_forceAngleset_forceAngleget_autoConfigureAngleset_autoConfigureAngleIsFilteringNormalAngleUsingAngleget_useGlobalAngleset_useGlobalAngleuseOutsideNormalAngleuseNormalAngleIsFilteringNormalAngleminNormalAngleClearNormalAngleSetNormalAnglemaxNormalAnglem_UpperAnglem_LowerAngleget_jointAngleget_flowAngleset_flowAngleget_angleset_angleSingleUnityEngine.Physics2DModuleUnityEngine.CoreModuleUnityEngine.SharedInternalsModuleOverlapCapsulenameget_defaultPhysicsScenephysicsScenesceneUnityEngineNoneget_oneValueTypeGenerationTypeget_generationTypeset_generationTypeStaticAccessorTypeget_bodyTypeset_bodyTypeGeometryTypeget_geometryTypeset_geometryTypeSystem.Coreignorem_NormalImpulseget_normalImpulsem_TangentImpulseget_tangentImpulseDisposeFixedUpdateExtrapolateInterpolateSimulateEditorBrowsableStateget_errorStateget_limitStateDiscreteget_usedByCompositeset_usedByCompositeget_compositeNativeMethodAttributeUnverifiableCodeAttributeRequiredByNativeCodeAttributeUsedByNativeCodeAttributeDebuggableAttributeEditorBrowsableAttributeWritableAttributeNativeNameAttributeObsoleteAttributeDefaultValueAttributeNotNullAttributeExtensionAttributeInternalsVisibleToAttributeNativeHeaderAttributeStaticAccessorAttributeExcludeFromDocsAttributeFlagsAttributeCompilationRelaxationsAttributeNativeClassAttributeRuntimeCompatibilityAttributevalueAddTorqueget_breakTorqueset_breakTorqueGetReactionTorqueget_reactionTorquem_MaximumMotorTorqueGetMotorTorqueget_maxMotorTorqueset_maxMotorTorqueget_maxTorqueset_maxTorqueget_torqueset_torqueInactiveCreatePrimitiveget_sizeset_sizeMathf_unity_selfget_linearDragset_linearDragget_angularDragset_angularDragget_dragset_dragm_UseMultithreadingget_useMultithreadingset_useMultithreadingdraggingIsTouchingget_autoTilingset_autoTilingLogWarningIsSleepingget_useOneWayGroupingset_useOneWayGroupingget_isFilteringToStringUnityStringUnityEngine.Scriptingm_UseConsistencySortingget_useConsistencySortingset_useConsistencySortingDebugGetShapeHashCreateMeshautoRefreshMathGetPathSetPathuseOutsideDepthuseDepthIsFilteringDepthminDepthClearDepthSetDepthmaxDepthobjGetLayerCollisionMaskSetLayerCollisionMaskget_useColliderMaskset_useColliderMaskget_colliderMaskset_colliderMaskuseLayerMaskIsFilteringLayerMaskClearLayerMaskSetLayerMasklayerMaskVerticalget_sharedMaterialset_sharedMaterialscriptMaterialm_Normalget_normalset_normalUnityEngine.InternalIsValid_InternalDistance_InternalOverlapCircle_InternalOverlapCapsule_InternalGetPhysicsScene_InternalCreate_InternalSimulate_InternalCreatePrimitive_InternalGetPath_InternalSetPath_InternalGetLayerCollisionMask_InternalSetLayerCollisionMask_InternalOverlapCircleAll_InternalOverlapCapsuleAll_InternalGetRayIntersectionAll_InternalOverlapPointAll_InternalCircleCastAll_InternalCapsuleCastAll_InternalBoxCastAll_InternalLinecastAll_InternalRaycastAll_InternalOverlapBoxAll_InternalGetIgnoreLayerCollision_InternalGetRayIntersection_InternalIsTouching_OtherColliderWithFilter_InternalIsTouching_AnyColliderWithFilter_InternalGetContacts_InternalOverlapPoint_InternalGetPathPointCount_InternalCircleCast_InternalCapsuleCast_InternalBoxCast_InternalLinecast_InternalRaycast_InternalLinecastNonAllocList_InternalCastFilteredList_InternalOverlapCircleList_InternalOverlapCapsuleList_InternalGetPathList_InternalSetPathList_InternalGetRayIntersectionList_InternalOverlapColliderList_InternalGetAttachedCollidersList_InternalOverlapPointList_InternalCircleCastList_InternalCapsuleCastList_InternalBoxCastList_InternalRaycastList_InternalOverlapAreaToBoxList_InternalOverlapBoxList_InternalOverlapAreaAllToBox_InternalOverlapBox_InternalCastFilteredArray_InternalOverlapCircleArray_InternalOverlapCapsuleArray_InternalGetPathArray_InternalGetRayIntersectionArray_InternalOverlapColliderArray_InternalGetAttachedCollidersArray_InternalOverlapPointArray_InternalCircleCastArray_InternalCapsuleCastArray_InternalBoxCastArray_InternalLinecastArray_InternalRaycastArray_InternalOverlapAreaToBoxArray_InternalOverlapBoxArray_InternalIsEmpty_InternalHorizontalManualSystem.ComponentModelget_surfaceLevelset_surfaceLevelOverlapAreaAllOverlapCircleAllOverlapCapsuleAllFreezeAllGetRayIntersectionAllOverlapPointAllCircleCastAllCapsuleCastAllBoxCastAllLinecastAllRaycastAllOverlapBoxAllUnityEngine.Physics2DModule.dllSystemTransformget_transformEnumGetComponentsInChildrenMinget_originget_minset_minMoveRotation_QuaternionSetRotation_Quaternionget_enableCollisionset_enableCollisionGetIgnoreCollisionGetIgnoreLayerCollisionget_suspensionset_suspensionget_speedVariationset_speedVariationget_forceVariationset_forceVariationget_flowVariationset_flowVariationget_interpolationset_interpolationm_UpperTranslationm_LowerTranslationget_jointTranslationm_Separationget_separationMoveRotationFreezeRotationget_freezeRotationset_freezeRotationSetRotationuseBodyRotationget_rotationset_rotationm_Fractionget_fractionset_fractioncapsuleDirectionget_directionset_directionget_maxLinearCorrectionset_maxLinearCorrectionget_maxAngularCorrectionset_maxAngularCorrectionGetRayIntersectionget_useSideFrictionset_useSideFrictionget_useFrictionset_useFrictionget_frictionset_frictionop_AdditionMovePositionFreezePositionAddForceAtPositionuseBodyPositionget_positionset_positionNullReferenceExceptionArgumentOutOfRangeExceptionArgumentNullExceptionInvalidOperationExceptionArgumentExceptionCompareTom_DampingRatioget_dampingRatioset_dampingRatioget_zeroWakeUpget_timeToSleepset_timeToSleepget_showColliderSleepset_showColliderSleepNeverSleepStartAsleeptimeStepstepClearInverseLinearm_ColliderClosestPoint_ColliderOverlapColliderm_OtherColliderget_otherColliderget_requiresColliderget_colliderIsFilteringTriggerget_designedForNonTriggerget_designedForTriggerget_isTriggerset_isTriggerotherIsTouching_SingleColliderWithFilterIsTouching_OtherColliderWithFilterIsTouching_AnyColliderWithFilterIsTouching_TwoCollidersWithFilterNoFiltercontactFilterCreateLegacyFilterIgnoreRaycastLayerget_layerget_autoConfigureConnectedAnchorset_autoConfigureConnectedAnchorget_connectedAnchorset_connectedAnchorget_anchorset_anchorget_colliderAABBColorset_colliderAABBColorget_colliderAwakeColorset_colliderAwakeColorget_colliderAsleepColorset_colliderAsleepColorget_colliderContactColorset_colliderContactColorGetEnumerator.ctor.cctorGetRelativeVectorrelativeVectorGetVectorget_usedByEffectorset_usedByEffectorvectorget_useMotorset_useMotorget_motorset_motorSetDragBehaviourAbsSystem.DiagnosticsBoundsget_boundsSystem.Runtime.CompilerServicessidesDebuggingModesOutlinesRemovedShapesNoShapesUnityEngine.Bindingslhsrhsobjsget_reuseCollisionCallbacksset_reuseCollisionCallbacksEqualsget_autoSyncTransformsset_autoSyncTransformsPolygonsget_positionIterationsset_positionIterationsget_velocityIterationsset_velocityIterationsget_jobOptionsset_jobOptionsGetAttachedCollidersignoreSiblingCollidersget_queriesStartInCollidersset_queriesStartInCollidersget_alwaysShowCollidersset_alwaysShowColliderscollidersuseTriggersget_queriesHitTriggersset_queriesHitTriggersIsTouchingLayersAllLayersDefaultRaycastLayersget_worldCenterOfMassget_centerOfMassset_centerOfMassget_useAutoMassset_useAutoMassget_massset_massget_bouncinessset_bouncinessget_useFullKinematicContactsset_useFullKinematicContactsm_ReusedContactsget_showColliderContactsset_showColliderContactsGetContactsm_LegacyContactsget_contactsget_useLimitsset_useLimitsEqualLimitsget_limitsset_limitsresultsget_constraintsset_constraintsGetPointsSetPointsget_pointsset_pointsget_edgeRadiusset_edgeRadiusget_radiusset_radiusSynchronousContinuousFormatGetContactGameObjectget_gameObjectget_forceTargetset_forceTargetget_autoConfigureTargetset_autoConfigureTargetget_targetset_targetretResetget_autoConfigureOffsetset_autoConfigureOffsetget_rotationalOffsetset_rotationalOffsetget_linearOffsetset_linearOffsetget_angularOffsetset_angularOffsetget_defaultContactOffsetset_defaultContactOffsetget_offsetset_offsetop_ImplicithitNormalAngleUpperLimitLowerLimitConstantUnityEngine.SceneManagementSetEditorDragMovementRequireComponentget_Currentm_Pointget_useAdjacentEndPointset_useAdjacentEndPointget_adjacentEndPointset_adjacentEndPointGetRelativePointrelativePointOverlapPointGetPointget_useAdjacentStartPointset_useAdjacentStartPointget_adjacentStartPointset_adjacentStartPointClosestPointget_pointset_pointget_edgeCountget_shapeCountget_pathCountset_pathCountget_attachedColliderCountm_ContactCountget_contactCountGetPathPointCountGetTotalPointCountget_pointCountScriptstartCircleCastCapsuleCastBoxCastLinecastRaycastGetColliderColliderContactsListGetColliderContactsListGetRigidbodyContactsListGetColliderContactsCollidersOnlyListGetRigidbodyContactsCollidersOnlyListMoveNextget_maxset_maxindexOverlapBoxRayget_useOneWayset_useOneWayGetColliderColliderContactsArrayGetColliderContactsArrayGetRigidbodyContactsArrayGetColliderContactsCollidersOnlyArrayGetRigidbodyContactsCollidersOnlyArrayCheckConsistencym_Frequencyget_frequencyset_frequencyget_connectedBodyset_connectedBodym_RigidbodyClosestPoint_Rigidbodyget_attachedRigidbodym_OtherRigidbodyget_otherRigidbodyget_rigidbodyUnityEngineModuleAssemblyget_maxDistanceOnlyset_maxDistanceOnlyop_MultiplyCopyGenerateGeometrym_RelativeVelocityget_relativeVelocityget_angularVelocityset_angularVelocityGetRelativePointVelocityGetPointVelocityget_velocityset_velocityop_Equalityop_InequalitySystem.Securityget_densityset_densityget_gravityset_gravityIsEmptyz ({0})qCannot check if physics scene is empty as it is invalid.gCannot simulate the physics scene as it is invalid.cCannot get physics scene; Unity scene is invalid. scene{The physics scene associated with the Unity scene is invalid.layer1 is out of range. Layer numbers must be in the range 0 to 31.layer2 is out of range. Layer numbers must be in the range 0 to 31.3ColliderA cannot be NULL.3ColliderB cannot be NULL.qCannot calculate the distance between the same collider.1Collider cannot be NULL.3Rigidbody cannot be NULL.uCannot get contact at index {0}. There are {1} contact(s).eCannot get contacts as the provided array is NULL.cCannot get contacts as the provided list is NULL.1Collider cannot be null.The collider cannot be attached to the Rigidbody2D being searched.1Path {0} does not exist.qPath {0} does not exist; negative path index is invalid.GNegative path index {0} is invalid. indexaPath index {0} must be in the range of 0 to {1}. pointsCannot create a 2D polygon primitive collider with less than two sides.Cannot create a 2D polygon primitive collider with an axis scale less than or equal to zero.)z:)"J\NYx$#z\V4       %GetPhysicsManager2D() IsPhysicsSceneValidIsPhysicsWorldEmpty  Hd d11#Physics2D.DefaultRaycastLayersd d11H d11HPhysicsQuery2DLinecast_BindingH 11d 11Hd11HdArgumentNullExceptionLinecastArray_Binding 11H=d11H=dLinecastList_Binding d11  d11 H d11 HRaycast_Binding 11 d 11 Hd11 HdRaycastArray_Binding 11 H=d11 H=dRaycastList_Binding d1 1  d1 1 Hd1 1 HCircleCast_Binding 1 1 d 1 1 Hd1 1 HdCircleCastArray_Binding 1 1 H=d1 1 H=dCircleCastList_Binding d11 1  d11 1 Hd11 1 HBoxCast_Binding 11 1 d 11 1 Hd11 1 HdBoxCastArray_Binding 11 1 H=d11 1 H=dBoxCastList_Binding d11 1  d11 1 Hd11 1 HCapsuleCast_Binding 11 1 d 11 1 Hd 11 1 HdCapsuleCastArray_Binding 11 1 H=d 11 1 H=dCapsuleCastList_Binding E dA  dEE GetRayIntersection_Binding A dEE d$GetRayIntersectionArray_BindingEE =d#GetRayIntersectionList_BindingHp p1p p1H p1HOverlapPoint_Binding 1p 1Hp 1HpOverlapPointArray_Binding 1H=p1H=pOverlapPointList_Binding p1  p1 H p1 HOverlapCircle_Binding 1 p 1 Hp 1 HpOverlapCircleArray_Binding 1 H=p1 H=pOverlapCircleList_Binding p11  p11 H p11 HOverlapBox_Binding 11 p 11 Hp11 HpOverlapBoxArray_Binding 11 H=p11 H=pOverlapBoxList_Binding p11 p11H11p11111     11p 11Hp11 11H=p p11  p11 Hp11 HOverlapCapsule_Binding 11 p 11 Hp11 Hp OverlapCapsuleArray_Binding 11 H=p11 H=pOverlapCapsuleList_Binding pp pHp!OverlapColliderArray_Binding pH=p OverlapColliderList_Binding11Hd11Hd11H=d11 Hd11 Hd11 H=d1 1 Hd1 1 Hd1 1 H=d11 1 Hd11 1 Hd11 1 H=d 11 1 Hd 11 1 Hd 11 1 H=dEE dEE dEE =d p1H1Hp1H=pp1 H1 Hp1 H=pp11 H11 Hp11 H=pp11 H11 Hp11 H=p pHppH=p4/Modules/Physics2D/Public/PhysicsSceneHandle2D.h U "GetPhysicsSceneFromUnityScene U=l111hhh  eee  Simulate_Bindingpppp truePhysicsScene2DIgnoreCollision_BindingppGetIgnoreCollision_BindingGetPhysics2DSettings()IgnoreLayerCollisionGetIgnoreLayerCollisionSetLayerCollisionMaskGetLayerCollisionMask ppH IsTouchingpHppPhysics2D.AllLayersDuuDppD Distance111p11l ClosestPointdd11Hd d11 d11 d11 DefaultRaycastLayers-Mathf.InfinityMathf.Infinity 11Hd11H=dHd d11 d11 d11 d11 d11HLinecastAll_Binding 11dH 11d 11d 11d d11 d11  d11  d11  11Hd 11H=d  11d 11d  11d  11d  d11 d11  d11  d11  d11 HRaycastAll_Binding d1 1 d1 1 d1 1  d1 1  d1 1  1 1Hd1 1Hd 1 1H=d d1 1 d1 1 d1 1  d1 1  d1 1  d1 1 HCircleCastAll_Binding 1 1d 1 1d 1 1d 1 1d  1 1d  d11 1 d11 1 d11 1 d11 1  d11 1  11 1Hd11 1Hd 11 1H=d d11 1 d11 1 d11 1 d11 1  d11 1  d11 1 HBoxCastAll_Binding 11 1d11 1d 11 1d 11 1d   11 1d  d11 1d11 1 d11 1 d11 1   d11 1  11 1Hd11 1Hd 11 1H=d d11 1d11 1 d11 1 HCapsuleCastAll_Bindingd11 1 d11 1   d11 1  11 1d11 1d 11 1d  11 1d   11 1d  dAdA dA ddAdA dA  dEE "GetRayIntersectionAll_BindingAd Ad Ad pp1Hpp1p1 p1 1Hp 1H=pHpp1p1 p1 p1 p1HOverlapPointAll_Binding1p 1p 1p 1p p1 p1  p1  p1  1 Hp1 H=pp1 p1  p1  p1  p1 HOverlapCircleAll_Binding 1 p 1 p 1 p 1 p p11 p11  p11  p11  11 Hp11 H=p p11 p11  p11  p11  p11 HOverlapBoxAll_Binding 11 p 11 p 11 p 11 p p11 p11 p11 p11 11Hp11H=pp p11 p11 p11 p11 11p 11p 11p 11p 11p p11 p11  p11  p11  11 Hp11 H=p p11 p11 p11  p11  p11 HOverlapCapsuleAll_Binding 11 p11 p11 p 11 p ppHPpP pHPpplP lHPlp lHp% GetColliderContactsArray_Binding-(GetColliderColliderContactsArray_Binding&!GetRigidbodyContactsArray_Binding2-GetColliderContactsCollidersOnlyArray_Binding3.GetRigidbodyContactsCollidersOnlyArray_BindingppH=P p=P pH=P p=p l=P lH=P l=p lH=p$GetColliderContactsList_Binding,'GetColliderColliderContactsList_Binding% GetRigidbodyContactsList_Binding1,GetColliderContactsCollidersOnlyList_Binding2-GetRigidbodyContactsCollidersOnlyList_Binding }lllll=l }}l 0 l 1he ppHpH ppD 1p1 1l1d11Hd11 Hd1 1 Hd11 1 Hd11 1 HdEE p1Hp1 Hp11 Hp11 H pHP ppHP lHP lHppH=PppH=PlH=PlH=p1h e Physics2DScriptingClasses.h)$Modules/Physics2D/PhysicsManager2D.h $(  Enum member CollisionDetectionMode2D.None has been deprecated. Use CollisionDetectionMode2D.Discrete instead (UnityUpgradable) -> Discrete,048<@1 1 1     (1( ( m_UseTriggersm_UseLayerMask m_UseDepthm_UseOutsideDepthm_UseNormalAnglem_UseOutsideNormalAngle m_LayerMask m_MinDepth m_MaxDepthm_MinNormalAnglem_MaxNormalAngleCH H  p      1HHH H H1H ( ContactFilterstruct ContactFilter;*%Modules/Physics2D/Public/Collider2D.h!TOptionalT GenerateProxyPP Pu pl l P P P P=P  =P(p(l(((P( point normalrelativeVelocity separation normalImpulsetangentImpulse collider otherCollider rigidbodyotherRigidbody enabled!TOptionalT GenerateProxy<ScriptingContactPoint2Dstruct ScriptingContactPoint2D;2-Modules/Physics2D/Public/PhysicsScripting2D.h centroid distance fraction ld    d& RaycastHit2Dstruct RaycastHit2D;$Runtime/Interfaces/IPhysics2D.h 4PhysicsJobOptions2Dstruct PhysicsJobOptions2D;1,Modules/Physics2D/Public/Physics2DSettings.h SetRotation  MoveRotation   , ,SetBodyType_Binding   WakeSetSimulated_Binding     $ $ ( ( pH H D Dp 11 10ForceMode2D.Force 11 110  0 Hp H=p HP H=P p =p&!GetAttachedCollidersArray_Binding% GetAttachedCollidersList_Binding 1d 1d 1 dCastArray_Binding 1=d 1 =dCastList_Binding 1Hd 1Hd 1 HdCastFilteredArray_Binding 1H=d  1 H=dCastFilteredList_Binding 1  pH H 1 pD 10 110 11 Hp H=p 1 d 1 =d 1 Hd 1 H=d( Material(,C='fixedAngle' is no longer supported. Use constraints instead.FreezeRotation(( ($((+&Modules/Physics2D/Public/Rigidbody2D.h idUnityEngine.Transform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null !GetAttachedRigidbody_Binding CreateMesh_Binding GetShapeHash_Binding  4 GetCompositeCapable_Binding GetMaterial SetMaterial 1d  1Hd  1 Hd 1H=d  1 H=d 1d  1d  1d    1 Hd 1 H=d(((4TOptional0+Modules/Physics2D/Public/CircleCollider2D.h  (1,Modules/Physics2D/Public/CapsuleCollider2D.h 1 1 =1GetPoints_Binding =1SetPoints_Binding(1.)Modules/Physics2D/Public/EdgeCollider2D.h-(Modules/Physics2D/Public/BoxCollider2D.h GetPointCount1 1GetPath_Binding 1SetPath_Binding =1GetPathList_Binding =1SetPathList_Binding 1u 11 Vector2.one Vector2.zero 11CreatePrimitive 111,Modules/Physics2D/Public/PolygonCollider2D.h     GetPathPointCount_Binding 1GetPathArray_Binding((UnityEngine.Rigidbody2D3.Modules/Physics2D/Public/CompositeCollider2D.h lGetReactionForceFixedTimeGetReactionTorqueFixedTime 1     1 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