#region Copyright // -------------------------------------------------------------------------------------------------------------------- // // Copyright (C) 2015 Ian Horswill // // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in the // Software without restriction, including without limitation the rights to use, copy, // modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // -------------------------------------------------------------------------------------------------------------------- #endregion using System; using UnityEngine; namespace Prolog { public static class GenericArithmetic { public static object Add(params object[] args) { int iResult=0; int i = 0; for (;i 0) ? iResult : Convert.ToSingle(args[i++]); for (; i < args.Length; i++) { float f = Convert.ToSingle(args[i]); if (f < fResult) fResult = f; } return fResult; } public static object Max(params object[] args) { if (args.Length == 0) throw new ArgumentException("max requires at least one argument"); int iResult = 0; int i = 0; if (!(args[0] is int)) goto floatCase; iResult = (int)args[i++]; for (; i < args.Length; i++) { object a = args[i]; if (a is int) { var ai = (int)a; if (ai > iResult) iResult = ai; } else goto floatCase; } return iResult; floatCase: float fResult = (i > 0) ? iResult : Convert.ToSingle(args[i++]); for (; i < args.Length; i++) { float f = Convert.ToSingle(args[i]); if (f > fResult) fResult = f; } return fResult; } } }