#region Copyright // -------------------------------------------------------------------------------------------------------------------- // // Copyright (C) 2015 Ian Horswill // // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in the // Software without restriction, including without limitation the rights to use, copy, // modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // -------------------------------------------------------------------------------------------------------------------- #endregion using System; namespace Prolog { /// /// Under Unity, we need to signal warnings in the log as exceptions because that's /// the only mechanism we have for overriding the stack trace. So this is a wrapper /// based on PrologError that lets us log the warning with an appropriate source file /// and line number. /// class PrologWarning : Exception { private readonly string prologStackTrace; public PrologWarning(string message, string prologStackTrace) : base(message) { this.prologStackTrace = prologStackTrace; } public override string StackTrace { get { return prologStackTrace; } } } }