%% %% domain.pl: Axiomatisation of the "Cooking Agents" domain for MIndiGolog %% %% Copyright 2005, Ryan Kelly %% %% This file contains an axiomatisation of the "Cooking Agents" domain %% in the Concurrent, Temporal Situation Calculus with Natural Actions. %% %% The domain consists of several agents and inanimate objects of %% different types (indicated by prim_obj/2) which in turn may %% be part of super-types (indicated by super_type/2). %% %% Agents may acquire objects, place them inside/on container objects, %% and transfer the contents of one container object to another. There %% are also an unlimited supply of timers in the world which may be %% set to ring at a specified time in the future. %% %% The agents may also perform several continuous tasks, which have %% durations and may span several situations. Agents may only perform %% one task at a time. %% %% Depending on the tasks being performed, the contents of container %% objects may evolve from one situation to another. For example, %% if the task mix(bowl1,5) is being performed (mix the contents of %% bowl1 for five minutees) then the contents might evolve from %% [egg1,flour1,sugar1] to mixed([egg1,flour1,sugar1],5). %% %% %% agent(Agt): specify agents in the system %% %% This predicate is true when Agt is the name of an agent in the world. %% agent(thomas). agent(richard). agent(harriet). %% %% task(T): specify the tasks that can be performed %% %% This predicate is true when T is a task that the agents in the system %% can perform. Tasks are typically parameterised in terms of the %% objects on which they operate. %% %% mix(Cont,Dur): mix the contents of container Cont for duration Dur task(mix(Cont,_)) :- obj_is_type(Cont,container). %% chop(Cont): chop the contents of container Cont task(chop(Cont)) :- obj_is_type(Cont,container). %% %% task_duration(Agt,Task,Dur): specify duration of tasks %% %% This predicate is true when Dur is the time taken by agent Agt %% to perform the task Task. %% task_duration(_,mix(_,D),D). task_duration(Agt,chop(_),D) :- (Agt = richard -> D = 5 ; D = 3 ). %% %% prim_obj(Obj,Type): specify primitive objects in the world %% %% This predicate is true when Obj is the name of a primitive object %% in the world, of type Type. %% %% prim_obj(Obj): shortcut to check object names %% %% This predicate is true if Obj is the name of a primite object, %% regardless of its type. %% prim_obj(Obj) :- prim_obj(Obj,_). prim_obj(Obj,knife) :- member(Obj,[knife1,knife2,knife3]). prim_obj(Obj,bowl) :- member(Obj,[bowl1,bowl2,bowl3]). prim_obj(Obj,board) :- member(Obj,[board1,board2]). prim_obj(Obj,oven) :- member(Obj,[oven1]). prim_obj(Obj,flour) :- member(Obj,[flour1,flour2,flour3,flour4,flour5]). prim_obj(Obj,sugar) :- member(Obj,[sugar1,sugar2,sugar3,sugar4,sugar5,sugar6]). prim_obj(Obj,egg) :- member(Obj,[egg1,egg2,egg3]). prim_obj(Obj,tomato) :- member(Obj,[tomato1,tomato2]). prim_obj(Obj,lettuce) :- member(Obj,[lettuce1,lettuce2,lettuce3]). prim_obj(Obj,carrot) :- member(Obj,[carrot1,carrot2,carrot3]). %% %% super_type(SubType,SuperType): specify type hierarchy %% %% This predicate is true when all objects of type SubType are %% also of type SuperType. %% super_type(Type,cooking_appliance) :- member(Type,[oven]). super_type(Type,container) :- member(Type,[bowl,board,cooking_appliance]). super_type(Type,ingredient) :- member(Type,[flour,egg,tomato,lettuce,sugar]). %% %% obj_is_type(Obj,Type): check object types %% %% This predicate is true when the object named Obj is of type %% Type according to the hierarchy of super-types. %% obj_is_type(Obj,Type) :- prim_obj(Obj,Type) ; super_type(SubType,Type), obj_is_type(Obj,SubType). %% %% prim_action(Act): specify primitive actions %% %% This predicate is true when Act is the name of a primitive action %% in the world. Actions are typically parameterised in terms of the %% objects they act on. See the details of the MIndiGolog situation %% calculus for further information. %% %% acquire_object(Agt,Obj): agent acquires control of an object prim_action(acquire_object(Agt,Obj)) :- agent(Agt), prim_obj(Obj). %% release_object(Agt,Obj): agent releases an object it has acquired prim_action(release_object(Agt,Obj)) :- agent(Agt), prim_obj(Obj). %% set_timer(Agt,ID,Dur): agent sets timer with name ID to ring Dur %% minutes in the future prim_action(set_timer(Agt,_,_)) :- agent(Agt). %% ring_timer(ID): timer with name ID rings, a natural action prim_action(ring_timer(_)). natural(ring_timer(_)). %% place_in(Agt,Conts,Dest): agent places object Conts in container Dest prim_action(place_in(Agt,Conts,Dest)) :- agent(Agt), prim_obj(Conts), obj_is_type(Dest,container). %% transfer(Agt,Source,Dest): agent transfers contents of container Source %% to container Dest prim_action(transfer(Agt,Source,Dest)) :- agent(Agt), obj_is_type(Source,container), obj_is_type(Dest,container). %% begin_task(Agt,Task): agent starts performing task Task prim_action(begin_task(Agt,Task)) :- agent(Agt), task(Task). %% end_task(Agt,Task): agent finishes performing task, a natural action prim_action(end_task(Agt,Task)) :- agent(Agt), task(Task). natural(end_task(_,_)). %% %% poss(A,T,S): possibility of performing an action %% %% This predicate is true when it is possible to perform action %% A at time T in situation S. %% %% Agents can only acquire an object if no agent already has it, %% they arent doing a task, and the object hasnt been used. poss(acquire_object(Agt,Obj),_,S) :- \+ has_object(_,Obj,S), \+ doing_task(Agt,_,_,S), \+ used(Obj,S). %% Agents may only release objects that they have, when they arent %% currently performing a task poss(release_object(Agt,Obj),_,S) :- has_object(Agt,Obj,S), \+ doing_task(Agt,_,_,S). %% Agents may set a timer as long as it hasnt already been set, and %% they arent currently performing a task poss(set_timer(Agt,ID,_),_,S) :- \+ timer_set(ID,_,S), \+ doing_task(Agt,_,_,S). %% It is only possible for a timer to ring once its remaining time %% has precisely elapsed poss(ring_timer(ID),T,S) :- timer_set(ID,Dur,S), start(S,SStart), {T = SStart + Dur}. %% Agents may place an object in a container provided they have possession %% of both, and arent currently doing a task poss(place_in(Agt,Conts,Dest),_,S) :- has_object(Agt,Conts,S), has_object(Agt,Dest,S), \+ obj_is_type(Conts,cooking_appliance), \+ doing_task(Agt,_,_,S). %% Agents may transfer contents from one container to another as long %% as they have possession of both, and arent doing a task poss(transfer(Agt,Source,Dest),_,S) :- has_object(Agt,Source,S), has_object(Agt,Dest,S), \+ doing_task(Agt,_,_,S). %% Agents may begin the mix() task as long as they arent doing another %% task, and have possession of the container to be mixed in poss(begin_task(Agt,mix(Obj,_)),_,S) :- has_object(Agt,Obj,S), \+ doing_task(Agt,_,_,S). %% Agents may begin the chop() task as long as they arent doing another %% task, and have possession of the container whose contents to chop poss(begin_task(Agt,chop(Obj)),_,S) :- has_object(Agt,Obj,S), \+ doing_task(Agt,_,_,S). %% Agents may end a task only when precisely the remaining amount of %% time has elapsed poss(end_task(Agt,Task),T,S) :- doing_task(Agt,Task,Remain,S), start(S,SStart), {T = SStart + Remain}. %% %% conflicts(C,T,S): concurrent actions conflict %% %% This predicate must be true when concurrent actions in C conflict %% and cannot be performed at time T in situation S. %% %% Agents cannot do more than one action at a time conflicts(C,_,_) :- member(A1,C), actor(A1,Agt), member(A2,C), actor(A2,Agt), A2 \= A1. %% Two agents cannot acquire the same object conflicts(C,_,_) :- member(acquire_object(A1,Res),C), member(acquire_object(A2,Res),C), A1 \= A2. %% %% Fluents in the Domain %% %% The fluents are specified in terms of their successor state axioms, %% of the form "a fluent is true if it became true, or was previously %% true did not become false". %% %% fluent_holds(Args,do(A,T,S)) :- %% fluent_becomes_true(Args,do(A,T,S)) %% ; %% ( %% fluent_holds(Args,S), %% \+ fluent_becomes_false(Args,do(A,T,S)) %% ) %% %% %% has_object(Agt,Obj,S): agent has an object %% %% This fluent is true when agent Agt has possession of the object Obj %% in situation S. It can become true by acquiring the object, and %% false by releasing the object or if it has become used. %% has_object(Agt,Obj,do(C,T,S)) :- member(acquire_object(Agt,Obj),C) ; has_object(Agt,Obj,S), \+ ( member(release_object(Agt,Obj),C) ; used(Obj,do(C,T,S)) ). %% %% used(Obj,S): object is used in situation S %% %% This fluent is true when an object has been used - for example, %% an ingredient has been placed in a container. Once an object has %% been used, it cannot be used again. %% used(Obj,do(C,_,S)) :- prim_obj(Obj), obj_is_type(Obj,ingredient), ( used(Obj,S) ; member(place_in(_,Obj,_),C) ). %% %% timer_set(ID,Dur,S): timer is set in situation S %% %% This fluent indicates that the timer named ID is set to ring in Dur %% minutes in situation S. It becomes true as a result of a set_timer() %% action, and is updated from situation to situation to reflect %% the amount of time remaining. %% timer_set(ID,Dur,do(C,T,S)) :- member(set_timer(_,ID,Dur),C) ; timer_set(ID,OldDur,S), start(S,SStart), {Dur = OldDur-(T-SStart)}, \+ member(ring_timer(ID),C). %% %% contents(Obj,Conts,S): object contents in a situation %% %% This fluent indicates that object Obj contains the contents Conts %% in situation S. It can become true, become false, and change value %% in a variety of ways, each of which is documented with its %% implementation. %% contents(Obj,Conts,do(C,T,S)) :- start(S,SStart), (( %% --- All the ways it can become true %% It was previously empty, and contents were placed or transfered in (member(place_in(_,Conts,Obj),C) ; member(transfer(_,Obj2,Obj),C), contents(Obj2,Conts,S)), \+ contents(Obj,_,S) ; %% It previously had contents, and more contents were placed or %% transfered in. Contents is then a list. (member(place_in(_,NewConts,Obj),C) ; member(transfer(_,Obj2,Obj),C), contents(Obj2,NewConts,S)), contents(Obj,OldConts,S), ( OldConts = [_|_] -> OldContsL = OldConts ; OldContsL = [OldConts]), ( NewConts = [_|_] -> NewContsL = NewConts ; NewContsL = [NewConts]), union(OldContsL,NewContsL,Conts) ; %% An agent is mixing the contents. If they were previously %% unmixed, they are encased in a mixed(conts,time) indicator. %% If they were previously mixed, the mixing time is increased. doing_task(_,mix(Obj,_),_,do(C,T,S)), contents(Obj,OldConts,S), ( OldConts = mixed(MixConts,OldP) -> {NewP = OldP+(T-SStart)}, Conts = mixed(MixConts,NewP) ; Conts = mixed(OldConts,0) ) ; %% An agent just completed mixing the contents. The mixing time %% must be modified to take its final value. member(end_task(_,mix(Obj,_)),C), contents(Obj,mixed(MixConts,OldP),S), {NewP = OldP+(T-SStart)}, Conts = mixed(MixConts,NewP) ; %% An agent just completed chopping the contents. They are %% encased in a chopped() indicator. member(end_task(_,chop(Obj)),C), contents(Obj,OldConts,S), Conts = chopped(OldConts) ; %% If the container is in an oven, its contents are baked. %% If they are not encapsulated in a baked() indicator then do %% so, otherwise update the baking time. \+ obj_is_type(Obj,cooking_appliance), obj_is_type(Oven,oven), contents(Oven,Obj,do(C,T,S)), contents(Obj,OldConts,S), ( OldConts = baked(BakedConts,OldP) -> {NewP = OldP+(T-SStart)}, Conts = baked(BakedConts,NewP) ; Conts = baked(OldConts,0) ) ; %% If the container was just taken out of the oven, updated %% the content to reflect the total baking time. \+ obj_is_type(Obj,cooking_appliance), obj_is_type(Oven,oven), contents(Oven,Obj,S), member(transfer(_,Oven,_),C), contents(Obj,baked(BakedConts,OldP),S), {NewP = OldP+(T-SStart)}, Conts = baked(BakedConts,NewP) ) ; %% Or it was true, and didnt become false... contents(Obj,Conts,S), \+ ( %% --- All the ways it can become false %% The contents were transfered out member(transfer(_,Obj,_),C) ; %% New contents were transfered in member(transfer(_,Obj2,Obj),C), contents(Obj2,_,S) ; %% New contents were placed in member(place_in(_,_,Obj),C) ; %% The contents are being mixed, hence will change doing_task(_,mix(Obj,_),_,do(C,T,S)) ; %% The contents just finished being mixed, hence will change member(end_task(_,mix(Obj,_)),C) ; %% The contents just finished being chopped, hence will change member(end_task(_,chop(Obj)),C) ; %% The object is in an oven, hence will change \+ obj_is_type(Obj,cooking_appliance), obj_is_type(Oven,oven), contents(Oven,Obj,do(C,T,S)) ; %% The object was just taken out of an oven, hence will change \+ obj_is_type(Obj,cooking_appliance), obj_is_type(Oven,oven), contents(Oven,Obj,S), member(transfer(_,Oven,_),C) )). %% %% doing_task(Agt,Task,Remain,S): agent is performing a task %% %% This fluent is true when agent Agt is performing task Task in situation %% S, and has Remain minutes left before it is completed. It becomes %% true when an agent begins a task, becomes false when an agent %% completes a task, and its value is updated from situation to situation %% to reflect the remianing time till completion. %% doing_task(Agt,Task,Remain,do(C,T,S)) :- member(begin_task(Agt,Task),C), task_duration(Agt,Task,Remain) ; doing_task(Agt,Task,OldRem,S), start(S,SStart), {OldRem = Remain-(T-SStart)}, \+ member(end_task(Agt,Task),C). %% %% history_length(N,S): length of the action histoy in a situation %% %% This simple fluent encodes in N the number of actions that have %% taken place in the history of situation S. It is used to make this %% information easily available to agents. %% history_length(N,do(_,_,S)) :- history_length(N1,S), N is N1 + 1. history_length(0,s0). %% %% Intial Conditions for the domain %% %% The initial conditions are specified by additional clauses for %% each fluent, with the situation term set to the atom s0. For %% the most part no fluents hold in the initial situation, so %% there arent many clauses here. %% start(s0,0).