#pragma once #include #include #include #include #include #include #include /* * Stream pool note. * * A CUDAStream is an abstraction of an actual cuStream on the GPU. CUDAStreams * are backed by cuStreams, but they use several pools to minimize the costs * associated with creating, retaining, and destroying cuStreams. * * There are three pools per device, and a device's pools are lazily created. * * The first pool contains only the default stream. When the default stream * is requested it's returned. * * The second pool is the "low priority" or "default priority" streams. In * HIP builds there is no distinction between streams in this pool and streams * in the third pool (below). There are 32 of these streams per device, and * when a stream is requested one of these streams is returned round-robin. * That is, the first stream requested is at index 0, the second at index 1... * to index 31, then index 0 again. * * This means that if 33 low priority streams are requested, the first and * last streams requested are actually the same stream (under the covers) * and kernels enqueued on them cannot run concurrently. * * The third pool is the "high priority" streams. The third pool acts like * the second pool except the streams are created with a higher priority. * * These pools suggest that stream users should prefer many short-lived streams, * as the cost of acquiring and releasing streams is effectively zero. If * many longer-lived streams are required in performance critical scenarios * then the functionality here may need to be extended to allow, for example, * "reserving" a subset of the pool so that other streams do not accidentally * overlap the performance critical streams. * * Note: although the notion of "current stream for device" is thread local * (every OS thread has a separate current stream, as one might expect), * the stream pool is global across all threads; stream 0 is always stream 0 * no matter which thread you use it on. Multiple threads can synchronize * on the same stream. Although the CUDA documentation is not very clear * on the matter, streams are thread safe; e.g., it is safe to enqueue * a kernel on the same stream from two different threads. */ namespace c10 { namespace cuda { // Value object representing a CUDA stream. This is just a wrapper // around c10::Stream, but it comes with a little extra CUDA-specific // functionality (conversion to cudaStream_t), and a guarantee that // the wrapped c10::Stream really is a CUDA stream. class C10_CUDA_API CUDAStream { public: enum Unchecked { UNCHECKED }; /// Construct a CUDAStream from a Stream. This construction is checked, /// and will raise an error if the Stream is not, in fact, a CUDA stream. explicit CUDAStream(Stream stream) : stream_(stream) { TORCH_CHECK(stream_.device_type() == DeviceType::CUDA); } /// Construct a CUDAStream from a Stream with no error checking. /// This constructor uses the "named" constructor idiom, and can /// be invoked as: CUDAStream(CUDAStream::UNCHECKED, stream) explicit CUDAStream(Unchecked, Stream stream) : stream_(stream) {} bool operator==(const CUDAStream& other) const noexcept { return unwrap() == other.unwrap(); } bool operator!=(const CUDAStream& other) const noexcept { return unwrap() != other.unwrap(); } /// Implicit conversion to cudaStream_t. operator cudaStream_t() const { return stream(); } /// Implicit conversion to Stream (a.k.a., forget that the stream is a /// CUDA stream). operator Stream() const { return unwrap(); } /// Get the CUDA device index that this stream is associated with. DeviceIndex device_index() const { return stream_.device_index(); } /// Get the full Device that this stream is associated with. The Device /// is guaranteed to be a CUDA device. Device device() const { return Device(DeviceType::CUDA, device_index()); } /// Return the stream ID corresponding to this particular stream. StreamId id() const { return stream_.id(); } bool query() const { DeviceGuard guard{stream_.device()}; cudaError_t err = cudaStreamQuery(stream()); if (err == cudaSuccess) { return true; } else if (err != cudaErrorNotReady) { C10_CUDA_CHECK(err); } else { // ignore and clear the error if not ready (void)cudaGetLastError(); } return false; } void synchronize() const { DeviceGuard guard{stream_.device()}; c10::cuda::stream_synchronize(stream()); } int priority() const { DeviceGuard guard{stream_.device()}; int priority = 0; C10_CUDA_CHECK(cudaStreamGetPriority(stream(), &priority)); return priority; } /// Explicit conversion to cudaStream_t. cudaStream_t stream() const; /// Explicit conversion to Stream. Stream unwrap() const { return stream_; } /// Reversibly pack a CUDAStream into a uint64_t representation. This may /// be helpful when storing a CUDAStream in a C struct, where you cannot /// conveniently place the CUDAStream object itself (which is morally /// equivalent, but unfortunately is not POD due to the fact that it /// has constructors.) /// /// The CUDAStream can be unpacked using unpack(). The format of /// the uint64_t is unspecified and may be changed. uint64_t pack() const noexcept { return stream_.pack(); } // Unpack a CUDAStream from the uint64_t representation generated by pack(). static CUDAStream unpack(uint64_t bits) { return CUDAStream(Stream::unpack(bits)); } static std::tuple priority_range() { // Note: this returns the range of priority **supported by PyTorch**, not // the range of priority **supported by CUDA**. The former is a subset of // the latter. Currently PyTorch only supports 0 and -1, which are "low" and // "high" priority. int least_priority, greatest_priority; C10_CUDA_CHECK( cudaDeviceGetStreamPriorityRange(&least_priority, &greatest_priority)); TORCH_INTERNAL_ASSERT( least_priority >= 0, "Unexpected CUDA stream priority range"); TORCH_INTERNAL_ASSERT( greatest_priority <= -1, "Unexpected CUDA stream priority range"); return std::make_tuple(0, -1); } // Deleted for now; use CUDAEvent::block instead // void synchronize_with(const CUDAEvent& event) const; private: Stream stream_; }; /** * Get a new stream from the CUDA stream pool. You can think of this * as "creating" a new stream, but no such creation actually happens; * instead, streams are preallocated from the pool and returned in a * round-robin fashion. * * You can request a stream from the high priority pool by setting * isHighPriority to true, or a stream for a specific device by setting device * (defaulting to the current CUDA stream.) */ TORCH_API CUDAStream getStreamFromPool(const bool isHighPriority = false, DeviceIndex device = -1); /** * Get a CUDAStream from a externally allocated one. * * This is mainly for interoperability with different libraries where we * want to operate on a non-torch allocated stream for data exchange or similar * purposes */ TORCH_API CUDAStream getStreamFromExternal(cudaStream_t ext_stream, DeviceIndex device_index); /** * Get the default CUDA stream, for the passed CUDA device, or for the * current device if no device index is passed. The default stream is * where most computation occurs when you aren't explicitly using * streams. */ TORCH_API CUDAStream getDefaultCUDAStream(DeviceIndex device_index = -1); /** * Get the current CUDA stream, for the passed CUDA device, or for the * current device if no device index is passed. The current CUDA stream * will usually be the default CUDA stream for the device, but it may * be different if someone called 'setCurrentCUDAStream' or used 'StreamGuard' * or 'CUDAStreamGuard'. */ TORCH_API CUDAStream getCurrentCUDAStream(DeviceIndex device_index = -1); /** * Set the current stream on the device of the passed in stream to be * the passed in stream. Yes, you read that right: this function * has *nothing* to do with the current device: it toggles the current * stream of the device of the passed stream. * * Confused? Avoid using this function; prefer using 'CUDAStreamGuard' instead * (which will switch both your current device and current stream in the way you * expect, and reset it back to its original state afterwards). */ TORCH_API void setCurrentCUDAStream(CUDAStream stream); C10_API std::ostream& operator<<(std::ostream& stream, const CUDAStream& s); } // namespace cuda } // namespace c10 namespace std { template <> struct hash { size_t operator()(c10::cuda::CUDAStream s) const noexcept { return std::hash{}(s.unwrap()); } }; } // namespace std