;;; chess-module.el --- Basic module support code underlying all chess.el modules -*- lexical-binding: t; -*- ;; Copyright (C) 2002-2020 Free Software Foundation, Inc. ;; Author: John Wiegley ;; Keywords: games ;; This program is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; This program is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with this program. If not, see . ;;; Code: (eval-when-compile (require 'cl-lib)) (require 'chess-game) (defvar chess-module-game nil) (defvar chess-module-event-handler nil) (defvar chess-module-leader nil) (make-variable-buffer-local 'chess-module-game) (make-variable-buffer-local 'chess-module-event-handler) (make-variable-buffer-local 'chess-module-leader) (chess-message-catalog 'english '((no-such-module . "There is no module named '%s'"))) (defmacro chess-with-current-buffer (buffer &rest body) ;; FIXME: Beware, this doubles the code size! (declare (debug t) (indent 1)) `(let ((buf ,buffer)) (if buf (with-current-buffer buf ,@body) ,@body))) (defun chess-module-create (derived game &optional buffer-name &rest ctor-args) (let* ((name (symbol-name derived)) handler) (unless (and (require derived nil t) (setq handler (intern-soft (concat name "-handler")))) (chess-error 'no-such-module name)) (with-current-buffer (generate-new-buffer (or buffer-name (format " *%s*" name))) (if (not (apply handler game 'initialize ctor-args)) (ignore (kill-buffer (current-buffer))) (add-hook 'kill-buffer-hook #'chess-module-destroy nil t) (setq chess-module-event-handler handler) (chess-module-set-game* nil game) (current-buffer))))) (defun chess-module-game (module) (chess-with-current-buffer module chess-module-game)) (defun chess-module-game-index (module) (chess-with-current-buffer module (chess-game-index chess-module-game))) (defun chess-module-detach-game (module) (chess-with-current-buffer module (chess-game-remove-hook chess-module-game #'chess-module-event-handler (or module (current-buffer))) ;; if we are the leader, shutdown the game we were attached to ;; previously (if chess-module-leader (chess-game-run-hooks chess-module-game 'destroy)))) (defun chess-module-set-game (module game &optional no-setup) (chess-with-current-buffer module (let ((chess-game-inhibit-events no-setup)) (chess-game-copy-game chess-module-game game)))) (defun chess-module-set-game* (module game) (chess-with-current-buffer module (cl-assert game) (if chess-module-game (chess-module-detach-game nil)) (setq chess-module-game game) (chess-game-add-hook game #'chess-module-event-handler (or module (current-buffer))))) (defsubst chess-module-leader-p (module) (chess-with-current-buffer module chess-module-leader)) (defsubst chess-module-set-leader (module) (chess-with-current-buffer module (setq chess-module-leader t))) (defsubst chess-module-clear-leader (module) (chess-with-current-buffer module (setq chess-module-leader nil))) (defun chess-module-destroy (&optional module) (let ((buf (or module (current-buffer)))) (when (buffer-live-p buf) (with-current-buffer buf (remove-hook 'kill-buffer-hook #'chess-module-destroy t) (chess-module-detach-game nil)) (kill-buffer buf)))) (defun chess-module-event-handler (game object event &rest args) (with-current-buffer object (apply chess-module-event-handler game event args) (if (eq event 'destroy) (chess-module-destroy nil)))) (provide 'chess-module) ;;; chess-module.el ends here