;;; chess.el --- Play chess in GNU Emacs -*- lexical-binding: t; -*- ;; Copyright (C) 2001-2020 Free Software Foundation, Inc. ;; Author: John Wiegley ;; Maintainer: Mario Lang ;; Version: 2.0.5 ;; Package-Requires: ((cl-lib "0.5")) ;; Keywords: games ;; Compatibility: Emacs24 ;; This program is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; This program is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with this program. If not, see . ;;; Commentary: ;; Welcome to Emacs Chess, a chess playing module for GNU Emacs. ;; ;; chess.el is an Emacs Lisp library and several clients on top of the ;; underlying library functionality for performing various activities ;; related to the game of chess. ;; ;; Type `M-x chess', and play chess against one of the default engine modules. ;; ;; Type `C-u M-x chess' to select a specific engine. ;; You can play against various external chess computer programs, like ;; crafty, fruit, glaurung, gnuchess, phalanx, sjeng and stockfish. ;; There is also an Emacs based chess computer module (ai) which does not ;; require any external programs. However, the internal AI is not very strong. ;; ;; To play against another human on a different machine running GNU Emacs, ;; type `C-u M-x chess RET network RET'. ;; To play on one of the internet chess servers, type `M-x chess-ics'. ;; ;; If you'd like to view or edit Portable Game Notation (PGN) files, ;; `chess-pgn-mode' provides a text-mode derived mode which can display the ;; chess position at point. ;; ;; To improve your chessaility, `M-x chess-tutorial' provides a simple knight ;; movement exercise to get you started, and `M-x chess-puzzle' can be used ;; to solve puzzle collections in EPD or PGN format. ;; ;; There are some different types of chessboard display modules available. ;; * A simple character based display (chess-plain). ;; * A more verbose ASCII chessboard (chess-ics1). ;; * A graphical chessboard display which uses images (chess-images). ;; ;; The variable `chess-default-display' controls which display modules ;; are tried when a chessboard should be displayed. By default, chess-images ;; is tried first. If Emacs is not running in a graphical environment, ;; chess-ics1 is used instead. To enable the chess-plain display module, ;; customize `chess-default-display' accordingly. ;; ;; Once this is working, the next thing to do is to customize ;; `chess-default-modules'. This is a list of functionality modules used ;; by chess.el to provide additional functionality. You can enable or ;; disable modules so that Emacs Chess better suites your tastes. ;; Those modules in turn often have configuration variables, and ;; appropriate documentation at the top of the related file. ;; ;; Emacs Chess is designed in a highly modular fashion, using loosely ;; coupled modules that respond to events on the chess board. This ;; makes it very easy for programmers to add their own types of ;; displays, opponents, analysis programs, etc. See the documentation ;; in chess-module.el to learn more. ;; ;; Most people will probably also be interested in reading the top ;; of chess-display.el and chess-pgn.el, which describe the user ;; interface commands available in each of those buffer types. ;;; Code: (require 'chess-game) (require 'chess-display) (require 'chess-engine) (defgroup chess nil "An Emacs chess playing program." :group 'games :link '(custom-manual "(chess)Top")) (defconst chess-version "2.0.4" "The version of the Emacs chess program.") (defcustom chess-default-display '(chess-images chess-ics1 chess-plain) "Default display to be used when starting a chess session. A list indicates a series of alternatives if the first display is not available." :type '(choice symbol (repeat symbol))) (defcustom chess-default-modules '((chess-sound chess-announce) ;;chess-autosave ml (2014-06-06): module not fully working chess-clock ;;chess-kibitz jww (2002-04-30): not fully supported yet ;;chess-chat ) "Modules to be used when starting a chess session. A sublist indicates a series of alternatives, if the first is not available. These can do just about anything." :type '(repeat (choice symbol (repeat symbol)))) (defcustom chess-default-engine '(chess-crafty chess-stockfish chess-glaurung chess-fruit chess-gnuchess chess-phalanx chess-ai) "Default engine to be used when starting a chess session. A list indicates a series of alternatives if the first engine is not available." :type '(choice symbol (repeat symbol))) (defcustom chess-full-name (user-full-name) "The full name to use when playing chess." :type 'string) (and (fboundp 'font-lock-add-keywords) (font-lock-add-keywords 'emacs-lisp-mode '(("(\\(chess-error\\)\\>" 1 font-lock-warning-face)))) (defun chess--create-display (module game my-color disable-popup) (let ((display (chess-display-create game module my-color))) (when display (chess-game-set-data game 'my-color my-color) (if disable-popup (chess-display-disable-popup display)) display))) (defun chess--create-engine (module game response-handler ctor-args) (let ((engine (apply #'chess-engine-create module game response-handler ctor-args))) (when engine ;; for the sake of engines which are ready to play now, and ;; which don't need connect/accept negotiation (most ;; computerized engines fall into this category), we need to ;; let them know we're ready to begin (chess-engine-command engine 'ready) engine))) (defun chess-create-modules (module-list create-func &rest args) "Create modules from MODULE-LIST with CREATE-FUNC and ARGS. If an element of MODULE-LIST is a sublist, treat it as alternatives." (let (objects) (dolist (module module-list) (let (object) (if (symbolp module) (if (setq object (apply create-func module args)) (push object objects)) ;; this module is actually a list, which means keep trying ;; until we find one that works (while module (if (setq object (condition-case nil (apply create-func (car module) args) (error nil))) (progn (push object objects) (setq module nil)) (setq module (cdr module))))))) (nreverse objects))) (chess-message-catalog 'english '((no-engines-found . "Could not find any chess engines to play against; install gnuchess!"))) ;;;###autoload (defun chess (&optional engine disable-popup engine-response-handler &rest engine-ctor-args) "Start a game of chess, playing against ENGINE (a module name). With prefix argument, prompt for the engine to play against. Otherwise use `chess-default-engine' to determine the engine." (interactive (list (if current-prefix-arg (intern (concat "chess-" (let ((str (read-string "Engine to play against: "))) (if (> (length str) 0) str "none")))) chess-default-engine))) (let ((game (chess-game-create)) (my-color t) ; we start out as white always objects) ;; all these odd calls are so that `objects' ends up looking like: ;; (ENGINE FIRST-DISPLAY...) (setq objects (chess-create-modules (list chess-default-display) 'chess--create-display game my-color disable-popup)) (when (car objects) (mapc #'chess-display-update objects) (chess-module-set-leader (car objects)) (unless disable-popup (chess-display-popup (car objects)))) (nconc objects (chess-create-modules chess-default-modules 'chess-module-create game)) (push (unless (eq engine 'none) (car ;(condition-case nil (chess-create-modules (list (or engine chess-default-engine)) 'chess--create-engine game engine-response-handler engine-ctor-args) ; (error nil)) )) objects) (unless (car objects) (chess-message 'no-engines-found)) objects)) ;;;###autoload (defalias 'chess-session 'chess) ;;;###autoload (define-key menu-bar-games-menu [chess] '(menu-item "Chess" chess :help "Play Chess")) ;;;###autoload (defun chess-create-display (perspective &optional modules-too) "Create a display, letting the user's customization decide the style. If MODULES-TOO is non-nil, also create and associate the modules listed in `chess-default-modules'." (if modules-too (let ((display (cadr (chess-session 'none)))) (chess-display-set-perspective* display perspective)) (car (chess-create-modules (list chess-default-display) 'chess--create-display (chess-game-create) perspective nil)))) (provide 'chess) ;;; chess.el ends here