;ELC ;;; Compiled ;;; in Emacs version 28.0.50 ;;; with all optimizations. (byte-code "\300\301!\210\302\303\304\305\306\301\307\310\311\312& \210\313\314\315\316\317DD\320\321\322\306\303&\207" [require lsp-mode custom-declare-group lsp-gdscript nil "LSP support for GDScript, using godot's language server." :group :link (url-link "https://github.com/godotengine/godot") :package-version (lsp-mode . "6.1") custom-declare-variable lsp-gdscript-port funcall function #[0 "\300\207" [6008] 1] "Port to connect server to" :type integer] 10) (defalias 'lsp-gdscript-tcp-connect-to-port #[0 "\300\301\302\303F\207" [:connect #[1028 "\301\302\303P#\304\305\"\210\306\"\210\307\"\210\211B\207" [lsp-gdscript-port lsp--open-network-stream "localhost" "::tcp" set-process-query-on-exit-flag nil set-process-filter set-process-sentinel] 10 "\n\n(fn FILTER SENTINEL NAME ENVIRONMENT-FN)"] :test\? #[0 "\300\207" [t] 1]] 4]) (byte-code "\300\301\302\303 \304\305\306\307&!\207" [lsp-register-client make-lsp-client :new-connection lsp-gdscript-tcp-connect-to-port :major-modes (gdscript-mode) :server-id gdscript] 8) (defconst lsp-gdscript-plist-value-when-compiled nil) (provide 'lsp-gdscript)