Stardate 41123.7 Plot: The USS Enterprise scans a vessel deep within the alpha quadrant. When they investigate, they discover the science vessel Mendeleev. The vessel is drifting dead in space and visual scanning The Enterprise hails the Mendeleev, Principal Researcher T'Syrna Knows-The-World appears on voice, but they are not transmitting video. Enterprise, we are having a few technical problems, but feel fuly equipped to handle them ourselves. We do not require assistance. screen. The bridge of the Mendeleev appears damaged. The Mendeleev is damaged. The ship is partially depressurized, and the space suits are all in the depressurized section, so the crew of the mendeleev Suits - characters are wearing a uniform. 'Suits' go over the uniform. They can be worn and taken off. if the char is in a vacuum and is not wearing a suit or their visor is up they get 'your blood is boiling' message for one turn, then die. when the visor is down the char is breathing from their air tank, whose pressure goes down 1 each turn. if the pressure reaches zero the character will get 'you cant breath' messages for next 3 turns, then die There is a current tank. If the char has only one tank it's current, if not, then whichever was current last frame is current. When worn, these verbs are added: check air (or just 'air') - reports number of turns of air left visor up visor down change tank - if the char has more than one tank in their inventory, the fullest one is exchanged for the current one. Objects - [Area,Artifact-Generic,ArtifactCol1000,ArtifactCol1001,ArtifactCol1002,ArtifactCol1003,ArtifactCol1004,ArtifactCol1005,ArtifactCol1006,ArtifactCol1007,ArtifactCol1008,ArtifactCol1009,ArtifactCol1010,ArtifactCol1011,ArtifactCol1012,ArtifactCol1020,ArtifactCol1021,ArtifactCol1022,ArtifactCol1023,ArtifactCol1024,ArtifactCol1025,BPVLocation,Bottle,Container,ControlDevice,Device-SingleUser,FemaleAnimal,Flask-LabGlassware,FluidReservoir,FreeSpaceContent,FreeSpaceContext,HandTool,Handgun,Indoors-IsolatedFromOutside,InformationStore,LightingDevice,LimitedAccess,MaleAnimal,Necklace,NpcCol1000,NpcCol1001,NpcCol1002,NpcCol1003,NpcCol1004,NpcCol1005,NpcCol1006,NpcCol1007,NpcCol1008,NpcCol1009,NpcCol1010,NpcCol1011,NpcCol1012,NpcCol1013,PortableObject,Portal,ProtectiveAttire,RodShapedObject,ShipMap,SomethingToWear,SpaceInAHOC,TemporallyExistingThing,Weapon,action,actiontype,activeAgent,actor,agent,agenttype,apple,areaPath,argsIsaInList,assertionMacroHead,back_yard,ball,bear,bed,bed_room,blanket,book,book_type_a,book_type_b,bookcase,boolean,bottom_drawer,broccoli,candle,cellar,chair,channel,chargable,chargeable,closet,coat,coffee,coffee_cup,coffee_table,command,completeExtentAsserted,computer,container,corpsea,corpseb,corpsec,crackers,createableType,desk,dice,dining_room,dir,dirt,door,drawer,dresser,drinkable,easy_chair,eatable,edge,elixer,envelope,explorer,flagged_act_friend,flagged_act_nice_thief,flagged_act_sentinel,flagged_act_stay_zone,flagged_act_wimpy,flagged_aware,flagged_helper,flagged_memory,flagged_nobackstab,flagged_nobash,flagged_noblind,flagged_nocharm,flagged_nosleep,flagged_nosummon,flagged_npc_detect_invis,flagged_npc_notrack,flagged_npc_sanctuary,flagged_visor,flashlight,food,formatted,formattype,fpred,garden_plant,gold,gossup,green_apple,gueridon,hall,hide,high_box,high_wall,houseplant,human_player,int,item,key,kitchen,knife,ledge,light_switch,list,listValued,living_room,low_box,low_wall,machine,material_value,me,middle_drawer,mpred,multiValued,nani,nasty_knife,negationByFailure,nonGroundOK,npc_player,number,nut,obj,office,ordered,outlet,pajamas,pajams,pants,percent,pillow,pit,plant,planter,player,possessable,posture,prologBuiltin,prologHybrid,prologOnly,red_apple,region,regiontype,relation,rock,room,shape_value,shirt,sillyitem,singleValued,size_value,skin,sofa,spatialthing,stamp,stand_table,stowable,string,switch,table,teddy_bear,term,text,texture_value,top_drawer,torso,tough_hide,tree,type,typeDeclarer,usable,useable,value,var,verb,voprop,wall,washing_machine,wearable,wieldable,yard]