// // This file is auto-generated. Please don't modify it! // package org.opencv.calib3d; import org.opencv.calib3d.StereoBM; import org.opencv.calib3d.StereoMatcher; import org.opencv.core.Rect; // C++: class StereoBM /** * Class for computing stereo correspondence using the block matching algorithm, introduced and * contributed to OpenCV by K. Konolige. */ public class StereoBM extends StereoMatcher { protected StereoBM(long addr) { super(addr); } // internal usage only public static StereoBM __fromPtr__(long addr) { return new StereoBM(addr); } // C++: enum public static final int PREFILTER_NORMALIZED_RESPONSE = 0, PREFILTER_XSOBEL = 1; // // C++: int cv::StereoBM::getPreFilterType() // public int getPreFilterType() { return getPreFilterType_0(nativeObj); } // // C++: void cv::StereoBM::setPreFilterType(int preFilterType) // public void setPreFilterType(int preFilterType) { setPreFilterType_0(nativeObj, preFilterType); } // // C++: int cv::StereoBM::getPreFilterSize() // public int getPreFilterSize() { return getPreFilterSize_0(nativeObj); } // // C++: void cv::StereoBM::setPreFilterSize(int preFilterSize) // public void setPreFilterSize(int preFilterSize) { setPreFilterSize_0(nativeObj, preFilterSize); } // // C++: int cv::StereoBM::getPreFilterCap() // public int getPreFilterCap() { return getPreFilterCap_0(nativeObj); } // // C++: void cv::StereoBM::setPreFilterCap(int preFilterCap) // public void setPreFilterCap(int preFilterCap) { setPreFilterCap_0(nativeObj, preFilterCap); } // // C++: int cv::StereoBM::getTextureThreshold() // public int getTextureThreshold() { return getTextureThreshold_0(nativeObj); } // // C++: void cv::StereoBM::setTextureThreshold(int textureThreshold) // public void setTextureThreshold(int textureThreshold) { setTextureThreshold_0(nativeObj, textureThreshold); } // // C++: int cv::StereoBM::getUniquenessRatio() // public int getUniquenessRatio() { return getUniquenessRatio_0(nativeObj); } // // C++: void cv::StereoBM::setUniquenessRatio(int uniquenessRatio) // public void setUniquenessRatio(int uniquenessRatio) { setUniquenessRatio_0(nativeObj, uniquenessRatio); } // // C++: int cv::StereoBM::getSmallerBlockSize() // public int getSmallerBlockSize() { return getSmallerBlockSize_0(nativeObj); } // // C++: void cv::StereoBM::setSmallerBlockSize(int blockSize) // public void setSmallerBlockSize(int blockSize) { setSmallerBlockSize_0(nativeObj, blockSize); } // // C++: Rect cv::StereoBM::getROI1() // public Rect getROI1() { return new Rect(getROI1_0(nativeObj)); } // // C++: void cv::StereoBM::setROI1(Rect roi1) // public void setROI1(Rect roi1) { setROI1_0(nativeObj, roi1.x, roi1.y, roi1.width, roi1.height); } // // C++: Rect cv::StereoBM::getROI2() // public Rect getROI2() { return new Rect(getROI2_0(nativeObj)); } // // C++: void cv::StereoBM::setROI2(Rect roi2) // public void setROI2(Rect roi2) { setROI2_0(nativeObj, roi2.x, roi2.y, roi2.width, roi2.height); } // // C++: static Ptr_StereoBM cv::StereoBM::create(int numDisparities = 0, int blockSize = 21) // /** * Creates StereoBM object * * @param numDisparities the disparity search range. For each pixel algorithm will find the best * disparity from 0 (default minimum disparity) to numDisparities. The search range can then be * shifted by changing the minimum disparity. * @param blockSize the linear size of the blocks compared by the algorithm. The size should be odd * (as the block is centered at the current pixel). Larger block size implies smoother, though less * accurate disparity map. Smaller block size gives more detailed disparity map, but there is higher * chance for algorithm to find a wrong correspondence. * * The function create StereoBM object. You can then call StereoBM::compute() to compute disparity for * a specific stereo pair. * @return automatically generated */ public static StereoBM create(int numDisparities, int blockSize) { return StereoBM.__fromPtr__(create_0(numDisparities, blockSize)); } /** * Creates StereoBM object * * @param numDisparities the disparity search range. For each pixel algorithm will find the best * disparity from 0 (default minimum disparity) to numDisparities. The search range can then be * shifted by changing the minimum disparity. * (as the block is centered at the current pixel). Larger block size implies smoother, though less * accurate disparity map. Smaller block size gives more detailed disparity map, but there is higher * chance for algorithm to find a wrong correspondence. * * The function create StereoBM object. You can then call StereoBM::compute() to compute disparity for * a specific stereo pair. * @return automatically generated */ public static StereoBM create(int numDisparities) { return StereoBM.__fromPtr__(create_1(numDisparities)); } /** * Creates StereoBM object * * disparity from 0 (default minimum disparity) to numDisparities. The search range can then be * shifted by changing the minimum disparity. * (as the block is centered at the current pixel). Larger block size implies smoother, though less * accurate disparity map. Smaller block size gives more detailed disparity map, but there is higher * chance for algorithm to find a wrong correspondence. * * The function create StereoBM object. You can then call StereoBM::compute() to compute disparity for * a specific stereo pair. * @return automatically generated */ public static StereoBM create() { return StereoBM.__fromPtr__(create_2()); } @Override protected void finalize() throws Throwable { delete(nativeObj); } // C++: int cv::StereoBM::getPreFilterType() private static native int getPreFilterType_0(long nativeObj); // C++: void cv::StereoBM::setPreFilterType(int preFilterType) private static native void setPreFilterType_0(long nativeObj, int preFilterType); // C++: int cv::StereoBM::getPreFilterSize() private static native int getPreFilterSize_0(long nativeObj); // C++: void cv::StereoBM::setPreFilterSize(int preFilterSize) private static native void setPreFilterSize_0(long nativeObj, int preFilterSize); // C++: int cv::StereoBM::getPreFilterCap() private static native int getPreFilterCap_0(long nativeObj); // C++: void cv::StereoBM::setPreFilterCap(int preFilterCap) private static native void setPreFilterCap_0(long nativeObj, int preFilterCap); // C++: int cv::StereoBM::getTextureThreshold() private static native int getTextureThreshold_0(long nativeObj); // C++: void cv::StereoBM::setTextureThreshold(int textureThreshold) private static native void setTextureThreshold_0(long nativeObj, int textureThreshold); // C++: int cv::StereoBM::getUniquenessRatio() private static native int getUniquenessRatio_0(long nativeObj); // C++: void cv::StereoBM::setUniquenessRatio(int uniquenessRatio) private static native void setUniquenessRatio_0(long nativeObj, int uniquenessRatio); // C++: int cv::StereoBM::getSmallerBlockSize() private static native int getSmallerBlockSize_0(long nativeObj); // C++: void cv::StereoBM::setSmallerBlockSize(int blockSize) private static native void setSmallerBlockSize_0(long nativeObj, int blockSize); // C++: Rect cv::StereoBM::getROI1() private static native double[] getROI1_0(long nativeObj); // C++: void cv::StereoBM::setROI1(Rect roi1) private static native void setROI1_0(long nativeObj, int roi1_x, int roi1_y, int roi1_width, int roi1_height); // C++: Rect cv::StereoBM::getROI2() private static native double[] getROI2_0(long nativeObj); // C++: void cv::StereoBM::setROI2(Rect roi2) private static native void setROI2_0(long nativeObj, int roi2_x, int roi2_y, int roi2_width, int roi2_height); // C++: static Ptr_StereoBM cv::StereoBM::create(int numDisparities = 0, int blockSize = 21) private static native long create_0(int numDisparities, int blockSize); private static native long create_1(int numDisparities); private static native long create_2(); // native support for java finalize() private static native void delete(long nativeObj); }