// // This file is auto-generated. Please don't modify it! // package org.opencv.imgproc; import java.util.ArrayList; import java.util.List; import org.opencv.core.Mat; import org.opencv.core.MatOfFloat4; import org.opencv.core.MatOfFloat6; import org.opencv.core.MatOfInt; import org.opencv.core.MatOfPoint2f; import org.opencv.core.Point; import org.opencv.core.Rect; import org.opencv.utils.Converters; // C++: class Subdiv2D public class Subdiv2D { protected final long nativeObj; protected Subdiv2D(long addr) { nativeObj = addr; } public long getNativeObjAddr() { return nativeObj; } // internal usage only public static Subdiv2D __fromPtr__(long addr) { return new Subdiv2D(addr); } // C++: enum public static final int PTLOC_ERROR = -2, PTLOC_OUTSIDE_RECT = -1, PTLOC_INSIDE = 0, PTLOC_VERTEX = 1, PTLOC_ON_EDGE = 2, NEXT_AROUND_ORG = 0x00, NEXT_AROUND_DST = 0x22, PREV_AROUND_ORG = 0x11, PREV_AROUND_DST = 0x33, NEXT_AROUND_LEFT = 0x13, NEXT_AROUND_RIGHT = 0x31, PREV_AROUND_LEFT = 0x20, PREV_AROUND_RIGHT = 0x02; // // C++: cv::Subdiv2D::Subdiv2D() // /** * creates an empty Subdiv2D object. * To create a new empty Delaunay subdivision you need to use the #initDelaunay function. */ public Subdiv2D() { nativeObj = Subdiv2D_0(); } // // C++: cv::Subdiv2D::Subdiv2D(Rect rect) // /** * * * @param rect Rectangle that includes all of the 2D points that are to be added to the subdivision. * * The function creates an empty Delaunay subdivision where 2D points can be added using the function * insert() . All of the points to be added must be within the specified rectangle, otherwise a runtime * error is raised. */ public Subdiv2D(Rect rect) { nativeObj = Subdiv2D_1(rect.x, rect.y, rect.width, rect.height); } // // C++: void cv::Subdiv2D::initDelaunay(Rect rect) // /** * Creates a new empty Delaunay subdivision * * @param rect Rectangle that includes all of the 2D points that are to be added to the subdivision. */ public void initDelaunay(Rect rect) { initDelaunay_0(nativeObj, rect.x, rect.y, rect.width, rect.height); } // // C++: int cv::Subdiv2D::insert(Point2f pt) // /** * Insert a single point into a Delaunay triangulation. * * @param pt Point to insert. * * The function inserts a single point into a subdivision and modifies the subdivision topology * appropriately. If a point with the same coordinates exists already, no new point is added. * @return the ID of the point. * * Note: If the point is outside of the triangulation specified rect a runtime error is raised. */ public int insert(Point pt) { return insert_0(nativeObj, pt.x, pt.y); } // // C++: void cv::Subdiv2D::insert(vector_Point2f ptvec) // /** * Insert multiple points into a Delaunay triangulation. * * @param ptvec Points to insert. * * The function inserts a vector of points into a subdivision and modifies the subdivision topology * appropriately. */ public void insert(MatOfPoint2f ptvec) { Mat ptvec_mat = ptvec; insert_1(nativeObj, ptvec_mat.nativeObj); } // // C++: int cv::Subdiv2D::locate(Point2f pt, int& edge, int& vertex) // /** * Returns the location of a point within a Delaunay triangulation. * * @param pt Point to locate. * @param edge Output edge that the point belongs to or is located to the right of it. * @param vertex Optional output vertex the input point coincides with. * * The function locates the input point within the subdivision and gives one of the triangle edges * or vertices. * * @return an integer which specify one of the following five cases for point location: * */ public int locate(Point pt, int[] edge, int[] vertex) { double[] edge_out = new double[1]; double[] vertex_out = new double[1]; int retVal = locate_0(nativeObj, pt.x, pt.y, edge_out, vertex_out); if(edge!=null) edge[0] = (int)edge_out[0]; if(vertex!=null) vertex[0] = (int)vertex_out[0]; return retVal; } // // C++: int cv::Subdiv2D::findNearest(Point2f pt, Point2f* nearestPt = 0) // /** * Finds the subdivision vertex closest to the given point. * * @param pt Input point. * @param nearestPt Output subdivision vertex point. * * The function is another function that locates the input point within the subdivision. It finds the * subdivision vertex that is the closest to the input point. It is not necessarily one of vertices * of the facet containing the input point, though the facet (located using locate() ) is used as a * starting point. * * @return vertex ID. */ public int findNearest(Point pt, Point nearestPt) { double[] nearestPt_out = new double[2]; int retVal = findNearest_0(nativeObj, pt.x, pt.y, nearestPt_out); if(nearestPt!=null){ nearestPt.x = nearestPt_out[0]; nearestPt.y = nearestPt_out[1]; } return retVal; } /** * Finds the subdivision vertex closest to the given point. * * @param pt Input point. * * The function is another function that locates the input point within the subdivision. It finds the * subdivision vertex that is the closest to the input point. It is not necessarily one of vertices * of the facet containing the input point, though the facet (located using locate() ) is used as a * starting point. * * @return vertex ID. */ public int findNearest(Point pt) { return findNearest_1(nativeObj, pt.x, pt.y); } // // C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList) // /** * Returns a list of all edges. * * @param edgeList Output vector. * * The function gives each edge as a 4 numbers vector, where each two are one of the edge * vertices. i.e. org_x = v[0], org_y = v[1], dst_x = v[2], dst_y = v[3]. */ public void getEdgeList(MatOfFloat4 edgeList) { Mat edgeList_mat = edgeList; getEdgeList_0(nativeObj, edgeList_mat.nativeObj); } // // C++: void cv::Subdiv2D::getLeadingEdgeList(vector_int& leadingEdgeList) // /** * Returns a list of the leading edge ID connected to each triangle. * * @param leadingEdgeList Output vector. * * The function gives one edge ID for each triangle. */ public void getLeadingEdgeList(MatOfInt leadingEdgeList) { Mat leadingEdgeList_mat = leadingEdgeList; getLeadingEdgeList_0(nativeObj, leadingEdgeList_mat.nativeObj); } // // C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList) // /** * Returns a list of all triangles. * * @param triangleList Output vector. * * The function gives each triangle as a 6 numbers vector, where each two are one of the triangle * vertices. i.e. p1_x = v[0], p1_y = v[1], p2_x = v[2], p2_y = v[3], p3_x = v[4], p3_y = v[5]. */ public void getTriangleList(MatOfFloat6 triangleList) { Mat triangleList_mat = triangleList; getTriangleList_0(nativeObj, triangleList_mat.nativeObj); } // // C++: void cv::Subdiv2D::getVoronoiFacetList(vector_int idx, vector_vector_Point2f& facetList, vector_Point2f& facetCenters) // /** * Returns a list of all Voronoi facets. * * @param idx Vector of vertices IDs to consider. For all vertices you can pass empty vector. * @param facetList Output vector of the Voronoi facets. * @param facetCenters Output vector of the Voronoi facets center points. */ public void getVoronoiFacetList(MatOfInt idx, List facetList, MatOfPoint2f facetCenters) { Mat idx_mat = idx; Mat facetList_mat = new Mat(); Mat facetCenters_mat = facetCenters; getVoronoiFacetList_0(nativeObj, idx_mat.nativeObj, facetList_mat.nativeObj, facetCenters_mat.nativeObj); Converters.Mat_to_vector_vector_Point2f(facetList_mat, facetList); facetList_mat.release(); } // // C++: Point2f cv::Subdiv2D::getVertex(int vertex, int* firstEdge = 0) // /** * Returns vertex location from vertex ID. * * @param vertex vertex ID. * @param firstEdge Optional. The first edge ID which is connected to the vertex. * @return vertex (x,y) */ public Point getVertex(int vertex, int[] firstEdge) { double[] firstEdge_out = new double[1]; Point retVal = new Point(getVertex_0(nativeObj, vertex, firstEdge_out)); if(firstEdge!=null) firstEdge[0] = (int)firstEdge_out[0]; return retVal; } /** * Returns vertex location from vertex ID. * * @param vertex vertex ID. * @return vertex (x,y) */ public Point getVertex(int vertex) { return new Point(getVertex_1(nativeObj, vertex)); } // // C++: int cv::Subdiv2D::getEdge(int edge, int nextEdgeType) // /** * Returns one of the edges related to the given edge. * * @param edge Subdivision edge ID. * @param nextEdgeType Parameter specifying which of the related edges to return. * The following values are possible: * * * ![sample output](pics/quadedge.png) * * @return edge ID related to the input edge. */ public int getEdge(int edge, int nextEdgeType) { return getEdge_0(nativeObj, edge, nextEdgeType); } // // C++: int cv::Subdiv2D::nextEdge(int edge) // /** * Returns next edge around the edge origin. * * @param edge Subdivision edge ID. * * @return an integer which is next edge ID around the edge origin: eOnext on the * picture above if e is the input edge). */ public int nextEdge(int edge) { return nextEdge_0(nativeObj, edge); } // // C++: int cv::Subdiv2D::rotateEdge(int edge, int rotate) // /** * Returns another edge of the same quad-edge. * * @param edge Subdivision edge ID. * @param rotate Parameter specifying which of the edges of the same quad-edge as the input * one to return. The following values are possible: * * * @return one of the edges ID of the same quad-edge as the input edge. */ public int rotateEdge(int edge, int rotate) { return rotateEdge_0(nativeObj, edge, rotate); } // // C++: int cv::Subdiv2D::symEdge(int edge) // public int symEdge(int edge) { return symEdge_0(nativeObj, edge); } // // C++: int cv::Subdiv2D::edgeOrg(int edge, Point2f* orgpt = 0) // /** * Returns the edge origin. * * @param edge Subdivision edge ID. * @param orgpt Output vertex location. * * @return vertex ID. */ public int edgeOrg(int edge, Point orgpt) { double[] orgpt_out = new double[2]; int retVal = edgeOrg_0(nativeObj, edge, orgpt_out); if(orgpt!=null){ orgpt.x = orgpt_out[0]; orgpt.y = orgpt_out[1]; } return retVal; } /** * Returns the edge origin. * * @param edge Subdivision edge ID. * * @return vertex ID. */ public int edgeOrg(int edge) { return edgeOrg_1(nativeObj, edge); } // // C++: int cv::Subdiv2D::edgeDst(int edge, Point2f* dstpt = 0) // /** * Returns the edge destination. * * @param edge Subdivision edge ID. * @param dstpt Output vertex location. * * @return vertex ID. */ public int edgeDst(int edge, Point dstpt) { double[] dstpt_out = new double[2]; int retVal = edgeDst_0(nativeObj, edge, dstpt_out); if(dstpt!=null){ dstpt.x = dstpt_out[0]; dstpt.y = dstpt_out[1]; } return retVal; } /** * Returns the edge destination. * * @param edge Subdivision edge ID. * * @return vertex ID. */ public int edgeDst(int edge) { return edgeDst_1(nativeObj, edge); } @Override protected void finalize() throws Throwable { delete(nativeObj); } // C++: cv::Subdiv2D::Subdiv2D() private static native long Subdiv2D_0(); // C++: cv::Subdiv2D::Subdiv2D(Rect rect) private static native long Subdiv2D_1(int rect_x, int rect_y, int rect_width, int rect_height); // C++: void cv::Subdiv2D::initDelaunay(Rect rect) private static native void initDelaunay_0(long nativeObj, int rect_x, int rect_y, int rect_width, int rect_height); // C++: int cv::Subdiv2D::insert(Point2f pt) private static native int insert_0(long nativeObj, double pt_x, double pt_y); // C++: void cv::Subdiv2D::insert(vector_Point2f ptvec) private static native void insert_1(long nativeObj, long ptvec_mat_nativeObj); // C++: int cv::Subdiv2D::locate(Point2f pt, int& edge, int& vertex) private static native int locate_0(long nativeObj, double pt_x, double pt_y, double[] edge_out, double[] vertex_out); // C++: int cv::Subdiv2D::findNearest(Point2f pt, Point2f* nearestPt = 0) private static native int findNearest_0(long nativeObj, double pt_x, double pt_y, double[] nearestPt_out); private static native int findNearest_1(long nativeObj, double pt_x, double pt_y); // C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList) private static native void getEdgeList_0(long nativeObj, long edgeList_mat_nativeObj); // C++: void cv::Subdiv2D::getLeadingEdgeList(vector_int& leadingEdgeList) private static native void getLeadingEdgeList_0(long nativeObj, long leadingEdgeList_mat_nativeObj); // C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList) private static native void getTriangleList_0(long nativeObj, long triangleList_mat_nativeObj); // C++: void cv::Subdiv2D::getVoronoiFacetList(vector_int idx, vector_vector_Point2f& facetList, vector_Point2f& facetCenters) private static native void getVoronoiFacetList_0(long nativeObj, long idx_mat_nativeObj, long facetList_mat_nativeObj, long facetCenters_mat_nativeObj); // C++: Point2f cv::Subdiv2D::getVertex(int vertex, int* firstEdge = 0) private static native double[] getVertex_0(long nativeObj, int vertex, double[] firstEdge_out); private static native double[] getVertex_1(long nativeObj, int vertex); // C++: int cv::Subdiv2D::getEdge(int edge, int nextEdgeType) private static native int getEdge_0(long nativeObj, int edge, int nextEdgeType); // C++: int cv::Subdiv2D::nextEdge(int edge) private static native int nextEdge_0(long nativeObj, int edge); // C++: int cv::Subdiv2D::rotateEdge(int edge, int rotate) private static native int rotateEdge_0(long nativeObj, int edge, int rotate); // C++: int cv::Subdiv2D::symEdge(int edge) private static native int symEdge_0(long nativeObj, int edge); // C++: int cv::Subdiv2D::edgeOrg(int edge, Point2f* orgpt = 0) private static native int edgeOrg_0(long nativeObj, int edge, double[] orgpt_out); private static native int edgeOrg_1(long nativeObj, int edge); // C++: int cv::Subdiv2D::edgeDst(int edge, Point2f* dstpt = 0) private static native int edgeDst_0(long nativeObj, int edge, double[] dstpt_out); private static native int edgeDst_1(long nativeObj, int edge); // native support for java finalize() private static native void delete(long nativeObj); }